diff --git a/Source/Game/Entities/Unit/Unit.cs b/Source/Game/Entities/Unit/Unit.cs index 1f26c9a30..3b7282d2d 100644 --- a/Source/Game/Entities/Unit/Unit.cs +++ b/Source/Game/Entities/Unit/Unit.cs @@ -2575,8 +2575,7 @@ namespace Game.Entities (u1.IsTypeId(TypeId.Player) && u2.IsTypeId(TypeId.Unit) && u2.ToCreature().GetCreatureTemplate().TypeFlags.HasAnyFlag(CreatureTypeFlags.TreatAsRaidUnit))) return true; - // else u1.GetTypeId() == u2.GetTypeId() == TYPEID_UNIT - return u1.GetFaction() == u2.GetFaction(); + return u1.GetTypeId() == TypeId.Unit && u2.GetTypeId() == TypeId.Unit && u1.GetFaction() == u2.GetFaction(); } public bool IsInRaidWith(Unit unit)