Updates some enums

Port From (https://github.com/TrinityCore/TrinityCore)
This commit is contained in:
hondacrx
2022-05-29 22:53:33 -04:00
parent ccf3198c7e
commit 965aeb7425
8 changed files with 21 additions and 21 deletions
@@ -36,7 +36,7 @@ namespace Game.Entities
bool _regenerateHealth; // Set on creation
bool _regenerateHealthLock; // Dynamically set
bool _isMissingSwimmingFlagOutOfCombat;
bool _isMissingCanSwimFlagOutOfCombat;
public ulong m_PlayerDamageReq;
public float m_SightDistance;
+8 -8
View File
@@ -1074,7 +1074,7 @@ namespace Game.Entities
if (!GetCreatureTemplate().TypeFlags.HasAnyFlag(CreatureTypeFlags.AllowMountedCombat))
Dismount();
RefreshSwimmingFlag();
RefreshCanSwimFlag();
if (IsPet() || IsGuardian()) // update pets' speed for catchup OOC speed
{
@@ -2593,20 +2593,20 @@ namespace Game.Entities
return GetMovementTemplate().IsSwimAllowed();
}
public void RefreshSwimmingFlag(bool recheck = false)
public void RefreshCanSwimFlag(bool recheck = false)
{
if (!_isMissingSwimmingFlagOutOfCombat || recheck)
_isMissingSwimmingFlagOutOfCombat = !HasUnitFlag(UnitFlags.CanSwim);
if (!_isMissingCanSwimFlagOutOfCombat || recheck)
_isMissingCanSwimFlagOutOfCombat = !HasUnitFlag(UnitFlags.CanSwim);
// Check if the creature has UNIT_FLAG_SWIMMING and add it if it's missing
// Check if the creature has UNIT_FLAG_CAN_SWIM and add it if it's missing
// Creatures must be able to chase a target in water if they can enter water
if (_isMissingSwimmingFlagOutOfCombat && CanEnterWater())
if (_isMissingCanSwimFlagOutOfCombat && CanEnterWater())
AddUnitFlag(UnitFlags.CanSwim);
}
public bool HasSwimmingFlagOutOfCombat()
public bool HasCanSwimFlagOutOfCombat()
{
return !_isMissingSwimmingFlagOutOfCombat;
return !_isMissingCanSwimFlagOutOfCombat;
}
public void AllLootRemovedFromCorpse()
+2 -2
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@@ -2525,7 +2525,7 @@ namespace Game.Entities
}
// check flags
if (unitTarget != null && unitTarget.HasUnitFlag(UnitFlags.NonAttackable | UnitFlags.TaxiFlight | UnitFlags.NotAttackable1 | UnitFlags.NonAttackable2))
if (unitTarget != null && unitTarget.HasUnitFlag(UnitFlags.NonAttackable | UnitFlags.OnTaxi | UnitFlags.NotAttackable1 | UnitFlags.NonAttackable2))
return false;
Unit unitOrOwner = unit;
@@ -2676,7 +2676,7 @@ namespace Game.Entities
return false;
// check flags for negative spells
if (isNegativeSpell && unitTarget != null && unitTarget.HasUnitFlag(UnitFlags.NonAttackable | UnitFlags.TaxiFlight | UnitFlags.NotAttackable1 | UnitFlags.NonAttackable2))
if (isNegativeSpell && unitTarget != null && unitTarget.HasUnitFlag(UnitFlags.NonAttackable | UnitFlags.OnTaxi | UnitFlags.NotAttackable1 | UnitFlags.NonAttackable2))
return false;
if (isNegativeSpell || bySpell == null || !bySpell.HasAttribute(SpellAttr6.AssistIgnoreImmuneFlag))
+2 -2
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@@ -5981,7 +5981,7 @@ namespace Game.Entities
UnitFlags.PetInCombat | UnitFlags.Silenced | UnitFlags.Pacified |
UnitFlags.Stunned | UnitFlags.InCombat | UnitFlags.Disarmed |
UnitFlags.Confused | UnitFlags.Fleeing | UnitFlags.Uninteractible |
UnitFlags.Skinnable | UnitFlags.Mount | UnitFlags.TaxiFlight);
UnitFlags.Skinnable | UnitFlags.Mount | UnitFlags.OnTaxi);
AddUnitFlag(UnitFlags.PlayerControlled); // must be set
AddUnitFlag2(UnitFlags2.RegeneratePower);// must be set
@@ -7133,7 +7133,7 @@ namespace Game.Entities
{
m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
Dismount();
RemoveUnitFlag(UnitFlags.RemoveClientControl | UnitFlags.TaxiFlight);
RemoveUnitFlag(UnitFlags.RemoveClientControl | UnitFlags.OnTaxi);
}
public void ContinueTaxiFlight()
+1 -1
View File
@@ -425,7 +425,7 @@ namespace Game.Entities
Creature creature = ToCreature();
if (creature != null)
creature.RefreshSwimmingFlag();
creature.RefreshCanSwimFlag();
if (!IsPlayer() || !charmer.IsPlayer())
{
@@ -50,7 +50,7 @@ namespace Game.Movement
RemoveFlag(MovementGeneratorFlags.Deactivated);
owner.CombatStopWithPets();
owner.AddUnitFlag(UnitFlags.RemoveClientControl | UnitFlags.TaxiFlight);
owner.AddUnitFlag(UnitFlags.RemoveClientControl | UnitFlags.OnTaxi);
uint end = GetPathAtMapEnd();
uint currentNodeId = GetCurrentNode();
@@ -139,7 +139,7 @@ namespace Game.Movement
uint taxiNodeId = owner.m_taxi.GetTaxiDestination();
owner.m_taxi.ClearTaxiDestinations();
owner.Dismount();
owner.RemoveUnitFlag(UnitFlags.RemoveClientControl | UnitFlags.TaxiFlight);
owner.RemoveUnitFlag(UnitFlags.RemoveClientControl | UnitFlags.OnTaxi);
if (owner.m_taxi.Empty())
{
@@ -74,7 +74,7 @@ namespace Game.AI
if (movementInform && HasFlag(MovementGeneratorFlags.InformEnabled))
{
if (!owner.HasSwimmingFlagOutOfCombat())
if (!owner.HasCanSwimFlagOutOfCombat())
owner.RemoveUnitFlag(UnitFlags.CanSwim);
owner.SetSpawnHealth();