Core: Combat/threat system rewrite
Port From (https://github.com/TrinityCore/TrinityCore/commit/34c7810fe507eca1b8b9389630db5d5d26d92e77)
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@@ -108,7 +108,7 @@ namespace Game
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//FIXME: logout must be delayed in case lost connection with client in time of combat
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if (GetPlayer().GetDeathTimer() != 0)
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{
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_player.GetHostileRefManager().DeleteReferences();
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_player.CombatStop();
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_player.BuildPlayerRepop();
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_player.RepopAtGraveyard();
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}
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