Core/Spells: rework part 5: GameObject casting
Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
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@@ -536,7 +536,8 @@ namespace Game.Scripting
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// methods allowing interaction with Spell object
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//
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// methods useable during all spell handling phases
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public Unit GetCaster() { return m_spell.GetCaster(); }
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public Unit GetCaster() { return m_spell.GetCaster().ToUnit(); }
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public GameObject GetGObjCaster() { return m_spell.GetCaster().ToGameObject(); }
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public Unit GetOriginalCaster() { return m_spell.GetOriginalCaster(); }
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public SpellInfo GetSpellInfo() { return m_spell.GetSpellInfo(); }
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public Difficulty GetCastDifficulty() { return m_spell.GetCastDifficulty(); }
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@@ -1453,7 +1454,23 @@ namespace Game.Scripting
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// returns guid of object which casted the aura (m_originalCaster of the Spell class)
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public ObjectGuid GetCasterGUID() { return m_aura.GetCasterGUID(); }
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// returns unit which casted the aura or null if not avalible (caster logged out for example)
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public Unit GetCaster() { return m_aura.GetCaster(); }
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public Unit GetCaster()
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{
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WorldObject caster = m_aura.GetCaster();
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if (caster != null)
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return caster.ToUnit();
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return null;
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}
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// returns gameobject which cast the aura or NULL if not available
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public GameObject GetGObjCaster()
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{
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WorldObject caster = m_aura.GetCaster();
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if (caster != null)
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return caster.ToGameObject();
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return null;
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}
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// returns object on which aura was casted, target for non-area auras, area aura source for area auras
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public WorldObject GetOwner() { return m_aura.GetOwner(); }
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// returns owner if it's unit or unit derived object, null otherwise (only for persistent area auras null is returned)
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