From 95eb49f5de1c0e8b922f2445fd73a367c577a925 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Sun, 18 Mar 2018 12:28:00 -0400 Subject: [PATCH] Core/Vehicles: make vehicles immune to Cyclone --- Source/Game/Entities/Vehicle.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Game/Entities/Vehicle.cs b/Source/Game/Entities/Vehicle.cs index 3463dcf7f..30b541c7c 100644 --- a/Source/Game/Entities/Vehicle.cs +++ b/Source/Game/Entities/Vehicle.cs @@ -151,6 +151,7 @@ namespace Game.Entities _me.ApplySpellImmune(0, SpellImmunity.State, AuraType.SchoolImmunity, true); _me.ApplySpellImmune(0, SpellImmunity.State, AuraType.ModUnattackable, true); _me.ApplySpellImmune(0, SpellImmunity.State, AuraType.SchoolAbsorb, true); + _me.ApplySpellImmune(0, SpellImmunity.Mechanic, (uint)Mechanics.Banish, true); _me.ApplySpellImmune(0, SpellImmunity.Mechanic, (uint)Mechanics.Shield, true); _me.ApplySpellImmune(0, SpellImmunity.Mechanic, (uint)Mechanics.ImmuneShield, true);