Fixes aura infinite loop
Port From (https://github.com/TrinityCore/TrinityCore/commit/9cb01a79046fce3f76835bb68bf66e4f3079e4bc)
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@@ -299,6 +299,11 @@ namespace Game.Spells
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_target.SendMessageToSet(update, true);
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}
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public string GetDebugInfo()
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{
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return $"Base: {(GetBase() != null ? GetBase().GetDebugInfo() : "NULL")}\nTarget: {(GetTarget() != null ? GetTarget().GetDebugInfo() : "NULL")}";
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}
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public Unit GetTarget() { return _target; }
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public Aura GetBase() { return _base; }
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