Misc cleanups
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@@ -496,8 +496,8 @@ namespace Game.AI
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public void SetDespawnAtEnd(bool despawn) { _despawnAtEnd = despawn; }
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public void SetDespawnAtFar(bool despawn) { _despawnAtFar = despawn; }
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bool GetAttack() { return _activeAttacker; } // used in EnterEvadeMode override
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void SetCanAttack(bool attack) { _activeAttacker = attack; }
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public bool IsActiveAttacker() { return _activeAttacker; } // used in EnterEvadeMode override
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public void SetActiveAttacker(bool attack) { _activeAttacker = attack; }
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ObjectGuid GetEventStarterGUID() { return _playerGUID; }
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