Update GameTime Methods
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@@ -3881,7 +3881,7 @@ namespace Game.Entities
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if (pItem.GetTemplate().HasFlag(ItemFlags.NoEquipCooldown))
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return;
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DateTime now = GameTime.GetGameTimeSteadyPoint();
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DateTime now = GameTime.Now();
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foreach (ItemEffectRecord effectData in pItem.GetEffects())
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{
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SpellInfo effectSpellInfo = Global.SpellMgr.GetSpellInfo((uint)effectData.SpellID, Difficulty.None);
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@@ -1487,7 +1487,7 @@ namespace Game.Entities
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void GetProcAurasTriggeredOnEvent(List<Tuple<uint, AuraApplication>> aurasTriggeringProc, List<AuraApplication> procAuras, ProcEventInfo eventInfo)
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{
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DateTime now = GameTime.GetGameTimeSteadyPoint();
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DateTime now = GameTime.Now();
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// use provided list of auras which can proc
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if (procAuras != null)
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