diff --git a/Source/Game/Spells/SpellEffects.cs b/Source/Game/Spells/SpellEffects.cs index 335c2507c..9819f7e3f 100644 --- a/Source/Game/Spells/SpellEffects.cs +++ b/Source/Game/Spells/SpellEffects.cs @@ -379,24 +379,6 @@ namespace Game.Spells m_caster.CastSpell(unitTarget, spell.Id, true); return; } - // Cloak of Shadows - case 35729: - { - uint dispelMask = SpellInfo.GetDispelMask(DispelType.ALL); - foreach (var iter in unitTarget.GetAppliedAuras()) - { - // remove all harmful spells on you... - SpellInfo spell = iter.Value.GetBase().GetSpellInfo(); - if ((spell.DmgClass == SpellDmgClass.Magic // only affect magic spells - || (Convert.ToBoolean(spell.GetDispelMask() & dispelMask)) - // ignore positive and passive auras - && !iter.Value.IsPositive() && !iter.Value.GetBase().IsPassive())) - { - m_caster.RemoveAura(iter); - } - } - return; - } } } diff --git a/Source/Game/Spells/SpellManager.cs b/Source/Game/Spells/SpellManager.cs index c0b86abea..965d91a67 100644 --- a/Source/Game/Spells/SpellManager.cs +++ b/Source/Game/Spells/SpellManager.cs @@ -3058,9 +3058,6 @@ namespace Game.Entities break; // Coldflame (Lord Marrowgar) case 69146: - case 70823: - case 70824: - case 70825: spellInfo.AttributesEx4 &= ~SpellAttr4.IgnoreResistances; break; case 71169: // Shadow's Fate