Core/Conditions: Added stringid condition type

Port From (https://github.com/TrinityCore/TrinityCore/commit/151dd67e2eb22e49ce84c2eb28b08985bcce7602)
This commit is contained in:
hondacrx
2024-02-06 09:50:23 -05:00
parent 80936edeab
commit 9668e07c16
3 changed files with 87 additions and 62 deletions
@@ -63,6 +63,7 @@ namespace Framework.Constants
SceneInProgress = 55, // SceneScriptPackageId 0 0 true if player is playing a scene with ScriptPackageId equal to given value
PlayerCondition = 56, // PlayerConditionId 0 0 true if player satisfies PlayerCondition
PrivateObject = 57, // 0 0 0 true if entity is private object
StringId = 58,
Max
}