Core/Misc: Fixed some wrong racemask comparisons.
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@@ -5630,12 +5630,12 @@ namespace Game
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if (items.Empty())
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continue;
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for (uint raceIndex = (int)Race.Human; raceIndex < (int)Race.Max; ++raceIndex)
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for (var raceIndex = Race.Human; raceIndex < Race.Max; ++raceIndex)
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{
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if (!characterLoadout.RaceMask.HasAnyFlag(raceIndex))
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if (!characterLoadout.RaceMask.HasAnyFlag(SharedConst.GetMaskForRace(raceIndex)))
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continue;
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PlayerInfo playerInfo = _playerInfo[raceIndex][characterLoadout.ChrClassID];
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PlayerInfo playerInfo = _playerInfo[(int)raceIndex][characterLoadout.ChrClassID];
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if (playerInfo != null)
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{
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foreach (ItemTemplate itemTemplate in items)
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