Core: Combat/threat system rewrite

Port From (https://github.com/TrinityCore/TrinityCore/commit/34c7810fe507eca1b8b9389630db5d5d26d92e77)
This commit is contained in:
hondacrx
2021-05-18 12:25:40 -04:00
parent 891c3b6478
commit 9851142796
37 changed files with 3454 additions and 3345 deletions
+58 -26
View File
@@ -1522,6 +1522,8 @@ namespace Game.Spells
}
}
}
target.GetThreatManager().UpdateOnlineStates(true, false);
}
[AuraEffectHandler(AuraType.ModScale)]
@@ -1596,13 +1598,21 @@ namespace Game.Spells
}
}
}
target.CombatStop();
if (target.GetMap().IsDungeon()) // feign death does not remove combat in dungeons
{
target.AttackStop();
Player targetPlayer = target.ToPlayer();
if (targetPlayer != null)
targetPlayer.SendAttackSwingCancelAttack();
}
else
target.CombatStop(false, false);
// prevent interrupt message
if (GetCasterGUID() == target.GetGUID() && target.GetCurrentSpell(CurrentSpellTypes.Generic) != null)
target.FinishSpell(CurrentSpellTypes.Generic, false);
target.InterruptNonMeleeSpells(true);
target.GetHostileRefManager().DeleteReferences();
// stop handling the effect if it was removed by linked event
if (aurApp.HasRemoveMode())
@@ -1612,6 +1622,10 @@ namespace Game.Spells
target.AddUnitFlag2(UnitFlags2.FeignDeath);
target.AddDynamicFlag(UnitDynFlags.Dead);
target.AddUnitState(UnitState.Died);
Creature creature = target.ToCreature();
if (creature != null)
creature.SetReactState(ReactStates.Passive);
}
else
{
@@ -1619,7 +1633,13 @@ namespace Game.Spells
target.RemoveUnitFlag2(UnitFlags2.FeignDeath);
target.RemoveDynamicFlag(UnitDynFlags.Dead);
target.ClearUnitState(UnitState.Died);
Creature creature = target.ToCreature();
if (creature != null)
creature.InitializeReactState();
}
target.GetThreatManager().UpdateOnlineStates(true, false);
}
[AuraEffectHandler(AuraType.ModUnattackable)]
@@ -1641,7 +1661,17 @@ namespace Game.Spells
// call functions which may have additional effects after chainging state of unit
if (apply && mode.HasAnyFlag(AuraEffectHandleModes.Real))
target.CombatStop();
{
if (target.GetMap().IsDungeon())
{
target.AttackStop();
Player targetPlayer = target.ToPlayer();
if (targetPlayer != null)
targetPlayer.SendAttackSwingCancelAttack();
}
else
target.CombatStop();
}
}
[AuraEffectHandler(AuraType.ModDisarm)]
@@ -2239,18 +2269,7 @@ namespace Game.Spells
if (!mode.HasAnyFlag(AuraEffectHandleModes.ChangeAmountMask))
return;
Unit target = aurApp.GetTarget();
for (byte i = 0; i < (int)SpellSchools.Max; ++i)
if (Convert.ToBoolean(GetMiscValue() & (1 << i)))
{
if (apply)
MathFunctions.AddPct(ref target.m_threatModifier[i], GetAmount());
else
{
float amount = target.GetTotalAuraMultiplierByMiscMask(AuraType.ModThreat, 1u << i);
target.m_threatModifier[i] = amount;
}
}
aurApp.GetTarget().GetThreatManager().UpdateMySpellSchoolModifiers();
}
[AuraEffectHandler(AuraType.ModTotalThreat)]
@@ -2266,7 +2285,7 @@ namespace Game.Spells
Unit caster = GetCaster();
if (caster != null && caster.IsAlive())
target.GetHostileRefManager().AddTempThreat(GetAmount(), apply);
caster.GetThreatManager().UpdateMyTempModifiers();
}
[AuraEffectHandler(AuraType.ModTaunt)]
@@ -2280,17 +2299,22 @@ namespace Game.Spells
if (!target.IsAlive() || !target.CanHaveThreatList())
return;
Unit caster = GetCaster();
if (caster == null || !caster.IsAlive())
target.GetThreatManager().TauntUpdate();
}
[AuraEffectHandler(AuraType.ModDetaunt)]
void HandleModDetaunt(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
if (!mode.HasAnyFlag(AuraEffectHandleModes.Real))
return;
if (apply)
target.TauntApply(caster);
else
{
// When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
target.TauntFadeOut(caster);
}
Unit caster = GetCaster();
Unit target = aurApp.GetTarget();
if (!caster || !caster.IsAlive() || !target.IsAlive() || !caster.CanHaveThreatList())
return;
caster.GetThreatManager().TauntUpdate();
}
/*****************************/
@@ -2305,6 +2329,7 @@ namespace Game.Spells
Unit target = aurApp.GetTarget();
target.SetControlled(apply, UnitState.Confused);
target.GetThreatManager().UpdateOnlineStates(true, false);
}
[AuraEffectHandler(AuraType.ModFear)]
@@ -2316,6 +2341,7 @@ namespace Game.Spells
Unit target = aurApp.GetTarget();
target.SetControlled(apply, UnitState.Fleeing);
target.GetThreatManager().UpdateOnlineStates(true, false);
}
[AuraEffectHandler(AuraType.ModStun)]
@@ -2327,6 +2353,7 @@ namespace Game.Spells
Unit target = aurApp.GetTarget();
target.SetControlled(apply, UnitState.Stunned);
target.GetThreatManager().UpdateOnlineStates(true, false);
}
[AuraEffectHandler(AuraType.ModRoot)]
@@ -2339,6 +2366,7 @@ namespace Game.Spells
Unit target = aurApp.GetTarget();
target.SetControlled(apply, UnitState.Root);
target.GetThreatManager().UpdateOnlineStates(true, false);
}
[AuraEffectHandler(AuraType.PreventsFleeing)]
@@ -2743,6 +2771,8 @@ namespace Game.Spells
&& GetSpellInfo().HasAttribute(SpellAttr2.DamageReducedShield))
target.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.StealthOrInvis);
}
target.GetThreatManager().UpdateOnlineStates(true, false);
}
[AuraEffectHandler(AuraType.DamageImmunity)]
@@ -2753,6 +2783,8 @@ namespace Game.Spells
Unit target = aurApp.GetTarget();
m_spellInfo.ApplyAllSpellImmunitiesTo(target, GetSpellEffectInfo(), apply);
target.GetThreatManager().UpdateOnlineStates(true, false);
}
[AuraEffectHandler(AuraType.DispelImmunity)]
@@ -4466,7 +4498,7 @@ namespace Game.Spells
player.GetReputationMgr().ApplyForceReaction(factionId, factionRank, apply);
player.GetReputationMgr().SendForceReactions();
// stop fighting if at apply forced rank friendly or at remove real rank friendly
// stop fighting at apply (if forced rank friendly) or at remove (if real rank friendly)
if ((apply && factionRank >= ReputationRank.Friendly) || (!apply && player.GetReputationRank(factionId) >= ReputationRank.Friendly))
player.StopAttackFaction(factionId);
}
+7 -2
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@@ -2033,7 +2033,7 @@ namespace Game.Spells
// spellHitTarget can be null if spell is missed in DoSpellHitOnUnit
if (missInfo != SpellMissInfo.Evade && spellHitTarget && !m_caster.IsFriendlyTo(unit) && (!IsPositive() || m_spellInfo.HasEffect(SpellEffectName.Dispel)))
{
m_caster.CombatStart(unit, m_spellInfo.HasInitialAggro());
m_caster.AttackedTarget(unit, m_spellInfo.HasInitialAggro());
if (!unit.IsStandState())
unit.SetStandState(UnitStandStateType.Stand);
@@ -2133,7 +2133,8 @@ namespace Game.Spells
}
if (unit.IsInCombat() && m_spellInfo.HasInitialAggro())
{
m_caster.SetInCombatState(unit.GetCombatTimer() > 0, unit);
if (m_caster.HasUnitFlag(UnitFlags.PvpAttackable)) // only do explicit combat forwarding for PvP enabled units
m_caster.GetCombatManager().InheritCombatStatesFrom(unit); // for creature v creature combat, the threat forward does it for us
unit.GetThreatManager().ForwardThreatForAssistingMe(m_caster, 0.0f, null, true);
}
}
@@ -6849,6 +6850,10 @@ namespace Game.Spells
if (unit == null)
return;
// This will only cause combat - the target will engage once the projectile hits (in DoAllEffectOnTarget)
if (targetInfo.missCondition != SpellMissInfo.Evade && !m_caster.IsFriendlyTo(unit) && (!m_spellInfo.IsPositive() || m_spellInfo.HasEffect(SpellEffectName.Dispel)) && (m_spellInfo.HasInitialAggro() || unit.IsEngaged()))
m_caster.SetInCombatWith(unit);
foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
{
if (effect != null && Convert.ToBoolean(targetInfo.effectMask & (1 << (int)effect.EffectIndex)))
+24 -30
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@@ -788,7 +788,7 @@ namespace Game.Spells
int gain = (int)(newDamage * gainMultiplier);
m_caster.EnergizeBySpell(m_caster, m_spellInfo.Id, gain, powerType);
m_caster.EnergizeBySpell(m_caster, m_spellInfo, gain, powerType);
}
ExecuteLogEffectTakeTargetPower(effIndex, unitTarget, powerType, (uint)newDamage, gainMultiplier);
}
@@ -1229,7 +1229,7 @@ namespace Game.Spells
break;
}
m_caster.EnergizeBySpell(unitTarget, m_spellInfo.Id, damage, power);
m_caster.EnergizeBySpell(unitTarget, m_spellInfo, damage, power);
}
[SpellEffectHandler(SpellEffectName.EnergizePct)]
@@ -1252,7 +1252,7 @@ namespace Game.Spells
return;
int gain = (int)MathFunctions.CalculatePct(maxPower, damage);
m_caster.EnergizeBySpell(unitTarget, m_spellInfo.Id, gain, power);
m_caster.EnergizeBySpell(unitTarget, m_spellInfo, gain, power);
}
void SendLoot(ObjectGuid guid, LootType loottype)
@@ -2411,28 +2411,22 @@ namespace Game.Spells
// this effect use before aura Taunt apply for prevent taunt already attacking target
// for spell as marked "non effective at already attacking target"
if (unitTarget == null || !unitTarget.CanHaveThreatList() || unitTarget.GetVictim() == m_caster)
if (unitTarget == null || !unitTarget.CanHaveThreatList())
{
SendCastResult(SpellCastResult.DontReport);
return;
}
if (!unitTarget.GetThreatManager().GetOnlineContainer().Empty())
ThreatManager mgr = unitTarget.GetThreatManager();
if (mgr.GetCurrentVictim() == m_caster)
{
// Also use this effect to set the taunter's threat to the taunted creature's highest value
float myThreat = unitTarget.GetThreatManager().GetThreat(m_caster);
float topThreat = unitTarget.GetThreatManager().GetOnlineContainer().GetMostHated().GetThreat();
if (topThreat > myThreat)
unitTarget.GetThreatManager().AddThreat(m_caster, topThreat - myThreat);
//Set aggro victim to caster
HostileReference forcedVictim = unitTarget.GetThreatManager().GetOnlineContainer().GetReferenceByTarget(m_caster);
if (forcedVictim != null)
unitTarget.GetThreatManager().SetCurrentVictim(forcedVictim);
SendCastResult(SpellCastResult.DontReport);
return;
}
if (unitTarget.ToCreature().IsAIEnabled && !unitTarget.ToCreature().HasReactState(ReactStates.Passive))
unitTarget.ToCreature().GetAI().AttackStart(m_caster);
if (!mgr.IsThreatListEmpty())
// Set threat equal to highest threat currently on target
mgr.MatchUnitThreatToHighestThreat(m_caster);
}
[SpellEffectHandler(SpellEffectName.WeaponDamageNoSchool)]
@@ -2654,13 +2648,13 @@ namespace Game.Spells
if (effectHandleMode != SpellEffectHandleMode.HitTarget)
return;
if (unitTarget == null || !unitTarget.IsAlive() || !m_caster.IsAlive())
if (unitTarget == null || !m_caster.IsAlive())
return;
if (!unitTarget.CanHaveThreatList())
return;
unitTarget.GetThreatManager().AddThreat(m_caster, damage);
unitTarget.GetThreatManager().AddThreat(m_caster, damage, m_spellInfo, true);
}
[SpellEffectHandler(SpellEffectName.HealMaxHealth)]
@@ -3241,19 +3235,19 @@ namespace Game.Spells
if (unitTarget == null)
return;
if (unitTarget.IsTypeId(TypeId.Player))
unitTarget.ToPlayer().SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
unitTarget.GetHostileRefManager().UpdateVisibility();
var attackers = unitTarget.GetAttackers();
for (var i = 0; i < attackers.Count; ++i)
if (unitTarget.IsPlayer() && !unitTarget.GetMap().IsDungeon())
{
var unit = attackers[i];
if (!unit.CanSeeOrDetect(unitTarget))
unit.AttackStop();
// stop all pve combat for players outside dungeons, suppress pvp combat
unitTarget.CombatStop(false, false);
}
else
{
// in dungeons (or for nonplayers), reset this unit on all enemies' threat lists
foreach (var pair in unitTarget.GetThreatManager().GetThreatenedByMeList())
pair.Value.SetThreat(0.0f);
}
// makes spells cast before this time fizzle
unitTarget.LastSanctuaryTime = GameTime.GetGameTimeMS();
}
@@ -4808,7 +4802,7 @@ namespace Game.Spells
return;
if (unitTarget != null)
m_caster.SetRedirectThreat(unitTarget.GetGUID(), (uint)damage);
m_caster.GetThreatManager().RegisterRedirectThreat(m_spellInfo.Id, unitTarget.GetGUID(), (uint)damage);
}
[SpellEffectHandler(SpellEffectName.GameObjectDamage)]
+2 -2
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@@ -1022,8 +1022,8 @@ namespace Game.Spells
// creature/player specific target checks
if (unitTarget != null)
{
// spells cannot be cast if player is in fake combat also
if (HasAttribute(SpellAttr1.CantTargetInCombat) && (unitTarget.IsInCombat() || unitTarget.IsPetInCombat()))
// spells cannot be cast if target has a pet in combat either
if (HasAttribute(SpellAttr1.CantTargetInCombat) && (unitTarget.IsInCombat() || unitTarget.HasUnitFlag(UnitFlags.PetInCombat)))
return SpellCastResult.TargetAffectingCombat;
// only spells with SPELL_ATTR3_ONLY_TARGET_GHOSTS can target ghosts