Core: Combat/threat system rewrite
Port From (https://github.com/TrinityCore/TrinityCore/commit/34c7810fe507eca1b8b9389630db5d5d26d92e77)
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@@ -221,7 +221,7 @@ namespace Game.Maps
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creature.RemoveAllDynObjects();
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creature.RemoveAllAreaTriggers();
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if (creature.IsInCombat() || !creature.GetThreatManager().IsThreatListsEmpty())
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if (creature.IsInCombat())
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{
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creature.CombatStop();
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creature.GetThreatManager().ClearAllThreat();
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