Core: Combat/threat system rewrite
Port From (https://github.com/TrinityCore/TrinityCore/commit/34c7810fe507eca1b8b9389630db5d5d26d92e77)
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@@ -1514,14 +1514,7 @@ namespace Game.Entities
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SendCombatLogMessage(data);
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}
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public void EnergizeBySpell(Unit victim, uint spellId, int damage, PowerType powerType)
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{
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SpellInfo info = Global.SpellMgr.GetSpellInfo(spellId, GetMap().GetDifficultyID());
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if (info != null)
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EnergizeBySpell(victim, info, damage, powerType);
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}
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void EnergizeBySpell(Unit victim, SpellInfo spellInfo, int damage, PowerType powerType)
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public void EnergizeBySpell(Unit victim, SpellInfo spellInfo, int damage, PowerType powerType)
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{
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int gain = victim.ModifyPower(powerType, damage, false);
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int overEnergize = damage - gain;
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