Core: Combat/threat system rewrite
Port From (https://github.com/TrinityCore/TrinityCore/commit/34c7810fe507eca1b8b9389630db5d5d26d92e77)
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@@ -58,7 +58,10 @@ namespace Game.Entities
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return true;
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if (HasUnitFlag2((UnitFlags2)0x1000000))
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return false;
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return HasUnitFlag(UnitFlags.PetInCombat | UnitFlags.Rename | UnitFlags.Unk15);
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if (IsPet() && HasUnitFlag(UnitFlags.PetInCombat))
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return true;
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return HasUnitFlag(UnitFlags.Rename | UnitFlags.Unk15);
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}
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public virtual bool IsInWater()
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{
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