Core/Spells: rework part 5: GameObject casting

Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
This commit is contained in:
hondacrx
2021-08-29 18:27:08 -04:00
parent e97ffa304d
commit 949d4806c5
39 changed files with 5236 additions and 4781 deletions
+2 -3
View File
@@ -345,9 +345,9 @@ namespace Game.Spells
m_targetMask &= ~SpellCastTargetFlags.DestLocation;
}
public void Update(Unit caster)
public void Update(WorldObject caster)
{
m_objectTarget = !m_objectTargetGUID.IsEmpty() ? ((m_objectTargetGUID == caster.GetGUID()) ? caster : Global.ObjAccessor.GetWorldObject(caster, m_objectTargetGUID)) : null;
m_objectTarget = (m_objectTargetGUID == caster.GetGUID()) ? caster : Global.ObjAccessor.GetWorldObject(caster, m_objectTargetGUID);
m_itemTarget = null;
if (caster is Player)
@@ -403,7 +403,6 @@ namespace Game.Spells
public bool HasDst() { return Convert.ToBoolean(m_targetMask & SpellCastTargetFlags.DestLocation); }
public bool HasTraj() { return m_speed != 0; }
public float GetPitch() { return m_pitch; }
public void SetPitch(float pitch) { m_pitch = pitch; }
float GetSpeed() { return m_speed; }