Core/SmartScripts: implement SMART_ACTION_PLAY_SPELL_VISUAL_KIT
Port From (https://github.com/TrinityCore/TrinityCore/commit/7d999b70a1640b5dbe3042f59463814f13cdc834)
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@@ -963,6 +963,10 @@ namespace Framework.Database
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PrepareStatement(HotfixStatements.SEL_SPELL_TOTEMS, "SELECT ID, SpellID, RequiredTotemCategoryID1, RequiredTotemCategoryID2, Totem1, Totem2" +
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" FROM spell_totems ORDER BY ID DESC");
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// SpellVisualKit.db2
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PrepareStatement(HotfixStatements.SEL_SPELL_VISUAL_KIT, "SELECT ID, Flags, FallbackPriority, FallbackSpellVisualKitId, DelayMin, DelayMax" +
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" FROM spell_visual_kit ORDER BY ID DESC");
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// SpellXSpellVisual.db2
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PrepareStatement(HotfixStatements.SEL_SPELL_X_SPELL_VISUAL, "SELECT ID, DifficultyID, SpellVisualID, Probability, Flags, Priority, SpellIconFileID, " +
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"ActiveIconFileID, ViewerUnitConditionID, ViewerPlayerConditionID, CasterUnitConditionID, CasterPlayerConditionID, SpellID" +
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@@ -1569,6 +1573,8 @@ namespace Framework.Database
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SEL_SPELL_TOTEMS,
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SEL_SPELL_VISUAL_KIT,
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SEL_SPELL_X_SPELL_VISUAL,
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SEL_SUMMON_PROPERTIES,
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