Core/SmartScripts: implement SMART_ACTION_PLAY_SPELL_VISUAL_KIT
Port From (https://github.com/TrinityCore/TrinityCore/commit/7d999b70a1640b5dbe3042f59463814f13cdc834)
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@@ -527,6 +527,16 @@ namespace Game.DataStorage
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public uint[] Totem = new uint[SpellConst.MaxTotems];
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}
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public sealed class SpellVisualKitRecord
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{
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public uint Id;
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public int Flags;
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public sbyte FallbackPriority;
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public uint FallbackSpellVisualKitId;
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public ushort DelayMin;
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public ushort DelayMax;
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}
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public sealed class SpellXSpellVisualRecord
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{
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public uint Id;
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