Core/Conditions: Added stringid condition type
Port From (https://github.com/TrinityCore/TrinityCore/commit/151dd67e2eb22e49ce84c2eb28b08985bcce7602)
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@@ -63,6 +63,7 @@ namespace Framework.Constants
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SceneInProgress = 55, // SceneScriptPackageId 0 0 true if player is playing a scene with ScriptPackageId equal to given value
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PlayerCondition = 56, // PlayerConditionId 0 0 true if player satisfies PlayerCondition
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PrivateObject = 57, // 0 0 0 true if entity is private object
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StringId = 58,
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Max
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}
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