Core/Channels: Fix a bug that would cause channel settings to disappear in certain settings. Fix a bug that would cause channels to not be saved on .server shutdown without delay.
Port From (https://github.com/TrinityCore/TrinityCore/commit/f434241305089942e7df5579e81137624c3ae0ef)
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@@ -102,8 +102,6 @@ namespace Game
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if (packet.ZoneChannelID != 0)
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cMgr.LeftChannel((uint)packet.ZoneChannelID, zone);
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else
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cMgr.LeftChannel(packet.ChannelName);
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}
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}
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