Core/Auras: Fix SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC for effects mechanics

Port From (https://github.com/TrinityCore/TrinityCore/commit/64e8e11377c9b0bf92e81afb38e0668ba3fdf3f4)
This commit is contained in:
hondacrx
2022-05-09 13:11:27 -04:00
parent 1f184161b9
commit 94eea137ae
4 changed files with 13 additions and 8 deletions
+1 -1
View File
@@ -1079,7 +1079,7 @@ namespace Game.Entities
uint damage = 0;
damage += CalculateDamage(damageInfo.AttackType, false, true);
// Add melee damage bonus
damage = MeleeDamageBonusDone(damageInfo.Target, damage, damageInfo.AttackType, DamageEffectType.Direct, null, (SpellSchoolMask)damageInfo.DamageSchoolMask);
damage = MeleeDamageBonusDone(damageInfo.Target, damage, damageInfo.AttackType, DamageEffectType.Direct, null, null, (SpellSchoolMask)damageInfo.DamageSchoolMask);
damage = damageInfo.Target.MeleeDamageBonusTaken(this, damage, damageInfo.AttackType, DamageEffectType.Direct, null, (SpellSchoolMask)damageInfo.DamageSchoolMask);
// Script Hook For CalculateMeleeDamage -- Allow scripts to change the Damage pre class mitigation calculations