Core/Auras: Fix SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC for effects mechanics
Port From (https://github.com/TrinityCore/TrinityCore/commit/64e8e11377c9b0bf92e81afb38e0668ba3fdf3f4)
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@@ -1079,7 +1079,7 @@ namespace Game.Entities
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uint damage = 0;
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damage += CalculateDamage(damageInfo.AttackType, false, true);
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// Add melee damage bonus
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damage = MeleeDamageBonusDone(damageInfo.Target, damage, damageInfo.AttackType, DamageEffectType.Direct, null, (SpellSchoolMask)damageInfo.DamageSchoolMask);
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damage = MeleeDamageBonusDone(damageInfo.Target, damage, damageInfo.AttackType, DamageEffectType.Direct, null, null, (SpellSchoolMask)damageInfo.DamageSchoolMask);
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damage = damageInfo.Target.MeleeDamageBonusTaken(this, damage, damageInfo.AttackType, DamageEffectType.Direct, null, (SpellSchoolMask)damageInfo.DamageSchoolMask);
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// Script Hook For CalculateMeleeDamage -- Allow scripts to change the Damage pre class mitigation calculations
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