Core: Updated to 10.0.2

Port From (https://github.com/TrinityCore/TrinityCore/commit/e98e1283ea0034baf6be9aa2ffb386eb5582801b)
This commit is contained in:
hondacrx
2022-12-28 15:25:15 -05:00
parent 2dc12dbb69
commit 989b80b056
100 changed files with 6591 additions and 4112 deletions
+154 -91
View File
@@ -30,47 +30,58 @@ namespace Game.Misc
{
public class GossipMenu
{
public uint AddMenuItem(int menuItemId, GossipOptionNpc optionNpc, string message, uint sender, uint action, string boxMessage, uint boxMoney, bool coded = false)
public uint AddMenuItem(int gossipOptionId, int orderIndex, GossipOptionNpc optionNpc, string optionText, uint language,
GossipOptionFlags flags, int? gossipNpcOptionId, bool boxCoded, uint boxMoney, string boxText, int? spellId,
int? overrideIconId, uint sender, uint action)
{
Cypher.Assert(_menuItems.Count <= SharedConst.MaxGossipMenuItems);
// Find a free new id - script case
if (menuItemId == -1)
if (orderIndex == -1)
{
menuItemId = 0;
orderIndex = 0;
if (_menuId != 0)
{
// set baseline menuItemId as higher than whatever exists in db
// set baseline orderIndex as higher than whatever exists in db
var bounds = Global.ObjectMgr.GetGossipMenuItemsMapBounds(_menuId);
var itr = bounds.MaxBy(a => a.OptionId);
var itr = bounds.MaxBy(a => a.OrderIndex);
if (itr != null)
menuItemId = (int)(itr.OptionId + 1);
orderIndex = (int)(itr.OrderIndex + 1);
}
if (!_menuItems.Empty())
{
foreach (var item in _menuItems)
foreach (var pair in _menuItems)
{
if (item.Key > menuItemId)
if (pair.Value.OrderIndex > orderIndex)
break;
menuItemId = (int)item.Key + 1;
orderIndex = (int)pair.Value.OrderIndex + 1;
}
}
}
GossipMenuItem menuItem = new();
if (gossipOptionId == 0)
gossipOptionId = -((int)_menuId * 100 + orderIndex);
GossipMenuItem menuItem = new();
menuItem.GossipOptionID = gossipOptionId;
menuItem.OrderIndex = (uint)orderIndex;
menuItem.OptionNpc = optionNpc;
menuItem.Message = message;
menuItem.IsCoded = coded;
menuItem.OptionText = optionText;
menuItem.Language = language;
menuItem.Flags = flags;
menuItem.GossipNpcOptionID = gossipNpcOptionId;
menuItem.BoxCoded = boxCoded;
menuItem.BoxMoney = boxMoney;
menuItem.BoxText = boxText;
menuItem.SpellID = spellId;
menuItem.OverrideIconID = overrideIconId;
menuItem.Sender = sender;
menuItem.Action = action;
menuItem.BoxMessage = boxMessage;
menuItem.BoxMoney = boxMoney;
_menuItems[(uint)menuItemId] = menuItem;
return (uint)menuItemId;
_menuItems.Add((uint)orderIndex, menuItem);
return (uint)orderIndex;
}
/// <summary>
@@ -89,79 +100,104 @@ namespace Game.Misc
return;
/// Find the one with the given menu item id.
var gossipMenuItems = bounds.Find(menuItem => menuItem.OptionId == menuItemId);
var gossipMenuItems = bounds.Find(menuItem => menuItem.OrderIndex == menuItemId);
if (gossipMenuItems == null)
return;
AddMenuItem(gossipMenuItems, sender, action);
}
public void AddMenuItem(GossipMenuItems menuItem, uint sender, uint action)
{
// Store texts for localization.
string strOptionText, strBoxText;
BroadcastTextRecord optionBroadcastText = CliDB.BroadcastTextStorage.LookupByKey(gossipMenuItems.OptionBroadcastTextId);
BroadcastTextRecord boxBroadcastText = CliDB.BroadcastTextStorage.LookupByKey(gossipMenuItems.BoxBroadcastTextId);
BroadcastTextRecord optionBroadcastText = CliDB.BroadcastTextStorage.LookupByKey(menuItem.OptionBroadcastTextId);
BroadcastTextRecord boxBroadcastText = CliDB.BroadcastTextStorage.LookupByKey(menuItem.BoxBroadcastTextId);
// OptionText
if (optionBroadcastText != null)
strOptionText = Global.DB2Mgr.GetBroadcastTextValue(optionBroadcastText, GetLocale());
else
strOptionText = gossipMenuItems.OptionText;
{
strOptionText = menuItem.OptionText;
/// Find localizations from database.
if (GetLocale() != Locale.enUS)
{
GossipMenuItemsLocale gossipMenuLocale = Global.ObjectMgr.GetGossipMenuItemsLocale(menuItem.MenuID, menuItem.OrderIndex);
if (gossipMenuLocale != null)
ObjectManager.GetLocaleString(gossipMenuLocale.OptionText, GetLocale(), ref strOptionText);
}
}
// BoxText
if (boxBroadcastText != null)
strBoxText = Global.DB2Mgr.GetBroadcastTextValue(boxBroadcastText, GetLocale());
else
strBoxText = gossipMenuItems.BoxText;
// Check need of localization.
if (boxBroadcastText == null)
{
strBoxText = menuItem.BoxText;
// Find localizations from database.
GossipMenuItemsLocale gossipMenuLocale = Global.ObjectMgr.GetGossipMenuItemsLocale(menuId, menuItemId);
if (gossipMenuLocale != null)
ObjectManager.GetLocaleString(gossipMenuLocale.BoxText, GetLocale(), ref strBoxText);
if (GetLocale() != Locale.enUS)
{
GossipMenuItemsLocale gossipMenuLocale = Global.ObjectMgr.GetGossipMenuItemsLocale(menuItem.MenuID, menuItem.OrderIndex);
if (gossipMenuLocale != null)
ObjectManager.GetLocaleString(gossipMenuLocale.BoxText, GetLocale(), ref strBoxText);
}
}
// Add menu item with existing method. Menu item id -1 is also used in ADD_GOSSIP_ITEM macro.
AddMenuItem((int)gossipMenuItems.OptionId, gossipMenuItems.OptionNpc, strOptionText, sender, action, strBoxText, gossipMenuItems.BoxMoney, gossipMenuItems.BoxCoded);
AddGossipMenuItemData(gossipMenuItems.OptionId, gossipMenuItems.ActionMenuId, gossipMenuItems.ActionPoiId);
AddMenuItem(menuItem.GossipOptionID, (int)menuItem.OrderIndex, menuItem.OptionNpc, strOptionText, menuItem.Language, menuItem.Flags,
menuItem.GossipNpcOptionID, menuItem.BoxCoded, menuItem.BoxMoney, strBoxText, menuItem.SpellID, (int)menuItem.OverrideIconID, sender, action);
AddGossipMenuItemData(menuItem.OrderIndex, menuItem.ActionMenuID, menuItem.ActionPoiID);
}
public void AddGossipMenuItemData(uint menuItemId, uint gossipActionMenuId, uint gossipActionPoi)
{
GossipMenuItemData itemData = new();
itemData.GossipActionMenuId = gossipActionMenuId;
itemData.GossipActionPoi = gossipActionPoi;
_menuItemData[menuItemId] = itemData;
GossipMenuItem menuItem = _menuItems[menuItemId];
menuItem.ActionMenuID = gossipActionMenuId;
menuItem.ActionPoiID = gossipActionPoi;
}
public uint GetMenuItemSender(uint menuItemId)
public GossipMenuItem GetItem(int gossipOptionId)
{
if (_menuItems.ContainsKey(menuItemId))
return _menuItems.LookupByKey(menuItemId).Sender;
else
return 0;
return _menuItems.Values.FirstOrDefault(item => item.GossipOptionID == gossipOptionId);
}
public uint GetMenuItemAction(uint menuItemId)
GossipMenuItem GetItemByIndex(uint orderIndex)
{
if (_menuItems.ContainsKey(menuItemId))
return _menuItems.LookupByKey(menuItemId).Action;
else
return 0;
return _menuItems.LookupByKey(orderIndex);
}
public bool IsMenuItemCoded(uint menuItemId)
public uint GetMenuItemSender(uint orderIndex)
{
if (_menuItems.ContainsKey(menuItemId))
return _menuItems.LookupByKey(menuItemId).IsCoded;
else
return false;
GossipMenuItem item = GetItemByIndex(orderIndex);
if (item != null)
return item.Sender;
return 0;
}
public uint GetMenuItemAction(uint orderIndex)
{
GossipMenuItem item = GetItemByIndex(orderIndex);
if (item != null)
return item.Action;
return 0;
}
public bool IsMenuItemCoded(uint orderIndex)
{
GossipMenuItem item = GetItemByIndex(orderIndex);
if (item != null)
return item.BoxCoded;
return false;
}
public void ClearMenu()
{
_menuItems.Clear();
_menuItemData.Clear();
}
public void SetMenuId(uint menu_id) { _menuId = menu_id; }
@@ -179,23 +215,12 @@ namespace Game.Misc
return _menuItems.Empty();
}
public GossipMenuItem GetItem(uint id)
{
return _menuItems.LookupByKey(id);
}
public GossipMenuItemData GetItemData(uint indexId)
{
return _menuItemData.LookupByKey(indexId);
}
public Dictionary<uint, GossipMenuItem> GetMenuItems()
public SortedDictionary<uint, GossipMenuItem> GetMenuItems()
{
return _menuItems;
}
Dictionary<uint, GossipMenuItem> _menuItems = new();
Dictionary<uint, GossipMenuItemData> _menuItemData = new();
SortedDictionary<uint, GossipMenuItem> _menuItems = new();
uint _menuId;
Locale _locale;
}
@@ -245,18 +270,21 @@ namespace Game.Misc
if (text != null)
packet.TextID = (int)text.Data.SelectRandomElementByWeight(data => data.Probability).BroadcastTextID;
foreach (var pair in _gossipMenu.GetMenuItems())
foreach (var (index, item) in _gossipMenu.GetMenuItems())
{
ClientGossipOptions opt = new();
GossipMenuItem item = pair.Value;
opt.ClientOption = (int)pair.Key;
opt.GossipOptionID = item.GossipOptionID;
opt.OptionNPC = item.OptionNpc;
opt.OptionFlags = (byte)(item.IsCoded ? 1 : 0); // makes pop up box password
opt.OptionFlags = (byte)(item.BoxCoded ? 1 : 0); // makes pop up box password
opt.OptionCost = (int)item.BoxMoney; // money required to open menu, 2.0.3
opt.OptionLanguage = item.Language;
opt.Text = item.Message; // text for gossip item
opt.Confirm = item.BoxMessage; // accept text (related to money) pop up box, 2.0.3
opt.Flags = item.Flags;
opt.OrderIndex = (int)item.OrderIndex;
opt.Text = item.OptionText; // text for gossip item
opt.Confirm = item.BoxText; // accept text (related to money) pop up box, 2.0.3
opt.Status = GossipOptionStatus.Available;
opt.SpellID = item.SpellID;
opt.OverrideIconID = item.OverrideIconID;
packet.GossipOptions.Add(opt);
}
@@ -404,6 +432,14 @@ namespace Game.Misc
packet.PortraitTurnInName = quest.PortraitTurnInName;
Locale locale = _session.GetSessionDbLocaleIndex();
packet.ConditionalDescriptionText = quest.ConditionalQuestDescription.Select(text =>
{
string content = text.Text[(int)Locale.enUS];
ObjectManager.GetLocaleString(text.Text, locale, ref content);
return new ConditionalQuestText(text.PlayerConditionId, text.QuestgiverCreatureId, content);
}).ToList();
if (locale != Locale.enUS)
{
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
@@ -432,6 +468,7 @@ namespace Game.Misc
packet.DisplayPopup = displayPopup;
packet.QuestFlags[0] = (uint)(quest.Flags & (WorldConfig.GetBoolValue(WorldCfg.QuestIgnoreAutoAccept) ? ~QuestFlags.AutoAccept : ~QuestFlags.None));
packet.QuestFlags[1] = (uint)quest.FlagsEx;
packet.QuestFlags[2] = (uint)quest.FlagsEx2;
packet.SuggestedPartyMembers = quest.SuggestedPlayers;
// RewardSpell can teach multiple spells in trigger spell effects. But not all effects must be SPELL_EFFECT_LEARN_SPELL. See example spell 33950
@@ -488,6 +525,14 @@ namespace Game.Misc
packet.PortraitTurnInName = quest.PortraitTurnInName;
Locale locale = _session.GetSessionDbLocaleIndex();
packet.ConditionalRewardText = quest.ConditionalOfferRewardText.Select(text =>
{
string content = text.Text[(int)Locale.enUS];
ObjectManager.GetLocaleString(text.Text, locale, ref content);
return new ConditionalQuestText(text.PlayerConditionId, text.QuestgiverCreatureId, content);
}).ToList();
if (locale != Locale.enUS)
{
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
@@ -513,7 +558,10 @@ namespace Game.Misc
// Is there a better way? what about game objects?
Creature creature = ObjectAccessor.GetCreature(_session.GetPlayer(), npcGUID);
if (creature)
{
packet.QuestGiverCreatureID = creature.GetEntry();
offer.QuestGiverCreatureID = creature.GetCreatureTemplate().Entry;
}
offer.QuestID = quest.Id;
offer.AutoLaunched = autoLaunched;
@@ -524,6 +572,7 @@ namespace Game.Misc
offer.QuestFlags[0] = (uint)quest.Flags;
offer.QuestFlags[1] = (uint)quest.FlagsEx;
offer.QuestFlags[2] = (uint)quest.FlagsEx2;
packet.PortraitTurnIn = quest.QuestTurnInPortrait;
packet.PortraitGiver = quest.QuestGiverPortrait;
@@ -553,6 +602,13 @@ namespace Game.Misc
packet.CompletionText = quest.RequestItemsText;
Locale locale = _session.GetSessionDbLocaleIndex();
packet.ConditionalCompletionText = quest.ConditionalRequestItemsText.Select(text =>
{
string content = text.Text[(int)Locale.enUS];
ObjectManager.GetLocaleString(text.Text, locale, ref content);
return new ConditionalQuestText(text.PlayerConditionId, text.QuestgiverCreatureId, content);
}).ToList();
if (locale != Locale.enUS)
{
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
@@ -586,6 +642,7 @@ namespace Game.Misc
packet.QuestFlags[0] = (uint)quest.Flags;
packet.QuestFlags[1] = (uint)quest.FlagsEx;
packet.QuestFlags[2] = (uint)quest.FlagsEx2;
packet.SuggestPartyMembers = quest.SuggestedPlayers;
// incomplete: FD
@@ -687,20 +744,26 @@ namespace Game.Misc
public class GossipMenuItem
{
public int GossipOptionID;
public uint OrderIndex;
public GossipOptionNpc OptionNpc;
public bool IsCoded;
public string Message;
public string OptionText;
public uint Language;
public GossipOptionFlags Flags;
public int? GossipNpcOptionID;
public bool BoxCoded;
public uint BoxMoney;
public string BoxText;
public int? SpellID;
public int? OverrideIconID;
// action data
public uint ActionMenuID;
public uint ActionPoiID;
// additional scripting identifiers
public uint Sender;
public uint Action;
public string BoxMessage;
public uint BoxMoney;
public uint Language;
}
public class GossipMenuItemData
{
public uint GossipActionMenuId; // MenuId of the gossip triggered by this action
public uint GossipActionPoi;
}
public struct NpcTextData
@@ -721,18 +784,23 @@ namespace Game.Misc
public class GossipMenuItems
{
public uint MenuId;
public uint OptionId;
public uint MenuID;
public int GossipOptionID;
public uint OrderIndex;
public GossipOptionNpc OptionNpc;
public string OptionText;
public uint OptionBroadcastTextId;
public uint Language;
public uint ActionMenuId;
public uint ActionPoiId;
public GossipOptionFlags Flags;
public uint ActionMenuID;
public uint ActionPoiID;
public int? GossipNpcOptionID;
public bool BoxCoded;
public uint BoxMoney;
public string BoxText;
public uint BoxBroadcastTextId;
public int? SpellID;
public int? OverrideIconID;
public List<Condition> Conditions = new();
}
@@ -741,11 +809,6 @@ namespace Game.Misc
public int FriendshipFactionID;
}
public class GossipMenuItemAddon
{
public int? GarrTalentTreeID;
}
public class PointOfInterest
{
public uint Id;