Update GameTime Methods
This commit is contained in:
@@ -55,7 +55,7 @@ namespace Game
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mNeutralAuctions = new AuctionHouseObject(1);
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mNeutralAuctions = new AuctionHouseObject(1);
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mGoblinAuctions = new AuctionHouseObject(7);
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mGoblinAuctions = new AuctionHouseObject(7);
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_replicateIdGenerator = 0;
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_replicateIdGenerator = 0;
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_playerThrottleObjectsCleanupTime = GameTime.GetGameTimeSteadyPoint() + TimeSpan.FromHours(1);
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_playerThrottleObjectsCleanupTime = GameTime.Now() + TimeSpan.FromHours(1);
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}
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}
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public AuctionHouseObject GetAuctionsMap(uint factionTemplateId)
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public AuctionHouseObject GetAuctionsMap(uint factionTemplateId)
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@@ -348,7 +348,7 @@ namespace Game
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PendingAuctionInfo pendingAuction = playerPendingAuctions.Auctions[auctionIndex];
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PendingAuctionInfo pendingAuction = playerPendingAuctions.Auctions[auctionIndex];
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AuctionPosting auction = GetAuctionsById(pendingAuction.AuctionHouseId).GetAuction(pendingAuction.AuctionId);
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AuctionPosting auction = GetAuctionsById(pendingAuction.AuctionHouseId).GetAuction(pendingAuction.AuctionId);
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if (auction != null)
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if (auction != null)
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auction.EndTime = GameTime.GetGameTimeSystemPoint();
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auction.EndTime = GameTime.GetSystemTime();
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_AUCTION_EXPIRATION);
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_AUCTION_EXPIRATION);
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stmt.AddValue(0, (uint)GameTime.GetGameTime());
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stmt.AddValue(0, (uint)GameTime.GetGameTime());
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@@ -388,7 +388,7 @@ namespace Game
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{
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{
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AuctionPosting auction = GetAuctionsById(pendingAuction.AuctionHouseId).GetAuction(pendingAuction.AuctionId);
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AuctionPosting auction = GetAuctionsById(pendingAuction.AuctionHouseId).GetAuction(pendingAuction.AuctionId);
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if (auction != null)
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if (auction != null)
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auction.EndTime = GameTime.GetGameTimeSystemPoint();
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auction.EndTime = GameTime.GetSystemTime();
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_AUCTION_EXPIRATION);
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_AUCTION_EXPIRATION);
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stmt.AddValue(0, (uint)GameTime.GetGameTime());
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stmt.AddValue(0, (uint)GameTime.GetGameTime());
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@@ -408,7 +408,7 @@ namespace Game
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mNeutralAuctions.Update();
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mNeutralAuctions.Update();
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mGoblinAuctions.Update();
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mGoblinAuctions.Update();
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DateTime now = GameTime.GetGameTimeSteadyPoint();
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DateTime now = GameTime.Now();
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if (now >= _playerThrottleObjectsCleanupTime)
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if (now >= _playerThrottleObjectsCleanupTime)
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{
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{
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foreach (var pair in _playerThrottleObjects.ToList())
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foreach (var pair in _playerThrottleObjects.ToList())
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@@ -428,7 +428,7 @@ namespace Game
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public AuctionThrottleResult CheckThrottle(Player player, bool addonTainted, AuctionCommand command = AuctionCommand.SellItem)
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public AuctionThrottleResult CheckThrottle(Player player, bool addonTainted, AuctionCommand command = AuctionCommand.SellItem)
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{
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{
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DateTime now = GameTime.GetGameTimeSteadyPoint();
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DateTime now = GameTime.Now();
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if (!_playerThrottleObjects.ContainsKey(player.GetGUID()))
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if (!_playerThrottleObjects.ContainsKey(player.GetGUID()))
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_playerThrottleObjects[player.GetGUID()] = new PlayerThrottleObject();
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_playerThrottleObjects[player.GetGUID()] = new PlayerThrottleObject();
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@@ -768,8 +768,8 @@ namespace Game
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public void Update()
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public void Update()
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{
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{
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DateTime curTime = GameTime.GetGameTimeSystemPoint();
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DateTime curTime = GameTime.GetSystemTime();
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DateTime curTimeSteady = GameTime.GetGameTimeSteadyPoint();
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DateTime curTimeSteady = GameTime.Now();
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///- Handle expired auctions
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///- Handle expired auctions
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// Clear expired throttled players
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// Clear expired throttled players
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@@ -1092,7 +1092,7 @@ namespace Game
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public void BuildReplicate(AuctionReplicateResponse replicateResponse, Player player, uint global, uint cursor, uint tombstone, uint count)
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public void BuildReplicate(AuctionReplicateResponse replicateResponse, Player player, uint global, uint cursor, uint tombstone, uint count)
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{
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{
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DateTime curTime = GameTime.GetGameTimeSteadyPoint();
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DateTime curTime = GameTime.Now();
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var throttleData = _replicateThrottleMap.LookupByKey(player.GetGUID());
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var throttleData = _replicateThrottleMap.LookupByKey(player.GetGUID());
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if (throttleData == null)
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if (throttleData == null)
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@@ -1172,7 +1172,7 @@ namespace Game
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CommodityQuote quote = _commodityQuotes[player.GetGUID()];
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CommodityQuote quote = _commodityQuotes[player.GetGUID()];
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quote.TotalPrice = totalPrice;
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quote.TotalPrice = totalPrice;
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quote.Quantity = quantity;
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quote.Quantity = quantity;
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quote.ValidTo = GameTime.GetGameTimeSteadyPoint() + TimeSpan.FromSeconds(30);
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quote.ValidTo = GameTime.Now() + TimeSpan.FromSeconds(30);
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return quote;
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return quote;
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}
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}
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@@ -1698,7 +1698,7 @@ namespace Game
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}
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}
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// all (not optional<>)
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// all (not optional<>)
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auctionItem.DurationLeft = (int)Math.Max((EndTime - GameTime.GetGameTimeSystemPoint()).ToMilliseconds(), 0L);
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auctionItem.DurationLeft = (int)Math.Max((EndTime - GameTime.GetSystemTime()).ToMilliseconds(), 0L);
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auctionItem.DeleteReason = 0;
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auctionItem.DeleteReason = 0;
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// SMSG_AUCTION_LIST_ITEMS_RESULT (only if owned)
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// SMSG_AUCTION_LIST_ITEMS_RESULT (only if owned)
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@@ -3881,7 +3881,7 @@ namespace Game.Entities
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if (pItem.GetTemplate().HasFlag(ItemFlags.NoEquipCooldown))
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if (pItem.GetTemplate().HasFlag(ItemFlags.NoEquipCooldown))
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return;
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return;
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DateTime now = GameTime.GetGameTimeSteadyPoint();
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DateTime now = GameTime.Now();
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foreach (ItemEffectRecord effectData in pItem.GetEffects())
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foreach (ItemEffectRecord effectData in pItem.GetEffects())
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{
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{
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SpellInfo effectSpellInfo = Global.SpellMgr.GetSpellInfo((uint)effectData.SpellID, Difficulty.None);
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SpellInfo effectSpellInfo = Global.SpellMgr.GetSpellInfo((uint)effectData.SpellID, Difficulty.None);
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@@ -1487,7 +1487,7 @@ namespace Game.Entities
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void GetProcAurasTriggeredOnEvent(List<Tuple<uint, AuraApplication>> aurasTriggeringProc, List<AuraApplication> procAuras, ProcEventInfo eventInfo)
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void GetProcAurasTriggeredOnEvent(List<Tuple<uint, AuraApplication>> aurasTriggeringProc, List<AuraApplication> procAuras, ProcEventInfo eventInfo)
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{
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{
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DateTime now = GameTime.GetGameTimeSteadyPoint();
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DateTime now = GameTime.Now();
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// use provided list of auras which can proc
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// use provided list of auras which can proc
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if (procAuras != null)
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if (procAuras != null)
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@@ -658,7 +658,7 @@ namespace Game
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auction.OwnerAccount = GetAccountGUID();
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auction.OwnerAccount = GetAccountGUID();
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auction.BuyoutOrUnitPrice = sellCommodity.UnitPrice;
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auction.BuyoutOrUnitPrice = sellCommodity.UnitPrice;
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auction.Deposit = deposit;
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auction.Deposit = deposit;
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auction.StartTime = GameTime.GetGameTimeSystemPoint();
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auction.StartTime = GameTime.GetSystemTime();
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auction.EndTime = auction.StartTime + auctionTime;
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auction.EndTime = auction.StartTime + auctionTime;
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// keep track of what was cloned to undo/modify counts later
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// keep track of what was cloned to undo/modify counts later
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@@ -853,7 +853,7 @@ namespace Game
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auction.BuyoutOrUnitPrice = sellItem.BuyoutPrice;
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auction.BuyoutOrUnitPrice = sellItem.BuyoutPrice;
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auction.Deposit = deposit;
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auction.Deposit = deposit;
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auction.BidAmount = sellItem.MinBid;
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auction.BidAmount = sellItem.MinBid;
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auction.StartTime = GameTime.GetGameTimeSystemPoint();
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auction.StartTime = GameTime.GetSystemTime();
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auction.EndTime = auction.StartTime + auctionTime;
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auction.EndTime = auction.StartTime + auctionTime;
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if (HasPermission(RBACPermissions.LogGmTrade))
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if (HasPermission(RBACPermissions.LogGmTrade))
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@@ -951,7 +951,7 @@ namespace Game
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{
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{
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commodityQuoteResult.TotalPrice = quote.TotalPrice;
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commodityQuoteResult.TotalPrice = quote.TotalPrice;
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commodityQuoteResult.Quantity = quote.Quantity;
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commodityQuoteResult.Quantity = quote.Quantity;
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commodityQuoteResult.QuoteDuration = (int)(quote.ValidTo - GameTime.GetGameTimeSteadyPoint()).TotalMilliseconds;
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commodityQuoteResult.QuoteDuration = (int)(quote.ValidTo - GameTime.Now()).TotalMilliseconds;
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}
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}
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commodityQuoteResult.ItemID = getCommodityQuote.ItemID;
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commodityQuoteResult.ItemID = getCommodityQuote.ItemID;
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@@ -1882,7 +1882,7 @@ namespace Game.Spells
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float ppm = m_spellInfo.CalcProcPPM(actor, GetCastItemLevel());
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float ppm = m_spellInfo.CalcProcPPM(actor, GetCastItemLevel());
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float averageProcInterval = 60.0f / ppm;
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float averageProcInterval = 60.0f / ppm;
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var currentTime = GameTime.GetGameTimeSteadyPoint();
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var currentTime = GameTime.Now();
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float secondsSinceLastAttempt = Math.Min((float)(currentTime - m_lastProcAttemptTime).TotalSeconds, 10.0f);
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float secondsSinceLastAttempt = Math.Min((float)(currentTime - m_lastProcAttemptTime).TotalSeconds, 10.0f);
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float secondsSinceLastProc = Math.Min((float)(currentTime - m_lastProcSuccessTime).TotalSeconds, 1000.0f);
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float secondsSinceLastProc = Math.Min((float)(currentTime - m_lastProcSuccessTime).TotalSeconds, 1000.0f);
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@@ -166,7 +166,7 @@ namespace Game.Spells
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public void Update()
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public void Update()
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{
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{
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DateTime now = GameTime.GetGameTimeSystemPoint();
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DateTime now = GameTime.GetSystemTime();
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foreach (var pair in _categoryCooldowns.ToList())
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foreach (var pair in _categoryCooldowns.ToList())
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{
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{
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if (pair.Value.CategoryEnd < now)
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if (pair.Value.CategoryEnd < now)
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@@ -240,7 +240,7 @@ namespace Game.Spells
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public void WritePacket(SendSpellHistory sendSpellHistory)
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public void WritePacket(SendSpellHistory sendSpellHistory)
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{
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{
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DateTime now = GameTime.GetGameTimeSystemPoint();
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DateTime now = GameTime.GetSystemTime();
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foreach (var p in _spellCooldowns)
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foreach (var p in _spellCooldowns)
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{
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{
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SpellHistoryEntry historyEntry = new();
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SpellHistoryEntry historyEntry = new();
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@@ -272,7 +272,7 @@ namespace Game.Spells
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public void WritePacket(SendSpellCharges sendSpellCharges)
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public void WritePacket(SendSpellCharges sendSpellCharges)
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{
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{
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DateTime now = GameTime.GetGameTimeSystemPoint();
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DateTime now = GameTime.GetSystemTime();
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foreach (var key in _categoryCharges.Keys)
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foreach (var key in _categoryCharges.Keys)
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{
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{
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var list = _categoryCharges[key];
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var list = _categoryCharges[key];
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@@ -293,7 +293,7 @@ namespace Game.Spells
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public void WritePacket(PetSpells petSpells)
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public void WritePacket(PetSpells petSpells)
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{
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{
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DateTime now = GameTime.GetGameTimeSystemPoint();
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DateTime now = GameTime.GetSystemTime();
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foreach (var pair in _spellCooldowns)
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foreach (var pair in _spellCooldowns)
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{
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{
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@@ -344,7 +344,7 @@ namespace Game.Spells
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TimeSpan cooldown = TimeSpan.Zero;
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TimeSpan cooldown = TimeSpan.Zero;
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TimeSpan categoryCooldown = TimeSpan.Zero;
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TimeSpan categoryCooldown = TimeSpan.Zero;
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DateTime curTime = GameTime.GetGameTimeSystemPoint();
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DateTime curTime = GameTime.GetSystemTime();
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DateTime catrecTime;
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DateTime catrecTime;
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DateTime recTime;
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DateTime recTime;
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bool needsCooldownPacket = false;
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bool needsCooldownPacket = false;
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@@ -428,7 +428,7 @@ namespace Game.Spells
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SpellCategoryRecord categoryEntry = CliDB.SpellCategoryStorage.LookupByKey(categoryId);
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SpellCategoryRecord categoryEntry = CliDB.SpellCategoryStorage.LookupByKey(categoryId);
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if (categoryEntry.Flags.HasAnyFlag(SpellCategoryFlags.CooldownExpiresAtDailyReset))
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if (categoryEntry.Flags.HasAnyFlag(SpellCategoryFlags.CooldownExpiresAtDailyReset))
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categoryCooldown = Time.UnixTimeToDateTime(Global.WorldMgr.GetNextDailyQuestsResetTime()) - GameTime.GetGameTimeSystemPoint();
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categoryCooldown = Time.UnixTimeToDateTime(Global.WorldMgr.GetNextDailyQuestsResetTime()) - GameTime.GetSystemTime();
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}
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}
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}
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}
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else
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else
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@@ -496,7 +496,7 @@ namespace Game.Spells
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public void AddCooldown(uint spellId, uint itemId, TimeSpan cooldownDuration)
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public void AddCooldown(uint spellId, uint itemId, TimeSpan cooldownDuration)
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{
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{
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DateTime now = GameTime.GetGameTimeSystemPoint();
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DateTime now = GameTime.GetSystemTime();
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AddCooldown(spellId, itemId, now + cooldownDuration, 0, now);
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AddCooldown(spellId, itemId, now + cooldownDuration, 0, now);
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}
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}
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@@ -525,7 +525,7 @@ namespace Game.Spells
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if (offset.TotalMilliseconds == 0 || cooldownEntry == null)
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if (offset.TotalMilliseconds == 0 || cooldownEntry == null)
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return;
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return;
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DateTime now = GameTime.GetGameTimeSystemPoint();
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DateTime now = GameTime.GetSystemTime();
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cooldownEntry.CooldownEnd += offset;
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cooldownEntry.CooldownEnd += offset;
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@@ -670,7 +670,7 @@ namespace Game.Spells
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end = cooldownEntry.CategoryEnd;
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end = cooldownEntry.CategoryEnd;
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}
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}
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DateTime now = GameTime.GetGameTimeSystemPoint();
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DateTime now = GameTime.GetSystemTime();
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if (end < now)
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if (end < now)
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return TimeSpan.Zero;
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return TimeSpan.Zero;
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@@ -687,7 +687,7 @@ namespace Game.Spells
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end = cooldownEntry.CategoryEnd;
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end = cooldownEntry.CategoryEnd;
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DateTime now = GameTime.GetGameTimeSystemPoint();
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DateTime now = GameTime.GetSystemTime();
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if (end < now)
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if (end < now)
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return TimeSpan.Zero;
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return TimeSpan.Zero;
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@@ -702,7 +702,7 @@ namespace Game.Spells
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public void LockSpellSchool(SpellSchoolMask schoolMask, TimeSpan lockoutTime)
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public void LockSpellSchool(SpellSchoolMask schoolMask, TimeSpan lockoutTime)
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{
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{
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DateTime now = GameTime.GetGameTimeSystemPoint();
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DateTime now = GameTime.GetSystemTime();
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DateTime lockoutEnd = now + lockoutTime;
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DateTime lockoutEnd = now + lockoutTime;
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for (int i = 0; i < (int)SpellSchools.Max; ++i)
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for (int i = 0; i < (int)SpellSchools.Max; ++i)
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if (Convert.ToBoolean((SpellSchoolMask)(1 << i) & schoolMask))
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if (Convert.ToBoolean((SpellSchoolMask)(1 << i) & schoolMask))
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@@ -761,7 +761,7 @@ namespace Game.Spells
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public bool IsSchoolLocked(SpellSchoolMask schoolMask)
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public bool IsSchoolLocked(SpellSchoolMask schoolMask)
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{
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{
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DateTime now = GameTime.GetGameTimeSystemPoint();
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DateTime now = GameTime.GetSystemTime();
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for (int i = 0; i < (int)SpellSchools.Max; ++i)
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for (int i = 0; i < (int)SpellSchools.Max; ++i)
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if (Convert.ToBoolean((SpellSchoolMask)(1 << i) & schoolMask))
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if (Convert.ToBoolean((SpellSchoolMask)(1 << i) & schoolMask))
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if (_schoolLockouts[i] > now)
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if (_schoolLockouts[i] > now)
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@@ -781,7 +781,7 @@ namespace Game.Spells
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DateTime recoveryStart;
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DateTime recoveryStart;
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var charges = _categoryCharges.LookupByKey(chargeCategoryId);
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var charges = _categoryCharges.LookupByKey(chargeCategoryId);
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if (charges.Empty())
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if (charges.Empty())
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recoveryStart = GameTime.GetGameTimeSystemPoint();
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recoveryStart = GameTime.GetSystemTime();
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else
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else
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recoveryStart = charges.Last().RechargeEnd;
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recoveryStart = charges.Last().RechargeEnd;
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@@ -802,7 +802,7 @@ namespace Game.Spells
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if (chargeList == null || chargeList.Empty())
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if (chargeList == null || chargeList.Empty())
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return;
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return;
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var now = GameTime.GetGameTimeSystemPoint();
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var now = GameTime.GetSystemTime();
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for (var i = 0; i < chargeList.Count; ++i)
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for (var i = 0; i < chargeList.Count; ++i)
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{
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{
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@@ -910,12 +910,12 @@ namespace Game.Spells
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public bool HasGlobalCooldown(SpellInfo spellInfo)
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public bool HasGlobalCooldown(SpellInfo spellInfo)
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{
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{
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return _globalCooldowns.ContainsKey(spellInfo.StartRecoveryCategory) && _globalCooldowns[spellInfo.StartRecoveryCategory] > GameTime.GetGameTimeSystemPoint();
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return _globalCooldowns.ContainsKey(spellInfo.StartRecoveryCategory) && _globalCooldowns[spellInfo.StartRecoveryCategory] > GameTime.GetSystemTime();
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}
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}
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public void AddGlobalCooldown(SpellInfo spellInfo, TimeSpan durationMs)
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public void AddGlobalCooldown(SpellInfo spellInfo, TimeSpan durationMs)
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{
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{
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_globalCooldowns[spellInfo.StartRecoveryCategory] = GameTime.GetGameTimeSystemPoint() + durationMs;
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_globalCooldowns[spellInfo.StartRecoveryCategory] = GameTime.GetSystemTime() + durationMs;
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}
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}
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public void CancelGlobalCooldown(SpellInfo spellInfo)
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public void CancelGlobalCooldown(SpellInfo spellInfo)
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@@ -1032,7 +1032,7 @@ namespace Game.Spells
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|
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foreach (var c in _spellCooldowns)
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foreach (var c in _spellCooldowns)
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{
|
{
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DateTime now = GameTime.GetGameTimeSystemPoint();
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DateTime now = GameTime.GetSystemTime();
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||||||
uint cooldownDuration = c.Value.CooldownEnd > now ? (uint)(c.Value.CooldownEnd - now).TotalMilliseconds : 0;
|
uint cooldownDuration = c.Value.CooldownEnd > now ? (uint)(c.Value.CooldownEnd - now).TotalMilliseconds : 0;
|
||||||
|
|
||||||
// cooldownDuration must be between 0 and 10 minutes in order to avoid any visual bugs
|
// cooldownDuration must be between 0 and 10 minutes in order to avoid any visual bugs
|
||||||
|
|||||||
@@ -27,12 +27,12 @@ public class GameTime
|
|||||||
return _gameMSTime;
|
return _gameMSTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static DateTime GetGameTimeSystemPoint()
|
public static DateTime GetSystemTime()
|
||||||
{
|
{
|
||||||
return _gameTimeSystemPoint;
|
return _gameTimeSystemPoint;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static DateTime GetGameTimeSteadyPoint()
|
public static DateTime Now()
|
||||||
{
|
{
|
||||||
return _gameTimeSteadyPoint;
|
return _gameTimeSteadyPoint;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user