Core/Cache: Implement QueryCache system
Ideas/Port From (https://github.com/TrinityCore/TrinityCore/commit/b4d30bb92cbfc8411d8d91b0f4f2981f2cecc148)
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@@ -910,6 +910,9 @@ namespace Game
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// Allow 5-man parties to use raid warnings
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Values[WorldCfg.ChatPartyRaidWarnings] = GetDefaultValue("PartyRaidWarnings", false);
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// Allow to cache data queries
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Values[WorldCfg.CacheDataQueries] = GetDefaultValue("CacheDataQueries", true);
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// Check Invalid Position
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Values[WorldCfg.CreatureCheckInvalidPostion] = GetDefaultValue("Creature.CheckInvalidPosition", false);
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Values[WorldCfg.GameobjectCheckInvalidPostion] = GetDefaultValue("GameObject.CheckInvalidPosition", false);
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