Core: Updated to 10.0.2

Port From (https://github.com/TrinityCore/TrinityCore/commit/e98e1283ea0034baf6be9aa2ffb386eb5582801b)
This commit is contained in:
hondacrx
2022-12-28 15:25:15 -05:00
parent 2dc12dbb69
commit 989b80b056
100 changed files with 6591 additions and 4112 deletions
+132 -148
View File
@@ -296,7 +296,7 @@ namespace Game.Entities
// original items
foreach (PlayerCreateInfoItem initialItem in info.item)
StoreNewItemInBestSlots(initialItem.item_id, initialItem.item_amount);
StoreNewItemInBestSlots(initialItem.item_id, initialItem.item_amount, info.itemContext);
// bags and main-hand weapon must equipped at this moment
// now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon)
@@ -685,7 +685,7 @@ namespace Game.Entities
if (target == this)
{
for (byte i = 0; i < EquipmentSlot.End; ++i)
for (byte i = EquipmentSlot.Start; i < InventorySlots.BankBagEnd; ++i)
{
if (m_items[i] == null)
continue;
@@ -693,23 +693,7 @@ namespace Game.Entities
m_items[i].DestroyForPlayer(target);
}
for (byte i = InventorySlots.BagStart; i < InventorySlots.BagEnd; ++i)
{
if (m_items[i] == null)
continue;
m_items[i].DestroyForPlayer(target);
}
for (byte i = InventorySlots.ReagentStart; i < InventorySlots.ReagentEnd; ++i)
{
if (m_items[i] == null)
continue;
m_items[i].DestroyForPlayer(target);
}
for (byte i = InventorySlots.ChildEquipmentStart; i < InventorySlots.ChildEquipmentEnd; ++i)
for (byte i = InventorySlots.ReagentStart; i < InventorySlots.ChildEquipmentEnd; ++i)
{
if (m_items[i] == null)
continue;
@@ -2329,7 +2313,7 @@ namespace Game.Entities
{
switch (gossipMenuItem.OptionNpc)
{
case GossipOptionNpc.TaxiNode:
case GossipOptionNpc.Taxinode:
if (GetSession().SendLearnNewTaxiNode(creature))
return;
break;
@@ -2337,7 +2321,7 @@ namespace Game.Entities
if (!IsDead())
canTalk = false;
break;
case GossipOptionNpc.BattleMaster:
case GossipOptionNpc.Battlemaster:
if (!creature.CanInteractWithBattleMaster(this, false))
canTalk = false;
break;
@@ -2347,7 +2331,7 @@ namespace Game.Entities
if (!creature.CanResetTalents(this))
canTalk = false;
break;
case GossipOptionNpc.StableMaster:
case GossipOptionNpc.Stablemaster:
case GossipOptionNpc.PetSpecializationMaster:
if (GetClass() != Class.Hunter)
canTalk = false;
@@ -2376,32 +2360,32 @@ namespace Game.Entities
canTalk = false; // Deprecated
break;
case GossipOptionNpc.GuildBanker:
case GossipOptionNpc.SpellClick:
case GossipOptionNpc.WorldPVPQueue:
case GossipOptionNpc.Spellclick:
case GossipOptionNpc.WorldPvPQueue:
case GossipOptionNpc.LFGDungeon:
case GossipOptionNpc.ArtifactRespec:
case GossipOptionNpc.QueueScenario:
case GossipOptionNpc.GarrisonArchitect:
case GossipOptionNpc.GarrisonMission:
case GossipOptionNpc.GarrisonMissionNpc:
case GossipOptionNpc.ShipmentCrafter:
case GossipOptionNpc.GarrisonTradeskill:
case GossipOptionNpc.GarrisonTradeskillNpc:
case GossipOptionNpc.GarrisonRecruitment:
case GossipOptionNpc.AdventureMap:
case GossipOptionNpc.GarrisonTalent:
case GossipOptionNpc.ContributionCollector:
case GossipOptionNpc.IslandsMission:
case GossipOptionNpc.IslandsMissionNpc:
case GossipOptionNpc.UIItemInteraction:
case GossipOptionNpc.WorldMap:
case GossipOptionNpc.Soulbind:
case GossipOptionNpc.ChromieTime:
case GossipOptionNpc.CovenantPreview:
case GossipOptionNpc.ChromieTimeNpc:
case GossipOptionNpc.CovenantPreviewNpc:
case GossipOptionNpc.RuneforgeLegendaryCrafting:
case GossipOptionNpc.NewPlayerGuide:
case GossipOptionNpc.RuneforgeLegendaryUpgrade:
case GossipOptionNpc.CovenantRenown:
case GossipOptionNpc.CovenantRenownNpc:
break; // NYI
default:
Log.outError(LogFilter.Sql, $"Creature entry {creature.GetEntry()} has an unknown gossip option icon {gossipMenuItem.OptionNpc} for menu {gossipMenuItem.MenuId}.");
Log.outError(LogFilter.Sql, $"Creature entry {creature.GetEntry()} has an unknown gossip option icon {gossipMenuItem.OptionNpc} for menu {gossipMenuItem.MenuID}.");
canTalk = false;
break;
}
@@ -2421,45 +2405,7 @@ namespace Game.Entities
}
if (canTalk)
{
string strOptionText;
string strBoxText;
BroadcastTextRecord optionBroadcastText = CliDB.BroadcastTextStorage.LookupByKey(gossipMenuItem.OptionBroadcastTextId);
BroadcastTextRecord boxBroadcastText = CliDB.BroadcastTextStorage.LookupByKey(gossipMenuItem.BoxBroadcastTextId);
Locale locale = GetSession().GetSessionDbLocaleIndex();
if (optionBroadcastText != null)
strOptionText = Global.DB2Mgr.GetBroadcastTextValue(optionBroadcastText, locale, GetGender());
else
strOptionText = gossipMenuItem.OptionText;
if (boxBroadcastText != null)
strBoxText = Global.DB2Mgr.GetBroadcastTextValue(boxBroadcastText, locale, GetGender());
else
strBoxText = gossipMenuItem.BoxText;
if (locale != Locale.enUS)
{
if (optionBroadcastText == null)
{
// Find localizations from database.
GossipMenuItemsLocale gossipMenuLocale = Global.ObjectMgr.GetGossipMenuItemsLocale(menuId, gossipMenuItem.OptionId);
if (gossipMenuLocale != null)
ObjectManager.GetLocaleString(gossipMenuLocale.OptionText, locale, ref strOptionText);
}
if (boxBroadcastText == null)
{
// Find localizations from database.
GossipMenuItemsLocale gossipMenuLocale = Global.ObjectMgr.GetGossipMenuItemsLocale(menuId, gossipMenuItem.OptionId);
if (gossipMenuLocale != null)
ObjectManager.GetLocaleString(gossipMenuLocale.BoxText, locale, ref strBoxText);
}
}
menu.GetGossipMenu().AddMenuItem((int)gossipMenuItem.OptionId, gossipMenuItem.OptionNpc, strOptionText, 0, (uint)gossipMenuItem.OptionNpc, strBoxText, gossipMenuItem.BoxMoney, gossipMenuItem.BoxCoded);
menu.GetGossipMenu().AddGossipMenuItemData(gossipMenuItem.OptionId, gossipMenuItem.ActionMenuId, gossipMenuItem.ActionPoiId);
}
menu.GetGossipMenu().AddMenuItem(gossipMenuItem, gossipMenuItem.MenuID, gossipMenuItem.OrderIndex);
}
}
public void SendPreparedGossip(WorldObject source)
@@ -2486,7 +2432,7 @@ namespace Game.Entities
PlayerTalkClass.SendGossipMenu(textId, source.GetGUID());
}
public void OnGossipSelect(WorldObject source, uint gossipListId, uint menuId)
public void OnGossipSelect(WorldObject source, int gossipOptionId, uint menuId)
{
GossipMenu gossipMenu = PlayerTalkClass.GetGossipMenu();
@@ -2494,7 +2440,7 @@ namespace Game.Entities
if (menuId != gossipMenu.GetMenuId())
return;
GossipMenuItem item = gossipMenu.GetItem(gossipListId);
GossipMenuItem item = gossipMenu.GetItem(gossipOptionId);
if (item == null)
return;
@@ -2510,10 +2456,6 @@ namespace Game.Entities
}
}
GossipMenuItemData menuItemData = gossipMenu.GetItemData(gossipListId);
if (menuItemData == null)
return;
long cost = item.BoxMoney;
if (!HasEnoughMoney(cost))
{
@@ -2522,51 +2464,37 @@ namespace Game.Entities
return;
}
if (item.ActionPoiID != 0)
PlayerTalkClass.SendPointOfInterest(item.ActionPoiID);
if (item.ActionMenuID != 0)
{
PrepareGossipMenu(source, item.ActionMenuID);
SendPreparedGossip(source);
}
// types that have their dedicated open opcode dont send WorldPackets::NPC::GossipOptionNPCInteraction
bool handled = true;
switch (gossipOptionNpc)
{
case GossipOptionNpc.None:
{
if (menuItemData.GossipActionPoi != 0)
PlayerTalkClass.SendPointOfInterest(menuItemData.GossipActionPoi);
if (menuItemData.GossipActionMenuId != 0)
{
PrepareGossipMenu(source, menuItemData.GossipActionMenuId);
SendPreparedGossip(source);
}
break;
}
case GossipOptionNpc.Vendor:
GetSession().SendListInventory(guid);
break;
case GossipOptionNpc.TaxiNode:
case GossipOptionNpc.Taxinode:
GetSession().SendTaxiMenu(source.ToCreature());
break;
case GossipOptionNpc.Trainer:
GetSession().SendTrainerList(source.ToCreature(), Global.ObjectMgr.GetCreatureTrainerForGossipOption(source.GetEntry(), menuId, gossipListId));
GetSession().SendTrainerList(source.ToCreature(), Global.ObjectMgr.GetCreatureTrainerForGossipOption(source.GetEntry(), menuId, (uint)gossipOptionId));
break;
case GossipOptionNpc.SpiritHealer:
if (IsDead())
source.ToCreature().CastSpell(source.ToCreature(), 17251, new CastSpellExtraArgs(TriggerCastFlags.FullMask)
.SetOriginalCaster(GetGUID()));
break;
case GossipOptionNpc.Binder:
PlayerTalkClass.SendCloseGossip();
SetBindPoint(guid);
break;
case GossipOptionNpc.Banker:
GetSession().SendShowBank(guid);
source.CastSpell(source.ToCreature(), 17251, new CastSpellExtraArgs(TriggerCastFlags.FullMask).SetOriginalCaster(GetGUID()));
handled = false;
break;
case GossipOptionNpc.PetitionVendor:
PlayerTalkClass.SendCloseGossip();
GetSession().SendPetitionShowList(guid);
break;
case GossipOptionNpc.TabardVendor:
PlayerTalkClass.SendCloseGossip();
GetSession().SendTabardVendorActivate(guid);
break;
case GossipOptionNpc.BattleMaster:
case GossipOptionNpc.Battlemaster:
{
BattlegroundTypeId bgTypeId = Global.BattlegroundMgr.GetBattleMasterBG(source.GetEntry());
@@ -2586,13 +2514,25 @@ namespace Game.Entities
PlayerTalkClass.SendCloseGossip();
SendRespecWipeConfirm(guid, WorldConfig.GetBoolValue(WorldCfg.NoResetTalentCost) ? 0 : GetNextResetTalentsCost(), SpecResetType.Talents);
break;
case GossipOptionNpc.StableMaster:
case GossipOptionNpc.Stablemaster:
GetSession().SendStablePet(guid);
break;
case GossipOptionNpc.PetSpecializationMaster:
PlayerTalkClass.SendCloseGossip();
SendRespecWipeConfirm(guid, WorldConfig.GetBoolValue(WorldCfg.NoResetTalentCost) ? 0 : GetNextResetTalentsCost(), SpecResetType.PetTalents);
break;
case GossipOptionNpc.GuildBanker:
Guild guild = GetGuild();
if (guild != null)
guild.SendBankList(GetSession(), 0, true);
else
Guild.SendCommandResult(GetSession(), GuildCommandType.ViewTab, GuildCommandError.PlayerNotInGuild);
break;
case GossipOptionNpc.Spellclick:
Unit sourceUnit = source.ToUnit();
if (sourceUnit != null)
sourceUnit.HandleSpellClick(this);
break;
case GossipOptionNpc.DisableXPGain:
PlayerTalkClass.SendCloseGossip();
CastSpell(null, PlayerConst.SpellExperienceEliminated, true);
@@ -2603,9 +2543,6 @@ namespace Game.Entities
RemoveAurasDueToSpell(PlayerConst.SpellExperienceEliminated);
RemovePlayerFlag(PlayerFlags.NoXPGain);
break;
case GossipOptionNpc.Mailbox:
GetSession().SendShowMailBox(guid);
break;
case GossipOptionNpc.SpecializationMaster:
PlayerTalkClass.SendCloseGossip();
SendRespecWipeConfirm(guid, 0, SpecResetType.Specialization);
@@ -2614,22 +2551,74 @@ namespace Game.Entities
PlayerTalkClass.SendCloseGossip();
SendRespecWipeConfirm(guid, 0, SpecResetType.Glyphs);
break;
case GossipOptionNpc.GarrisonTalent:
case GossipOptionNpc.GarrisonTradeskillNpc: // NYI
break;
case GossipOptionNpc.GarrisonRecruitment: // NYI
break;
case GossipOptionNpc.ChromieTimeNpc: // NYI
break;
case GossipOptionNpc.RuneforgeLegendaryCrafting: // NYI
break;
case GossipOptionNpc.RuneforgeLegendaryUpgrade: // NYI
break;
case GossipOptionNpc.ProfessionsCraftingOrder: // NYI
break;
case GossipOptionNpc.ProfessionsCustomerOrder: // NYI
break;
case GossipOptionNpc.BarbersChoice: // NYI - unknown if needs sending
default:
handled = false;
break;
}
if (!handled)
{
if (item.GossipNpcOptionID.HasValue)
{
GossipMenuAddon addon = Global.ObjectMgr.GetGossipMenuAddon(menuId);
GossipMenuItemAddon itemAddon = Global.ObjectMgr.GetGossipMenuItemAddon(menuId, gossipListId);
SendGarrisonOpenTalentNpc(guid, itemAddon != null ? itemAddon.GarrTalentTreeID.GetValueOrDefault(0) : 0, addon != null ? addon.FriendshipFactionID : 0);
break;
GossipOptionNPCInteraction npcInteraction = new();
npcInteraction.GossipGUID = source.GetGUID();
npcInteraction.GossipNpcOptionID = item.GossipNpcOptionID.Value;
if (addon != null && addon.FriendshipFactionID != 0)
npcInteraction.FriendshipFactionID = addon.FriendshipFactionID;
SendPacket(npcInteraction);
}
else
{
PlayerInteractionType[] GossipOptionNpcToInteractionType =
{
PlayerInteractionType.None, PlayerInteractionType.Vendor, PlayerInteractionType.TaxiNode,
PlayerInteractionType.Trainer, PlayerInteractionType.SpiritHealer, PlayerInteractionType.Binder,
PlayerInteractionType.Banker, PlayerInteractionType.PetitionVendor, PlayerInteractionType.TabardVendor,
PlayerInteractionType.BattleMaster, PlayerInteractionType.Auctioneer, PlayerInteractionType.TalentMaster,
PlayerInteractionType.StableMaster, PlayerInteractionType.None, PlayerInteractionType.GuildBanker,
PlayerInteractionType.None, PlayerInteractionType.None, PlayerInteractionType.None,
PlayerInteractionType.MailInfo, PlayerInteractionType.None, PlayerInteractionType.LFGDungeon,
PlayerInteractionType.ArtifactForge, PlayerInteractionType.None, PlayerInteractionType.SpecializationMaster,
PlayerInteractionType.None, PlayerInteractionType.None, PlayerInteractionType.GarrArchitect,
PlayerInteractionType.GarrMission, PlayerInteractionType.ShipmentCrafter, PlayerInteractionType.GarrTradeskill,
PlayerInteractionType.GarrRecruitment, PlayerInteractionType.AdventureMap, PlayerInteractionType.GarrTalent,
PlayerInteractionType.ContributionCollector, PlayerInteractionType.Transmogrifier, PlayerInteractionType.AzeriteRespec,
PlayerInteractionType.IslandQueue, PlayerInteractionType.ItemInteraction, PlayerInteractionType.WorldMap,
PlayerInteractionType.Soulbind, PlayerInteractionType.ChromieTime, PlayerInteractionType.CovenantPreview,
PlayerInteractionType.LegendaryCrafting, PlayerInteractionType.NewPlayerGuide, PlayerInteractionType.LegendaryCrafting,
PlayerInteractionType.Renown, PlayerInteractionType.BlackMarketAuctioneer, PlayerInteractionType.PerksProgramVendor,
PlayerInteractionType.ProfessionsCraftingOrder, PlayerInteractionType.Professions, PlayerInteractionType.ProfessionsCustomerOrder,
PlayerInteractionType.TraitSystem, PlayerInteractionType.BarbersChoice, PlayerInteractionType.MajorFactionRenown
};
PlayerInteractionType interactionType = GossipOptionNpcToInteractionType[(int)gossipOptionNpc];
if (interactionType != PlayerInteractionType.None)
{
NPCInteractionOpenResult npcInteraction = new();
npcInteraction.Npc = source.GetGUID();
npcInteraction.InteractionType = interactionType;
npcInteraction.Success = true;
SendPacket(npcInteraction);
}
}
case GossipOptionNpc.Transmogrify:
GetSession().SendOpenTransmogrifier(guid);
break;
case GossipOptionNpc.AzeriteRespec:
PlayerTalkClass.SendCloseGossip();
GetSession().SendAzeriteRespecNPC(guid);
break;
default:
break;
}
ModifyMoney(-cost);
@@ -2916,8 +2905,11 @@ namespace Game.Entities
}
public void SetBindPoint(ObjectGuid guid)
{
BinderConfirm packet = new(guid);
SendPacket(packet);
NPCInteractionOpenResult npcInteraction = new();
npcInteraction.Npc = guid;
npcInteraction.InteractionType = PlayerInteractionType.Binder;
npcInteraction.Success = true;
SendPacket(npcInteraction);
}
public void SendBindPointUpdate()
{
@@ -4021,7 +4013,7 @@ namespace Game.Entities
corpse.SetDisplayId(GetNativeDisplayId());
corpse.SetFactionTemplate(CliDB.ChrRacesStorage.LookupByKey(GetRace()).FactionID);
for (byte i = 0; i < EquipmentSlot.End; i++)
for (byte i = EquipmentSlot.Start; i < EquipmentSlot.End; i++)
{
if (m_items[i] != null)
{
@@ -6240,7 +6232,6 @@ namespace Game.Entities
packet.Reason = victim ? PlayerLogXPReason.Kill : PlayerLogXPReason.NoKill;
packet.Amount = (int)xp;
packet.GroupBonus = group_rate;
packet.ReferAFriendBonusType = (byte)(recruitAFriend ? 1 : 0);
SendPacket(packet);
uint nextLvlXP = GetXPForNextLevel();
@@ -7238,7 +7229,7 @@ namespace Game.Entities
{
if (target == this)
{
for (byte i = 0; i < EquipmentSlot.End; ++i)
for (byte i = EquipmentSlot.Start; i < InventorySlots.BankBagEnd; ++i)
{
if (m_items[i] == null)
continue;
@@ -7246,23 +7237,7 @@ namespace Game.Entities
m_items[i].BuildCreateUpdateBlockForPlayer(data, target);
}
for (byte i = InventorySlots.BagStart; i < InventorySlots.BankBagEnd; ++i)
{
if (m_items[i] == null)
continue;
m_items[i].BuildCreateUpdateBlockForPlayer(data, target);
}
for (byte i = InventorySlots.ReagentStart; i < InventorySlots.ReagentEnd; ++i)
{
if (m_items[i] == null)
continue;
m_items[i].BuildCreateUpdateBlockForPlayer(data, target);
}
for (byte i = InventorySlots.ChildEquipmentStart; i < InventorySlots.ChildEquipmentEnd; ++i)
for (byte i = InventorySlots.ReagentStart; i < InventorySlots.ChildEquipmentEnd; ++i)
{
if (m_items[i] == null)
continue;
@@ -7392,9 +7367,18 @@ namespace Game.Entities
}
//Helpers
public void AddGossipItem(GossipOptionNpc icon, string message, uint sender, uint action) { PlayerTalkClass.GetGossipMenu().AddMenuItem(-1, icon, message, sender, action, "", 0); }
public void AddGossipItem(uint menuId, uint menuItemId, uint sender, uint action) { PlayerTalkClass.GetGossipMenu().AddMenuItem(menuId, menuItemId, sender, action); }
public void ADD_GOSSIP_ITEM_EXTENDED(GossipOptionNpc icon, string message, uint sender, uint action, string boxmessage, uint boxmoney, bool coded) { PlayerTalkClass.GetGossipMenu().AddMenuItem(-1, icon, message, sender, action, boxmessage, boxmoney, coded); }
public void AddGossipItem(GossipOptionNpc optionNpc, string text, uint sender, uint action)
{
PlayerTalkClass.GetGossipMenu().AddMenuItem(0, -1, optionNpc, text, 0, GossipOptionFlags.None, null, false, 0, "", null, null, sender, action);
}
public void AddGossipItem(GossipOptionNpc optionNpc, string text, uint sender, uint action, string popupText, uint popupMoney, bool coded)
{
PlayerTalkClass.GetGossipMenu().AddMenuItem(0, -1, optionNpc, text, 0, GossipOptionFlags.None, null, coded, popupMoney, popupText, null, null, sender, action);
}
public void AddGossipItem(uint gossipMenuID, uint gossipMenuItemID, uint sender, uint action)
{
PlayerTalkClass.GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action);
}
// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32), b - npc guid(uint64)
public void SendGossipMenu(uint titleId, ObjectGuid objGUID) { PlayerTalkClass.SendGossipMenu(titleId, objGUID); }