Core/Creature: implement school immunity for creatures in creature_template

Port From (https://github.com/TrinityCore/TrinityCore/commit/ed3b34e33f019d9200a3d003c467e0ffa351187a)
This commit is contained in:
hondacrx
2021-04-16 14:49:12 -04:00
parent 144ecb8817
commit 9714010ab3
5 changed files with 29 additions and 3 deletions
+3 -2
View File
@@ -1870,8 +1870,9 @@ namespace Game
creature.WidgetSetUnitConditionID = fields.Read<int>(72);
creature.RegenHealth = fields.Read<bool>(73);
creature.MechanicImmuneMask = fields.Read<uint>(74);
creature.FlagsExtra = (CreatureFlagsExtra)fields.Read<uint>(75);
creature.ScriptID = GetScriptId(fields.Read<string>(76));
creature.SpellSchoolImmuneMask = fields.Read<byte>(75);
creature.FlagsExtra = (CreatureFlagsExtra)fields.Read<uint>(76);
creature.ScriptID = GetScriptId(fields.Read<string>(77));
_creatureTemplateStorage[entry] = creature;
}