Core: Updated to 10.0.2
Port From (https://github.com/TrinityCore/TrinityCore/commit/e98e1283ea0034baf6be9aa2ffb386eb5582801b)
This commit is contained in:
@@ -328,7 +328,7 @@ namespace Game.Entities
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return;
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}
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List<uint> bonusListIDs = item.m_itemData.BonusListIDs;
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List<uint> bonusListIDs = item.GetBonusListIDs();
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foreach (uint bonusId in bonusListIDs)
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{
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if (bonusId != data.bonusId)
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@@ -1363,7 +1363,7 @@ namespace Game.Entities
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eqSet.Data.AssignedSpecIndex = result.Read<int>(5);
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eqSet.state = EquipmentSetUpdateState.Unchanged;
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for (int i = 0; i < EquipmentSlot.End; ++i)
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for (int i = EquipmentSlot.Start; i < EquipmentSlot.End; ++i)
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{
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ulong guid = result.Read<uint>(6 + i);
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if (guid != 0)
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@@ -1400,7 +1400,7 @@ namespace Game.Entities
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eqSet.Data.IgnoreMask = result.Read<uint>(4);
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eqSet.state = EquipmentSetUpdateState.Unchanged;
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for (int i = 0; i < EquipmentSlot.End; ++i)
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for (int i = EquipmentSlot.Start; i < EquipmentSlot.End; ++i)
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eqSet.Data.Appearances[i] = result.Read<int>(5 + i);
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for (int i = 0; i < eqSet.Data.Enchants.Length; ++i)
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@@ -2298,7 +2298,7 @@ namespace Game.Entities
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stmt.AddValue(j++, eqSet.Data.IgnoreMask);
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stmt.AddValue(j++, eqSet.Data.AssignedSpecIndex);
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for (byte i = 0; i < EquipmentSlot.End; ++i)
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for (byte i = EquipmentSlot.Start; i < EquipmentSlot.End; ++i)
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stmt.AddValue(j++, eqSet.Data.Pieces[i].GetCounter());
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stmt.AddValue(j++, GetGUID().GetCounter());
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@@ -2312,7 +2312,7 @@ namespace Game.Entities
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stmt.AddValue(j++, eqSet.Data.SetIcon);
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stmt.AddValue(j++, eqSet.Data.IgnoreMask);
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for (byte i = 0; i < EquipmentSlot.End; ++i)
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for (byte i = EquipmentSlot.Start; i < EquipmentSlot.End; ++i)
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stmt.AddValue(j++, eqSet.Data.Appearances[i]);
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for (int i = 0; i < eqSet.Data.Enchants.Length; ++i)
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@@ -2338,7 +2338,7 @@ namespace Game.Entities
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stmt.AddValue(j++, eqSet.Data.IgnoreMask);
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stmt.AddValue(j++, eqSet.Data.AssignedSpecIndex);
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for (byte i = 0; i < EquipmentSlot.End; ++i)
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for (byte i = EquipmentSlot.Start; i < EquipmentSlot.End; ++i)
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stmt.AddValue(j++, eqSet.Data.Pieces[i].GetCounter());
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}
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else
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@@ -2351,7 +2351,7 @@ namespace Game.Entities
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stmt.AddValue(j++, eqSet.Data.SetIcon);
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stmt.AddValue(j++, eqSet.Data.IgnoreMask);
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for (byte i = 0; i < EquipmentSlot.End; ++i)
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for (byte i = EquipmentSlot.Start; i < EquipmentSlot.End; ++i)
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stmt.AddValue(j++, eqSet.Data.Appearances[i]);
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for (int i = 0; i < eqSet.Data.Enchants.Length; ++i)
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@@ -2680,15 +2680,6 @@ namespace Game.Entities
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InitDisplayIds();
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// cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
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for (byte slot = EquipmentSlot.Start; slot < EquipmentSlot.End; ++slot)
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{
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SetInvSlot(slot, ObjectGuid.Empty);
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SetVisibleItemSlot(slot, null);
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m_items[slot] = null;
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}
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//Need to call it to initialize m_team (m_team can be calculated from race)
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//Other way is to saves m_team into characters table.
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SetFactionForRace(GetRace());
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@@ -2982,6 +2973,8 @@ namespace Game.Entities
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long now = GameTime.GetGameTime();
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long logoutTime = logout_time;
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SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.LogoutTime), logoutTime);
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// since last logout (in seconds)
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uint time_diff = (uint)(now - logoutTime);
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@@ -3431,7 +3424,7 @@ namespace Game.Entities
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ss.Clear();
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// cache equipment...
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for (byte i = 0; i < InventorySlots.BagEnd; ++i)
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for (byte i = 0; i < InventorySlots.ReagentBagEnd; ++i)
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{
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Item item = GetItemByPos(InventorySlots.Bag0, i);
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if (item != null)
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@@ -3577,7 +3570,7 @@ namespace Game.Entities
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ss.Clear();
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// cache equipment...
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for (byte i = 0; i < InventorySlots.BagEnd; ++i)
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for (byte i = 0; i < InventorySlots.ReagentBagEnd; ++i)
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{
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Item item = GetItemByPos(InventorySlots.Bag0, i);
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if (item != null)
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@@ -294,6 +294,7 @@ namespace Game.Entities
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public CreatePosition createPosition;
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public CreatePosition? createPositionNPE;
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public ItemContext itemContext;
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public List<PlayerCreateInfoItem> item = new();
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public List<uint> customSpells = new();
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public List<uint>[] castSpells = new List<uint>[(int)PlayerCreateMode.Max];
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@@ -1219,42 +1219,41 @@ namespace Game.Entities
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return lastItem;
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}
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bool StoreNewItemInBestSlots(uint titem_id, uint titem_amount)
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bool StoreNewItemInBestSlots(uint itemId, uint amount, ItemContext context)
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{
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Log.outDebug(LogFilter.Player, "STORAGE: Creating initial item, itemId = {0}, count = {1}", titem_id, titem_amount);
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Log.outDebug(LogFilter.Player, "STORAGE: Creating initial item, itemId = {0}, count = {1}", itemId, amount);
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ItemContext itemContext = ItemContext.NewCharacter;
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var bonusListIDs = Global.DB2Mgr.GetDefaultItemBonusTree(titem_id, itemContext);
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var bonusListIDs = Global.DB2Mgr.GetDefaultItemBonusTree(itemId, context);
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InventoryResult msg;
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// attempt equip by one
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while (titem_amount > 0)
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while (amount > 0)
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{
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msg = CanEquipNewItem(ItemConst.NullSlot, out ushort eDest, titem_id, false);
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msg = CanEquipNewItem(ItemConst.NullSlot, out ushort eDest, itemId, false);
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if (msg != InventoryResult.Ok)
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break;
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Item item = EquipNewItem(eDest, titem_id, itemContext, true);
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Item item = EquipNewItem(eDest, itemId, context, true);
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item.SetBonuses(bonusListIDs);
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AutoUnequipOffhandIfNeed();
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titem_amount--;
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--amount;
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}
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if (titem_amount == 0)
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if (amount == 0)
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return true; // equipped
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// attempt store
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List<ItemPosCount> sDest = new();
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// store in main bag to simplify second pass (special bags can be not equipped yet at this moment)
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msg = CanStoreNewItem(InventorySlots.Bag0, ItemConst.NullSlot, sDest, titem_id, titem_amount);
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msg = CanStoreNewItem(InventorySlots.Bag0, ItemConst.NullSlot, sDest, itemId, amount);
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if (msg == InventoryResult.Ok)
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{
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StoreNewItem(sDest, titem_id, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(titem_id), null, itemContext, bonusListIDs);
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StoreNewItem(sDest, itemId, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(itemId), null, context, bonusListIDs);
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return true; // stored
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}
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// item can't be added
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Log.outError(LogFilter.Player, "STORAGE: Can't equip or store initial item {0} for race {1} class {2}, error msg = {3}", titem_id, GetRace(), GetClass(), msg);
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Log.outError(LogFilter.Player, "STORAGE: Can't equip or store initial item {0} for race {1} class {2}, error msg = {3}", itemId, GetRace(), GetClass(), msg);
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return false;
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}
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public Item StoreNewItem(List<ItemPosCount> pos, uint itemId, bool update, uint randomBonusListId = 0, List<ObjectGuid> allowedLooters = null, ItemContext context = 0, List<uint> bonusListIDs = null, bool addToCollection = true)
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@@ -1878,7 +1877,7 @@ namespace Game.Entities
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pItem.RemoveItemFlag2(ItemFieldFlags2.Equipped);
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// remove item dependent auras and casts (only weapon and armor slots)
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if (slot < EquipmentSlot.End)
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if (slot < ProfessionSlots.End)
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{
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// update expertise
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if (slot == EquipmentSlot.MainHand)
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@@ -2789,10 +2788,18 @@ namespace Game.Entities
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if (slot < EquipmentSlot.End)
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return true;
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// profession equipment
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if (slot >= ProfessionSlots.Start && slot < ProfessionSlots.End)
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return true;
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// bag equip slots
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if (slot >= InventorySlots.BagStart && slot < InventorySlots.BagEnd)
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return true;
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// reagent bag equip slots
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if (slot >= InventorySlots.ReagentBagStart && slot < InventorySlots.ReagentBagEnd)
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return true;
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// backpack slots
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if (slot >= InventorySlots.ItemStart && slot < InventorySlots.ItemStart + GetInventorySlotCount())
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return true;
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@@ -3010,7 +3017,7 @@ namespace Game.Entities
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// if current back slot non-empty search oldest or free
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if (m_items[slot] != null)
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{
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long oldest_time = m_activePlayerData.BuybackTimestamp[0];
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ulong oldest_time = m_activePlayerData.BuybackTimestamp[0];
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uint oldest_slot = InventorySlots.BuyBackStart;
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for (byte i = InventorySlots.BuyBackStart + 1; i < InventorySlots.BuyBackEnd; ++i)
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@@ -3022,7 +3029,7 @@ namespace Game.Entities
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break;
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}
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long i_time = m_activePlayerData.BuybackTimestamp[i - InventorySlots.BuyBackStart];
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ulong i_time = m_activePlayerData.BuybackTimestamp[i - InventorySlots.BuyBackStart];
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if (oldest_time > i_time)
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{
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oldest_time = i_time;
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@@ -3473,7 +3480,7 @@ namespace Game.Entities
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DB.Characters.CommitTransaction(trans);
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}
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public void SetBuybackPrice(uint slot, uint price) { SetUpdateFieldValue(ref m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BuybackPrice, (int)slot), price); }
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public void SetBuybackTimestamp(uint slot, long timestamp) { SetUpdateFieldValue(ref m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BuybackTimestamp, (int)slot), timestamp); }
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public void SetBuybackTimestamp(uint slot, ulong timestamp) { SetUpdateFieldValue(ref m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BuybackTimestamp, (int)slot), timestamp); }
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public Item GetItemFromBuyBackSlot(uint slot)
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{
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@@ -4523,10 +4530,16 @@ namespace Game.Entities
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uint freeSlotCount = 0;
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if (location.HasFlag(ItemSearchLocation.Equipment))
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{
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for (byte i = EquipmentSlot.Start; i < EquipmentSlot.End; ++i)
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if (GetItemByPos(InventorySlots.Bag0, i) == null)
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++freeSlotCount;
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for (byte i = ProfessionSlots.Start; i < ProfessionSlots.End; ++i)
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if (!GetItemByPos(InventorySlots.Bag0, i))
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++freeSlotCount;
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}
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if (location.HasFlag(ItemSearchLocation.Inventory))
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{
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int inventoryEnd = InventorySlots.ItemStart + GetInventorySlotCount();
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@@ -4565,9 +4578,20 @@ namespace Game.Entities
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}
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if (location.HasFlag(ItemSearchLocation.ReagentBank))
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{
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for (byte i = InventorySlots.ReagentBagStart; i < InventorySlots.ReagentBagEnd; ++i)
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{
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Bag bag = GetBagByPos(i);
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if (bag != null)
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for (byte j = 0; j < bag.GetBagSize(); ++j)
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if (bag.GetItemByPos(j) == null)
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++freeSlotCount;
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}
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for (byte i = InventorySlots.ReagentStart; i < InventorySlots.ReagentEnd; ++i)
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if (GetItemByPos(InventorySlots.Bag0, i) == null)
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++freeSlotCount;
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}
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return freeSlotCount;
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}
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@@ -4608,7 +4632,8 @@ namespace Game.Entities
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public Bag GetBagByPos(byte bag)
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{
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if ((bag >= InventorySlots.BagStart && bag < InventorySlots.BagEnd)
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|| (bag >= InventorySlots.BankBagStart && bag < InventorySlots.BankBagEnd))
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|| (bag >= InventorySlots.BankBagStart && bag < InventorySlots.BankBagEnd)
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|| (bag >= InventorySlots.ReagentBagStart && bag < InventorySlots.ReagentBagEnd))
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{
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Item item = GetItemByPos(InventorySlots.Bag0, bag);
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if (item != null)
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@@ -4624,6 +4649,8 @@ namespace Game.Entities
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return true;
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if (bag == InventorySlots.Bag0 && (slot >= InventorySlots.BankBagStart && slot < InventorySlots.BankBagEnd))
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return true;
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if (bag == InventorySlots.Bag0 && (slot >= InventorySlots.ReagentBagStart && slot < InventorySlots.ReagentBagEnd))
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return true;
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return false;
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}
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InventoryResult CanStoreItem_InBag(byte bag, List<ItemPosCount> dest, ItemTemplate pProto, ref uint count, bool merge, bool non_specialized, Item pSrcItem, byte skip_bag, byte skip_slot)
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@@ -4712,8 +4739,12 @@ namespace Game.Entities
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{
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if (bag == InventorySlots.Bag0 && (slot < EquipmentSlot.End))
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return true;
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if (bag == InventorySlots.Bag0 && (slot >= ProfessionSlots.Start && slot < ProfessionSlots.End))
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return true;
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if (bag == InventorySlots.Bag0 && (slot >= InventorySlots.BagStart && slot < InventorySlots.BagEnd))
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return true;
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if (bag == InventorySlots.Bag0 && (slot >= InventorySlots.ReagentBagStart && slot < InventorySlots.ReagentBagEnd))
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return true;
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return false;
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}
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byte FindEquipSlot(Item item, uint slot, bool swap)
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@@ -5246,8 +5277,10 @@ namespace Game.Entities
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{
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AddTemporarySpell(artifactPowerRank.SpellID);
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LearnedSpells learnedSpells = new();
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LearnedSpellInfo learnedSpellInfo = new();
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learnedSpellInfo.SpellID = artifactPowerRank.SpellID;
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learnedSpells.SuppressMessaging = true;
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learnedSpells.SpellID.Add(artifactPowerRank.SpellID);
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learnedSpells.ClientLearnedSpellData.Add(learnedSpellInfo);
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SendPacket(learnedSpells);
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}
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else if (!apply)
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@@ -6314,6 +6347,14 @@ namespace Game.Entities
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if (!callback(item))
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return false;
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}
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for (byte i = ProfessionSlots.Start; i < ProfessionSlots.End; ++i)
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{
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Item pItem = GetItemByPos(InventorySlots.Bag0, i);
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if (pItem != null)
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if (!callback(pItem))
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return false;
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}
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}
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if (location.HasAnyFlag(ItemSearchLocation.Inventory))
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@@ -6379,6 +6420,21 @@ namespace Game.Entities
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if (location.HasAnyFlag(ItemSearchLocation.ReagentBank))
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{
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for (byte i = InventorySlots.ReagentBagStart; i < InventorySlots.ReagentBagEnd; ++i)
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{
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Bag bag = GetBagByPos(i);
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if (bag != null)
|
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{
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for (byte j = 0; j < bag.GetBagSize(); ++j)
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{
|
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Item pItem = bag.GetItemByPos(j);
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if (pItem != null)
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if (!callback(pItem))
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return false;
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}
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}
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}
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|
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for (byte i = InventorySlots.ReagentStart; i < InventorySlots.ReagentEnd; ++i)
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{
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Item item = GetItemByPos(InventorySlots.Bag0, i);
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@@ -6471,7 +6527,7 @@ namespace Game.Entities
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ForEachItem(ItemSearchLocation.Everywhere, item =>
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{
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ItemTemplate itemTemplate = item.GetTemplate();
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if (itemTemplate != null)
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if (itemTemplate != null && itemTemplate.GetInventoryType() < InventoryType.ProfessionTool)
|
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{
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ushort dest;
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if (item.IsEquipped())
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@@ -3114,14 +3114,5 @@ namespace Game.Entities
|
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SendPacket(displayToast);
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}
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void SendGarrisonOpenTalentNpc(ObjectGuid guid, int garrTalentTreeId, int friendshipFactionId)
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{
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GarrisonOpenTalentNpc openTalentNpc = new();
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openTalentNpc.NpcGUID = guid;
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openTalentNpc.GarrTalentTreeID = garrTalentTreeId;
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openTalentNpc.FriendshipFactionID = friendshipFactionId;
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SendPacket(openTalentNpc);
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}
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}
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}
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@@ -2058,10 +2058,12 @@ namespace Game.Entities
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// prevent duplicated entires in spell book, also not send if not in world (loading)
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if (learning && IsInWorld)
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{
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LearnedSpells packet = new();
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packet.SpellID.Add(spellId);
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packet.SuppressMessaging = suppressMessaging;
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SendPacket(packet);
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LearnedSpells learnedSpells = new();
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LearnedSpellInfo learnedSpellInfo = new();
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learnedSpellInfo.SpellID = spellId;
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learnedSpells.SuppressMessaging = suppressMessaging;
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learnedSpells.ClientLearnedSpellData.Add(learnedSpellInfo);
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SendPacket(learnedSpells);
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}
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// learn all disabled higher ranks and required spells (recursive)
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@@ -3046,8 +3048,10 @@ namespace Game.Entities
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void SendSupercededSpell(uint oldSpell, uint newSpell)
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{
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SupercededSpells supercededSpells = new();
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supercededSpells.SpellID.Add(newSpell);
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supercededSpells.Superceded.Add(oldSpell);
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LearnedSpellInfo learnedSpellInfo = new();
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learnedSpellInfo.SpellID = newSpell;
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learnedSpellInfo.Superceded = (int)oldSpell;
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supercededSpells.ClientLearnedSpellData.Add(learnedSpellInfo);
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SendPacket(supercededSpells);
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}
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@@ -698,6 +698,11 @@ namespace Game.Entities
|
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if (HasPvpTalent(talentID, GetActiveTalentGroup()))
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return TalentLearnResult.FailedUnknown;
|
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|
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PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(talentInfo.PlayerConditionID);
|
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if (playerCondition != null)
|
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if (!ConditionManager.IsPlayerMeetingCondition(this, playerCondition))
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return TalentLearnResult.FailedCantDoThatRightNow;
|
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|
||||
PvpTalentRecord talent = CliDB.PvpTalentStorage.LookupByKey(GetPvpTalentMap(GetActiveTalentGroup())[slot]);
|
||||
if (talent != null)
|
||||
{
|
||||
|
||||
@@ -296,7 +296,7 @@ namespace Game.Entities
|
||||
|
||||
// original items
|
||||
foreach (PlayerCreateInfoItem initialItem in info.item)
|
||||
StoreNewItemInBestSlots(initialItem.item_id, initialItem.item_amount);
|
||||
StoreNewItemInBestSlots(initialItem.item_id, initialItem.item_amount, info.itemContext);
|
||||
|
||||
// bags and main-hand weapon must equipped at this moment
|
||||
// now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon)
|
||||
@@ -685,7 +685,7 @@ namespace Game.Entities
|
||||
|
||||
if (target == this)
|
||||
{
|
||||
for (byte i = 0; i < EquipmentSlot.End; ++i)
|
||||
for (byte i = EquipmentSlot.Start; i < InventorySlots.BankBagEnd; ++i)
|
||||
{
|
||||
if (m_items[i] == null)
|
||||
continue;
|
||||
@@ -693,23 +693,7 @@ namespace Game.Entities
|
||||
m_items[i].DestroyForPlayer(target);
|
||||
}
|
||||
|
||||
for (byte i = InventorySlots.BagStart; i < InventorySlots.BagEnd; ++i)
|
||||
{
|
||||
if (m_items[i] == null)
|
||||
continue;
|
||||
|
||||
m_items[i].DestroyForPlayer(target);
|
||||
}
|
||||
|
||||
for (byte i = InventorySlots.ReagentStart; i < InventorySlots.ReagentEnd; ++i)
|
||||
{
|
||||
if (m_items[i] == null)
|
||||
continue;
|
||||
|
||||
m_items[i].DestroyForPlayer(target);
|
||||
}
|
||||
|
||||
for (byte i = InventorySlots.ChildEquipmentStart; i < InventorySlots.ChildEquipmentEnd; ++i)
|
||||
for (byte i = InventorySlots.ReagentStart; i < InventorySlots.ChildEquipmentEnd; ++i)
|
||||
{
|
||||
if (m_items[i] == null)
|
||||
continue;
|
||||
@@ -2329,7 +2313,7 @@ namespace Game.Entities
|
||||
{
|
||||
switch (gossipMenuItem.OptionNpc)
|
||||
{
|
||||
case GossipOptionNpc.TaxiNode:
|
||||
case GossipOptionNpc.Taxinode:
|
||||
if (GetSession().SendLearnNewTaxiNode(creature))
|
||||
return;
|
||||
break;
|
||||
@@ -2337,7 +2321,7 @@ namespace Game.Entities
|
||||
if (!IsDead())
|
||||
canTalk = false;
|
||||
break;
|
||||
case GossipOptionNpc.BattleMaster:
|
||||
case GossipOptionNpc.Battlemaster:
|
||||
if (!creature.CanInteractWithBattleMaster(this, false))
|
||||
canTalk = false;
|
||||
break;
|
||||
@@ -2347,7 +2331,7 @@ namespace Game.Entities
|
||||
if (!creature.CanResetTalents(this))
|
||||
canTalk = false;
|
||||
break;
|
||||
case GossipOptionNpc.StableMaster:
|
||||
case GossipOptionNpc.Stablemaster:
|
||||
case GossipOptionNpc.PetSpecializationMaster:
|
||||
if (GetClass() != Class.Hunter)
|
||||
canTalk = false;
|
||||
@@ -2376,32 +2360,32 @@ namespace Game.Entities
|
||||
canTalk = false; // Deprecated
|
||||
break;
|
||||
case GossipOptionNpc.GuildBanker:
|
||||
case GossipOptionNpc.SpellClick:
|
||||
case GossipOptionNpc.WorldPVPQueue:
|
||||
case GossipOptionNpc.Spellclick:
|
||||
case GossipOptionNpc.WorldPvPQueue:
|
||||
case GossipOptionNpc.LFGDungeon:
|
||||
case GossipOptionNpc.ArtifactRespec:
|
||||
case GossipOptionNpc.QueueScenario:
|
||||
case GossipOptionNpc.GarrisonArchitect:
|
||||
case GossipOptionNpc.GarrisonMission:
|
||||
case GossipOptionNpc.GarrisonMissionNpc:
|
||||
case GossipOptionNpc.ShipmentCrafter:
|
||||
case GossipOptionNpc.GarrisonTradeskill:
|
||||
case GossipOptionNpc.GarrisonTradeskillNpc:
|
||||
case GossipOptionNpc.GarrisonRecruitment:
|
||||
case GossipOptionNpc.AdventureMap:
|
||||
case GossipOptionNpc.GarrisonTalent:
|
||||
case GossipOptionNpc.ContributionCollector:
|
||||
case GossipOptionNpc.IslandsMission:
|
||||
case GossipOptionNpc.IslandsMissionNpc:
|
||||
case GossipOptionNpc.UIItemInteraction:
|
||||
case GossipOptionNpc.WorldMap:
|
||||
case GossipOptionNpc.Soulbind:
|
||||
case GossipOptionNpc.ChromieTime:
|
||||
case GossipOptionNpc.CovenantPreview:
|
||||
case GossipOptionNpc.ChromieTimeNpc:
|
||||
case GossipOptionNpc.CovenantPreviewNpc:
|
||||
case GossipOptionNpc.RuneforgeLegendaryCrafting:
|
||||
case GossipOptionNpc.NewPlayerGuide:
|
||||
case GossipOptionNpc.RuneforgeLegendaryUpgrade:
|
||||
case GossipOptionNpc.CovenantRenown:
|
||||
case GossipOptionNpc.CovenantRenownNpc:
|
||||
break; // NYI
|
||||
default:
|
||||
Log.outError(LogFilter.Sql, $"Creature entry {creature.GetEntry()} has an unknown gossip option icon {gossipMenuItem.OptionNpc} for menu {gossipMenuItem.MenuId}.");
|
||||
Log.outError(LogFilter.Sql, $"Creature entry {creature.GetEntry()} has an unknown gossip option icon {gossipMenuItem.OptionNpc} for menu {gossipMenuItem.MenuID}.");
|
||||
canTalk = false;
|
||||
break;
|
||||
}
|
||||
@@ -2421,45 +2405,7 @@ namespace Game.Entities
|
||||
}
|
||||
|
||||
if (canTalk)
|
||||
{
|
||||
string strOptionText;
|
||||
string strBoxText;
|
||||
BroadcastTextRecord optionBroadcastText = CliDB.BroadcastTextStorage.LookupByKey(gossipMenuItem.OptionBroadcastTextId);
|
||||
BroadcastTextRecord boxBroadcastText = CliDB.BroadcastTextStorage.LookupByKey(gossipMenuItem.BoxBroadcastTextId);
|
||||
Locale locale = GetSession().GetSessionDbLocaleIndex();
|
||||
|
||||
if (optionBroadcastText != null)
|
||||
strOptionText = Global.DB2Mgr.GetBroadcastTextValue(optionBroadcastText, locale, GetGender());
|
||||
else
|
||||
strOptionText = gossipMenuItem.OptionText;
|
||||
|
||||
if (boxBroadcastText != null)
|
||||
strBoxText = Global.DB2Mgr.GetBroadcastTextValue(boxBroadcastText, locale, GetGender());
|
||||
else
|
||||
strBoxText = gossipMenuItem.BoxText;
|
||||
|
||||
if (locale != Locale.enUS)
|
||||
{
|
||||
if (optionBroadcastText == null)
|
||||
{
|
||||
// Find localizations from database.
|
||||
GossipMenuItemsLocale gossipMenuLocale = Global.ObjectMgr.GetGossipMenuItemsLocale(menuId, gossipMenuItem.OptionId);
|
||||
if (gossipMenuLocale != null)
|
||||
ObjectManager.GetLocaleString(gossipMenuLocale.OptionText, locale, ref strOptionText);
|
||||
}
|
||||
|
||||
if (boxBroadcastText == null)
|
||||
{
|
||||
// Find localizations from database.
|
||||
GossipMenuItemsLocale gossipMenuLocale = Global.ObjectMgr.GetGossipMenuItemsLocale(menuId, gossipMenuItem.OptionId);
|
||||
if (gossipMenuLocale != null)
|
||||
ObjectManager.GetLocaleString(gossipMenuLocale.BoxText, locale, ref strBoxText);
|
||||
}
|
||||
}
|
||||
|
||||
menu.GetGossipMenu().AddMenuItem((int)gossipMenuItem.OptionId, gossipMenuItem.OptionNpc, strOptionText, 0, (uint)gossipMenuItem.OptionNpc, strBoxText, gossipMenuItem.BoxMoney, gossipMenuItem.BoxCoded);
|
||||
menu.GetGossipMenu().AddGossipMenuItemData(gossipMenuItem.OptionId, gossipMenuItem.ActionMenuId, gossipMenuItem.ActionPoiId);
|
||||
}
|
||||
menu.GetGossipMenu().AddMenuItem(gossipMenuItem, gossipMenuItem.MenuID, gossipMenuItem.OrderIndex);
|
||||
}
|
||||
}
|
||||
public void SendPreparedGossip(WorldObject source)
|
||||
@@ -2486,7 +2432,7 @@ namespace Game.Entities
|
||||
|
||||
PlayerTalkClass.SendGossipMenu(textId, source.GetGUID());
|
||||
}
|
||||
public void OnGossipSelect(WorldObject source, uint gossipListId, uint menuId)
|
||||
public void OnGossipSelect(WorldObject source, int gossipOptionId, uint menuId)
|
||||
{
|
||||
GossipMenu gossipMenu = PlayerTalkClass.GetGossipMenu();
|
||||
|
||||
@@ -2494,7 +2440,7 @@ namespace Game.Entities
|
||||
if (menuId != gossipMenu.GetMenuId())
|
||||
return;
|
||||
|
||||
GossipMenuItem item = gossipMenu.GetItem(gossipListId);
|
||||
GossipMenuItem item = gossipMenu.GetItem(gossipOptionId);
|
||||
if (item == null)
|
||||
return;
|
||||
|
||||
@@ -2510,10 +2456,6 @@ namespace Game.Entities
|
||||
}
|
||||
}
|
||||
|
||||
GossipMenuItemData menuItemData = gossipMenu.GetItemData(gossipListId);
|
||||
if (menuItemData == null)
|
||||
return;
|
||||
|
||||
long cost = item.BoxMoney;
|
||||
if (!HasEnoughMoney(cost))
|
||||
{
|
||||
@@ -2522,51 +2464,37 @@ namespace Game.Entities
|
||||
return;
|
||||
}
|
||||
|
||||
if (item.ActionPoiID != 0)
|
||||
PlayerTalkClass.SendPointOfInterest(item.ActionPoiID);
|
||||
|
||||
if (item.ActionMenuID != 0)
|
||||
{
|
||||
PrepareGossipMenu(source, item.ActionMenuID);
|
||||
SendPreparedGossip(source);
|
||||
}
|
||||
|
||||
// types that have their dedicated open opcode dont send WorldPackets::NPC::GossipOptionNPCInteraction
|
||||
bool handled = true;
|
||||
switch (gossipOptionNpc)
|
||||
{
|
||||
case GossipOptionNpc.None:
|
||||
{
|
||||
if (menuItemData.GossipActionPoi != 0)
|
||||
PlayerTalkClass.SendPointOfInterest(menuItemData.GossipActionPoi);
|
||||
|
||||
if (menuItemData.GossipActionMenuId != 0)
|
||||
{
|
||||
PrepareGossipMenu(source, menuItemData.GossipActionMenuId);
|
||||
SendPreparedGossip(source);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case GossipOptionNpc.Vendor:
|
||||
GetSession().SendListInventory(guid);
|
||||
break;
|
||||
case GossipOptionNpc.TaxiNode:
|
||||
case GossipOptionNpc.Taxinode:
|
||||
GetSession().SendTaxiMenu(source.ToCreature());
|
||||
break;
|
||||
case GossipOptionNpc.Trainer:
|
||||
GetSession().SendTrainerList(source.ToCreature(), Global.ObjectMgr.GetCreatureTrainerForGossipOption(source.GetEntry(), menuId, gossipListId));
|
||||
GetSession().SendTrainerList(source.ToCreature(), Global.ObjectMgr.GetCreatureTrainerForGossipOption(source.GetEntry(), menuId, (uint)gossipOptionId));
|
||||
break;
|
||||
case GossipOptionNpc.SpiritHealer:
|
||||
if (IsDead())
|
||||
source.ToCreature().CastSpell(source.ToCreature(), 17251, new CastSpellExtraArgs(TriggerCastFlags.FullMask)
|
||||
.SetOriginalCaster(GetGUID()));
|
||||
break;
|
||||
case GossipOptionNpc.Binder:
|
||||
PlayerTalkClass.SendCloseGossip();
|
||||
SetBindPoint(guid);
|
||||
break;
|
||||
case GossipOptionNpc.Banker:
|
||||
GetSession().SendShowBank(guid);
|
||||
source.CastSpell(source.ToCreature(), 17251, new CastSpellExtraArgs(TriggerCastFlags.FullMask).SetOriginalCaster(GetGUID()));
|
||||
handled = false;
|
||||
break;
|
||||
case GossipOptionNpc.PetitionVendor:
|
||||
PlayerTalkClass.SendCloseGossip();
|
||||
GetSession().SendPetitionShowList(guid);
|
||||
break;
|
||||
case GossipOptionNpc.TabardVendor:
|
||||
PlayerTalkClass.SendCloseGossip();
|
||||
GetSession().SendTabardVendorActivate(guid);
|
||||
break;
|
||||
case GossipOptionNpc.BattleMaster:
|
||||
case GossipOptionNpc.Battlemaster:
|
||||
{
|
||||
BattlegroundTypeId bgTypeId = Global.BattlegroundMgr.GetBattleMasterBG(source.GetEntry());
|
||||
|
||||
@@ -2586,13 +2514,25 @@ namespace Game.Entities
|
||||
PlayerTalkClass.SendCloseGossip();
|
||||
SendRespecWipeConfirm(guid, WorldConfig.GetBoolValue(WorldCfg.NoResetTalentCost) ? 0 : GetNextResetTalentsCost(), SpecResetType.Talents);
|
||||
break;
|
||||
case GossipOptionNpc.StableMaster:
|
||||
case GossipOptionNpc.Stablemaster:
|
||||
GetSession().SendStablePet(guid);
|
||||
break;
|
||||
case GossipOptionNpc.PetSpecializationMaster:
|
||||
PlayerTalkClass.SendCloseGossip();
|
||||
SendRespecWipeConfirm(guid, WorldConfig.GetBoolValue(WorldCfg.NoResetTalentCost) ? 0 : GetNextResetTalentsCost(), SpecResetType.PetTalents);
|
||||
break;
|
||||
case GossipOptionNpc.GuildBanker:
|
||||
Guild guild = GetGuild();
|
||||
if (guild != null)
|
||||
guild.SendBankList(GetSession(), 0, true);
|
||||
else
|
||||
Guild.SendCommandResult(GetSession(), GuildCommandType.ViewTab, GuildCommandError.PlayerNotInGuild);
|
||||
break;
|
||||
case GossipOptionNpc.Spellclick:
|
||||
Unit sourceUnit = source.ToUnit();
|
||||
if (sourceUnit != null)
|
||||
sourceUnit.HandleSpellClick(this);
|
||||
break;
|
||||
case GossipOptionNpc.DisableXPGain:
|
||||
PlayerTalkClass.SendCloseGossip();
|
||||
CastSpell(null, PlayerConst.SpellExperienceEliminated, true);
|
||||
@@ -2603,9 +2543,6 @@ namespace Game.Entities
|
||||
RemoveAurasDueToSpell(PlayerConst.SpellExperienceEliminated);
|
||||
RemovePlayerFlag(PlayerFlags.NoXPGain);
|
||||
break;
|
||||
case GossipOptionNpc.Mailbox:
|
||||
GetSession().SendShowMailBox(guid);
|
||||
break;
|
||||
case GossipOptionNpc.SpecializationMaster:
|
||||
PlayerTalkClass.SendCloseGossip();
|
||||
SendRespecWipeConfirm(guid, 0, SpecResetType.Specialization);
|
||||
@@ -2614,22 +2551,74 @@ namespace Game.Entities
|
||||
PlayerTalkClass.SendCloseGossip();
|
||||
SendRespecWipeConfirm(guid, 0, SpecResetType.Glyphs);
|
||||
break;
|
||||
case GossipOptionNpc.GarrisonTalent:
|
||||
case GossipOptionNpc.GarrisonTradeskillNpc: // NYI
|
||||
break;
|
||||
case GossipOptionNpc.GarrisonRecruitment: // NYI
|
||||
break;
|
||||
case GossipOptionNpc.ChromieTimeNpc: // NYI
|
||||
break;
|
||||
case GossipOptionNpc.RuneforgeLegendaryCrafting: // NYI
|
||||
break;
|
||||
case GossipOptionNpc.RuneforgeLegendaryUpgrade: // NYI
|
||||
break;
|
||||
case GossipOptionNpc.ProfessionsCraftingOrder: // NYI
|
||||
break;
|
||||
case GossipOptionNpc.ProfessionsCustomerOrder: // NYI
|
||||
break;
|
||||
case GossipOptionNpc.BarbersChoice: // NYI - unknown if needs sending
|
||||
default:
|
||||
handled = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!handled)
|
||||
{
|
||||
if (item.GossipNpcOptionID.HasValue)
|
||||
{
|
||||
GossipMenuAddon addon = Global.ObjectMgr.GetGossipMenuAddon(menuId);
|
||||
GossipMenuItemAddon itemAddon = Global.ObjectMgr.GetGossipMenuItemAddon(menuId, gossipListId);
|
||||
SendGarrisonOpenTalentNpc(guid, itemAddon != null ? itemAddon.GarrTalentTreeID.GetValueOrDefault(0) : 0, addon != null ? addon.FriendshipFactionID : 0);
|
||||
break;
|
||||
|
||||
GossipOptionNPCInteraction npcInteraction = new();
|
||||
npcInteraction.GossipGUID = source.GetGUID();
|
||||
npcInteraction.GossipNpcOptionID = item.GossipNpcOptionID.Value;
|
||||
if (addon != null && addon.FriendshipFactionID != 0)
|
||||
npcInteraction.FriendshipFactionID = addon.FriendshipFactionID;
|
||||
|
||||
SendPacket(npcInteraction);
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerInteractionType[] GossipOptionNpcToInteractionType =
|
||||
{
|
||||
PlayerInteractionType.None, PlayerInteractionType.Vendor, PlayerInteractionType.TaxiNode,
|
||||
PlayerInteractionType.Trainer, PlayerInteractionType.SpiritHealer, PlayerInteractionType.Binder,
|
||||
PlayerInteractionType.Banker, PlayerInteractionType.PetitionVendor, PlayerInteractionType.TabardVendor,
|
||||
PlayerInteractionType.BattleMaster, PlayerInteractionType.Auctioneer, PlayerInteractionType.TalentMaster,
|
||||
PlayerInteractionType.StableMaster, PlayerInteractionType.None, PlayerInteractionType.GuildBanker,
|
||||
PlayerInteractionType.None, PlayerInteractionType.None, PlayerInteractionType.None,
|
||||
PlayerInteractionType.MailInfo, PlayerInteractionType.None, PlayerInteractionType.LFGDungeon,
|
||||
PlayerInteractionType.ArtifactForge, PlayerInteractionType.None, PlayerInteractionType.SpecializationMaster,
|
||||
PlayerInteractionType.None, PlayerInteractionType.None, PlayerInteractionType.GarrArchitect,
|
||||
PlayerInteractionType.GarrMission, PlayerInteractionType.ShipmentCrafter, PlayerInteractionType.GarrTradeskill,
|
||||
PlayerInteractionType.GarrRecruitment, PlayerInteractionType.AdventureMap, PlayerInteractionType.GarrTalent,
|
||||
PlayerInteractionType.ContributionCollector, PlayerInteractionType.Transmogrifier, PlayerInteractionType.AzeriteRespec,
|
||||
PlayerInteractionType.IslandQueue, PlayerInteractionType.ItemInteraction, PlayerInteractionType.WorldMap,
|
||||
PlayerInteractionType.Soulbind, PlayerInteractionType.ChromieTime, PlayerInteractionType.CovenantPreview,
|
||||
PlayerInteractionType.LegendaryCrafting, PlayerInteractionType.NewPlayerGuide, PlayerInteractionType.LegendaryCrafting,
|
||||
PlayerInteractionType.Renown, PlayerInteractionType.BlackMarketAuctioneer, PlayerInteractionType.PerksProgramVendor,
|
||||
PlayerInteractionType.ProfessionsCraftingOrder, PlayerInteractionType.Professions, PlayerInteractionType.ProfessionsCustomerOrder,
|
||||
PlayerInteractionType.TraitSystem, PlayerInteractionType.BarbersChoice, PlayerInteractionType.MajorFactionRenown
|
||||
};
|
||||
|
||||
PlayerInteractionType interactionType = GossipOptionNpcToInteractionType[(int)gossipOptionNpc];
|
||||
if (interactionType != PlayerInteractionType.None)
|
||||
{
|
||||
NPCInteractionOpenResult npcInteraction = new();
|
||||
npcInteraction.Npc = source.GetGUID();
|
||||
npcInteraction.InteractionType = interactionType;
|
||||
npcInteraction.Success = true;
|
||||
SendPacket(npcInteraction);
|
||||
}
|
||||
}
|
||||
case GossipOptionNpc.Transmogrify:
|
||||
GetSession().SendOpenTransmogrifier(guid);
|
||||
break;
|
||||
case GossipOptionNpc.AzeriteRespec:
|
||||
PlayerTalkClass.SendCloseGossip();
|
||||
GetSession().SendAzeriteRespecNPC(guid);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
ModifyMoney(-cost);
|
||||
@@ -2916,8 +2905,11 @@ namespace Game.Entities
|
||||
}
|
||||
public void SetBindPoint(ObjectGuid guid)
|
||||
{
|
||||
BinderConfirm packet = new(guid);
|
||||
SendPacket(packet);
|
||||
NPCInteractionOpenResult npcInteraction = new();
|
||||
npcInteraction.Npc = guid;
|
||||
npcInteraction.InteractionType = PlayerInteractionType.Binder;
|
||||
npcInteraction.Success = true;
|
||||
SendPacket(npcInteraction);
|
||||
}
|
||||
public void SendBindPointUpdate()
|
||||
{
|
||||
@@ -4021,7 +4013,7 @@ namespace Game.Entities
|
||||
corpse.SetDisplayId(GetNativeDisplayId());
|
||||
corpse.SetFactionTemplate(CliDB.ChrRacesStorage.LookupByKey(GetRace()).FactionID);
|
||||
|
||||
for (byte i = 0; i < EquipmentSlot.End; i++)
|
||||
for (byte i = EquipmentSlot.Start; i < EquipmentSlot.End; i++)
|
||||
{
|
||||
if (m_items[i] != null)
|
||||
{
|
||||
@@ -6240,7 +6232,6 @@ namespace Game.Entities
|
||||
packet.Reason = victim ? PlayerLogXPReason.Kill : PlayerLogXPReason.NoKill;
|
||||
packet.Amount = (int)xp;
|
||||
packet.GroupBonus = group_rate;
|
||||
packet.ReferAFriendBonusType = (byte)(recruitAFriend ? 1 : 0);
|
||||
SendPacket(packet);
|
||||
|
||||
uint nextLvlXP = GetXPForNextLevel();
|
||||
@@ -7238,7 +7229,7 @@ namespace Game.Entities
|
||||
{
|
||||
if (target == this)
|
||||
{
|
||||
for (byte i = 0; i < EquipmentSlot.End; ++i)
|
||||
for (byte i = EquipmentSlot.Start; i < InventorySlots.BankBagEnd; ++i)
|
||||
{
|
||||
if (m_items[i] == null)
|
||||
continue;
|
||||
@@ -7246,23 +7237,7 @@ namespace Game.Entities
|
||||
m_items[i].BuildCreateUpdateBlockForPlayer(data, target);
|
||||
}
|
||||
|
||||
for (byte i = InventorySlots.BagStart; i < InventorySlots.BankBagEnd; ++i)
|
||||
{
|
||||
if (m_items[i] == null)
|
||||
continue;
|
||||
|
||||
m_items[i].BuildCreateUpdateBlockForPlayer(data, target);
|
||||
}
|
||||
|
||||
for (byte i = InventorySlots.ReagentStart; i < InventorySlots.ReagentEnd; ++i)
|
||||
{
|
||||
if (m_items[i] == null)
|
||||
continue;
|
||||
|
||||
m_items[i].BuildCreateUpdateBlockForPlayer(data, target);
|
||||
}
|
||||
|
||||
for (byte i = InventorySlots.ChildEquipmentStart; i < InventorySlots.ChildEquipmentEnd; ++i)
|
||||
for (byte i = InventorySlots.ReagentStart; i < InventorySlots.ChildEquipmentEnd; ++i)
|
||||
{
|
||||
if (m_items[i] == null)
|
||||
continue;
|
||||
@@ -7392,9 +7367,18 @@ namespace Game.Entities
|
||||
}
|
||||
|
||||
//Helpers
|
||||
public void AddGossipItem(GossipOptionNpc icon, string message, uint sender, uint action) { PlayerTalkClass.GetGossipMenu().AddMenuItem(-1, icon, message, sender, action, "", 0); }
|
||||
public void AddGossipItem(uint menuId, uint menuItemId, uint sender, uint action) { PlayerTalkClass.GetGossipMenu().AddMenuItem(menuId, menuItemId, sender, action); }
|
||||
public void ADD_GOSSIP_ITEM_EXTENDED(GossipOptionNpc icon, string message, uint sender, uint action, string boxmessage, uint boxmoney, bool coded) { PlayerTalkClass.GetGossipMenu().AddMenuItem(-1, icon, message, sender, action, boxmessage, boxmoney, coded); }
|
||||
public void AddGossipItem(GossipOptionNpc optionNpc, string text, uint sender, uint action)
|
||||
{
|
||||
PlayerTalkClass.GetGossipMenu().AddMenuItem(0, -1, optionNpc, text, 0, GossipOptionFlags.None, null, false, 0, "", null, null, sender, action);
|
||||
}
|
||||
public void AddGossipItem(GossipOptionNpc optionNpc, string text, uint sender, uint action, string popupText, uint popupMoney, bool coded)
|
||||
{
|
||||
PlayerTalkClass.GetGossipMenu().AddMenuItem(0, -1, optionNpc, text, 0, GossipOptionFlags.None, null, coded, popupMoney, popupText, null, null, sender, action);
|
||||
}
|
||||
public void AddGossipItem(uint gossipMenuID, uint gossipMenuItemID, uint sender, uint action)
|
||||
{
|
||||
PlayerTalkClass.GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action);
|
||||
}
|
||||
|
||||
// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32), b - npc guid(uint64)
|
||||
public void SendGossipMenu(uint titleId, ObjectGuid objGUID) { PlayerTalkClass.SendGossipMenu(titleId, objGUID); }
|
||||
|
||||
Reference in New Issue
Block a user