Core/Spells: rework part 5: GameObject casting
Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
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@@ -494,7 +494,7 @@ namespace Game.Entities
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}
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// always trigger for these types
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if (eventInfo.GetTypeMask().HasFlag(ProcFlags.Killed | ProcFlags.Kill | ProcFlags.Death))
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if (eventInfo.GetTypeMask().HasAnyFlag(ProcFlags.Killed | ProcFlags.Kill | ProcFlags.Death))
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return true;
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// Do not consider autoattacks as triggered spells
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