From 94ac3b9777cc1e92c3368eeb902c0f6c8a1978d7 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Thu, 18 Feb 2021 12:32:40 -0500 Subject: [PATCH] Core/Spells: Don't save channeled auras Port From (https://github.com/TrinityCore/TrinityCore/commit/56cd9de144cdf617c725000e2a29eccc1babeb21) --- Source/Game/Spells/Auras/Aura.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Source/Game/Spells/Auras/Aura.cs b/Source/Game/Spells/Auras/Aura.cs index fa7149a14..ae16fcaa4 100644 --- a/Source/Game/Spells/Auras/Aura.cs +++ b/Source/Game/Spells/Auras/Aura.cs @@ -934,6 +934,9 @@ namespace Game.Spells if (IsPassive()) return false; + if (GetSpellInfo().IsChanneled()) + return false; + // Check if aura is single target, not only spell info if (GetCasterGUID() != GetOwner().GetGUID() || IsSingleTarget()) if (GetSpellInfo().IsSingleTarget())