Scripts/Spells: Implemented Priest talent Blaze of Light

Port From (https://github.com/TrinityCore/TrinityCore/commit/e42cd2ffcc69947611fd5bcd67649c57c3c45d97)
This commit is contained in:
hondacrx
2024-02-23 18:30:24 -05:00
parent d735ef0a1c
commit 97adfda487
+29
View File
@@ -30,6 +30,9 @@ namespace Scripts.Spells.Priest
public const uint AtonementHeal = 81751;
public const uint Benediction = 193157;
public const uint Benevolence = 415416;
public const uint BlazeOfLight = 215768;
public const uint BlazeOfLightIncrease = 355851;
public const uint BlazeOfLightDecrease = 356084;
public const uint BlessedHealing = 70772;
public const uint BlessedLight = 196813;
public const uint BodyAndSoul = 64129;
@@ -574,6 +577,32 @@ namespace Scripts.Spells.Priest
}
}
[Script] // 215768 - Blaze of Light
class spell_pri_blaze_of_light : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.BlazeOfLightDecrease, SpellIds.BlazeOfLightIncrease);
}
void HandleProc(ProcEventInfo eventInfo)
{
Unit procTarget = eventInfo.GetProcTarget();
if (procTarget == null)
return;
if (GetTarget().IsValidAttackTarget(procTarget))
GetTarget().CastSpell(procTarget, SpellIds.BlazeOfLightDecrease, TriggerCastFlags.CastDirectly | TriggerCastFlags.IgnoreCastInProgress);
else
GetTarget().CastSpell(procTarget, SpellIds.BlazeOfLightIncrease, TriggerCastFlags.CastDirectly | TriggerCastFlags.IgnoreCastInProgress);
}
public override void Register()
{
OnProc.Add(new(HandleProc));
}
}
[Script] // 204883 - Circle of Healing
class spell_pri_circle_of_healing : SpellScript
{