Core: Updated to 10.0.2

Port From (https://github.com/TrinityCore/TrinityCore/commit/e98e1283ea0034baf6be9aa2ffb386eb5582801b)
This commit is contained in:
hondacrx
2022-12-28 15:25:15 -05:00
parent 2dc12dbb69
commit 989b80b056
100 changed files with 6591 additions and 4112 deletions
+140 -124
View File
@@ -380,6 +380,8 @@ namespace Game
if (!result.IsEmpty())
{
Dictionary<byte, Dictionary<byte, Tuple<byte, byte>>> temp = new();
byte[] minRequirementForClass = new byte[(int)Class.Max];
Array.Fill(minRequirementForClass, (byte)Expansion.Max);
uint count = 0;
do
{
@@ -418,6 +420,7 @@ namespace Game
temp[raceID] = new Dictionary<byte, Tuple<byte, byte>>();
temp[raceID][classID] = Tuple.Create(activeExpansionLevel, accountExpansionLevel);
minRequirementForClass[classID] = Math.Min(minRequirementForClass[classID], activeExpansionLevel);
++count;
}
@@ -434,6 +437,7 @@ namespace Game
classAvailability.ClassID = class_.Key;
classAvailability.ActiveExpansionLevel = class_.Value.Item1;
classAvailability.AccountExpansionLevel = class_.Value.Item2;
classAvailability.MinActiveExpansionLevel = minRequirementForClass[class_.Key];
raceClassAvailability.Classes.Add(classAvailability);
}
@@ -530,6 +534,15 @@ namespace Game
return classAvailability;
}
public ClassAvailability GetClassExpansionRequirementFallback(byte classId)
{
foreach (RaceClassAvailability raceClassAvailability in _classExpansionRequirementStorage)
foreach (ClassAvailability classAvailability in raceClassAvailability.Classes)
if (classAvailability.ClassID == classId)
return classAvailability;
return null;
}
public PlayerChoice GetPlayerChoice(int choiceId)
{
return _playerChoices.LookupByKey(choiceId);
@@ -578,9 +591,10 @@ namespace Game
gossipMenuItemsStorage.Clear();
// 0 1 2 3 4 5 6 7 8 9 10 11
SQLResult result = DB.World.Query("SELECT MenuID, OptionID, OptionNpc, OptionText, OptionBroadcastTextID, Language, ActionMenuID, ActionPoiID, BoxCoded, BoxMoney, BoxText, BoxBroadcastTextID " +
"FROM gossip_menu_option ORDER BY MenuID, OptionID");
// 0 1 2 3 4 5 6 7 8 9 10
SQLResult result = DB.World.Query("SELECT MenuID, GossipOptionID, OptionID, OptionNpc, OptionText, OptionBroadcastTextID, Language, Flags, ActionMenuID, ActionPoiID, GossipNpcOptionID, " +
//11 12 13 14 15 16
"BoxCoded, BoxMoney, BoxText, BoxBroadcastTextID, SpellID, OverrideIconID FROM gossip_menu_option ORDER BY MenuID, OptionID");
if (result.IsEmpty())
{
@@ -588,26 +602,40 @@ namespace Game
return;
}
Dictionary<int, uint> optionToNpcOption = new();
foreach (var (_, npcOption) in CliDB.GossipNPCOptionStorage)
optionToNpcOption[npcOption.GossipOptionID] = npcOption.Id;
do
{
GossipMenuItems gMenuItem = new();
gMenuItem.MenuId = result.Read<uint>(0);
gMenuItem.OptionId = result.Read<uint>(1);
gMenuItem.OptionNpc = (GossipOptionNpc)result.Read<byte>(2);
gMenuItem.OptionText = result.Read<string>(3);
gMenuItem.OptionBroadcastTextId = result.Read<uint>(4);
gMenuItem.Language = result.Read<uint>(5);
gMenuItem.ActionMenuId = result.Read<uint>(6);
gMenuItem.ActionPoiId = result.Read<uint>(7);
gMenuItem.BoxCoded = result.Read<bool>(8);
gMenuItem.BoxMoney = result.Read<uint>(9);
gMenuItem.BoxText = result.Read<string>(10);
gMenuItem.BoxBroadcastTextId = result.Read<uint>(11);
gMenuItem.MenuID = result.Read<uint>(0);
gMenuItem.GossipOptionID = result.Read<int>(1);
gMenuItem.OrderIndex = result.Read<uint>(2);
gMenuItem.OptionNpc = (GossipOptionNpc)result.Read<byte>(3);
gMenuItem.OptionText = result.Read<string>(4);
gMenuItem.OptionBroadcastTextId = result.Read<uint>(5);
gMenuItem.Language = result.Read<uint>(6);
gMenuItem.Flags = (GossipOptionFlags)result.Read<int>(7);
gMenuItem.ActionMenuID = result.Read<uint>(8);
gMenuItem.ActionPoiID = result.Read<uint>(9);
if (!result.IsNull(10))
gMenuItem.GossipNpcOptionID = result.Read<int>(10);
gMenuItem.BoxCoded = result.Read<bool>(11);
gMenuItem.BoxMoney = result.Read<uint>(12);
gMenuItem.BoxText = result.Read<string>(13);
gMenuItem.BoxBroadcastTextId = result.Read<uint>(14);
if (!result.IsNull(15))
gMenuItem.SpellID = result.Read<int>(15);
if (!result.IsNull(16))
gMenuItem.OverrideIconID = result.Read<int>(16);
if (gMenuItem.OptionNpc >= GossipOptionNpc.Max)
{
Log.outError(LogFilter.Sql, $"Table `gossip_menu_option` for menu {gMenuItem.MenuId}, id {gMenuItem.OptionId} has unknown NPC option id {gMenuItem.OptionNpc}. Replacing with GossipOptionNpc.None");
Log.outError(LogFilter.Sql, $"Table `gossip_menu_option` for menu {gMenuItem.MenuID}, id {gMenuItem.OrderIndex} has unknown NPC option id {gMenuItem.OptionNpc}. Replacing with GossipOptionNpc.None");
gMenuItem.OptionNpc = GossipOptionNpc.None;
}
@@ -615,47 +643,71 @@ namespace Game
{
if (!CliDB.BroadcastTextStorage.ContainsKey(gMenuItem.OptionBroadcastTextId))
{
Log.outError(LogFilter.Sql, $"Table `gossip_menu_option` for MenuId {gMenuItem.MenuId}, OptionIndex {gMenuItem.OptionId} has non-existing or incompatible OptionBroadcastTextId {gMenuItem.OptionBroadcastTextId}, ignoring.");
Log.outError(LogFilter.Sql, $"Table `gossip_menu_option` for MenuId {gMenuItem.MenuID}, OptionIndex {gMenuItem.OrderIndex} has non-existing or incompatible OptionBroadcastTextId {gMenuItem.OptionBroadcastTextId}, ignoring.");
gMenuItem.OptionBroadcastTextId = 0;
}
}
if (gMenuItem.Language != 0 && !CliDB.LanguagesStorage.ContainsKey(gMenuItem.Language))
{
Log.outError(LogFilter.Sql, $"Table `gossip_menu_option` for menu {gMenuItem.MenuId}, id {gMenuItem.OptionId} use non-existing Language {gMenuItem.Language}, ignoring");
Log.outError(LogFilter.Sql, $"Table `gossip_menu_option` for menu {gMenuItem.MenuID}, id {gMenuItem.OrderIndex} use non-existing Language {gMenuItem.Language}, ignoring");
gMenuItem.Language = 0;
}
if (gMenuItem.ActionMenuId != 0 && gMenuItem.OptionNpc != GossipOptionNpc.None)
if (gMenuItem.ActionMenuID != 0 && gMenuItem.OptionNpc != GossipOptionNpc.None)
{
Log.outError(LogFilter.Sql, $"Table `gossip_menu_option` for menu {gMenuItem.MenuId}, id {gMenuItem.OptionId} can not use ActionMenuID for GossipOptionNpc different from GossipOptionNpc.None, ignoring");
gMenuItem.ActionMenuId = 0;
Log.outError(LogFilter.Sql, $"Table `gossip_menu_option` for menu {gMenuItem.MenuID}, id {gMenuItem.OrderIndex} can not use ActionMenuID for GossipOptionNpc different from GossipOptionNpc.None, ignoring");
gMenuItem.ActionMenuID = 0;
}
if (gMenuItem.ActionPoiId != 0)
if (gMenuItem.ActionPoiID != 0)
{
if (gMenuItem.OptionNpc != GossipOptionNpc.None)
{
Log.outError(LogFilter.Sql, $"Table `gossip_menu_option` for menu {gMenuItem.MenuId}, id {gMenuItem.OptionId} can not use ActionPoiID for GossipOptionNpc different from GossipOptionNpc.None, ignoring");
gMenuItem.ActionPoiId = 0;
Log.outError(LogFilter.Sql, $"Table `gossip_menu_option` for menu {gMenuItem.MenuID}, id {gMenuItem.OrderIndex} can not use ActionPoiID for GossipOptionNpc different from GossipOptionNpc.None, ignoring");
gMenuItem.ActionPoiID = 0;
}
else if (GetPointOfInterest(gMenuItem.ActionPoiId) == null)
else if (GetPointOfInterest(gMenuItem.ActionPoiID) == null)
{
Log.outError(LogFilter.Sql, $"Table `gossip_menu_option` for menu {gMenuItem.MenuId}, id {gMenuItem.OptionId} use non-existing ActionPoiID {gMenuItem.ActionPoiId}, ignoring");
gMenuItem.ActionPoiId = 0;
Log.outError(LogFilter.Sql, $"Table `gossip_menu_option` for menu {gMenuItem.MenuID}, id {gMenuItem.OrderIndex} use non-existing ActionPoiID {gMenuItem.ActionPoiID}, ignoring");
gMenuItem.ActionPoiID = 0;
}
}
if (gMenuItem.GossipNpcOptionID.HasValue)
{
if (!CliDB.GossipNPCOptionStorage.ContainsKey(gMenuItem.GossipNpcOptionID.Value))
{
Log.outError(LogFilter.Sql, $"Table `gossip_menu_option` for menu {gMenuItem.MenuID}, id {gMenuItem.OrderIndex} use non-existing GossipNPCOption {gMenuItem.GossipNpcOptionID}, ignoring");
gMenuItem.GossipNpcOptionID = null;
}
}
else
{
uint npcOptionId = optionToNpcOption.LookupByKey(gMenuItem.GossipOptionID);
if (npcOptionId != 0)
gMenuItem.GossipNpcOptionID = (int)npcOptionId;
}
if (gMenuItem.BoxBroadcastTextId != 0)
{
if (!CliDB.BroadcastTextStorage.ContainsKey(gMenuItem.BoxBroadcastTextId))
{
Log.outError(LogFilter.Sql, $"Table `gossip_menu_option` for MenuId {gMenuItem.MenuId}, OptionIndex {gMenuItem.OptionId} has non-existing or incompatible BoxBroadcastTextId {gMenuItem.BoxBroadcastTextId}, ignoring.");
Log.outError(LogFilter.Sql, $"Table `gossip_menu_option` for MenuId {gMenuItem.MenuID}, OptionIndex {gMenuItem.OrderIndex} has non-existing or incompatible BoxBroadcastTextId {gMenuItem.BoxBroadcastTextId}, ignoring.");
gMenuItem.BoxBroadcastTextId = 0;
}
}
gossipMenuItemsStorage.Add(gMenuItem.MenuId, gMenuItem);
if (gMenuItem.SpellID.HasValue)
{
if (!Global.SpellMgr.HasSpellInfo((uint)gMenuItem.SpellID.Value, Difficulty.None))
{
Log.outError(LogFilter.Sql, $"Table `gossip_menu_option` for menu {gMenuItem.MenuID}, id {gMenuItem.OrderIndex} use non-existing Spell {gMenuItem.SpellID}, ignoring");
gMenuItem.SpellID = null;
}
}
gossipMenuItemsStorage.Add(gMenuItem.MenuID, gMenuItem);
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, $"Loaded {gossipMenuItemsStorage.Count} gossip_menu_option entries in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
@@ -700,42 +752,6 @@ namespace Game
Log.outInfo(LogFilter.ServerLoading, $"Loaded {_gossipMenuAddonStorage.Count} gossip_menu_addon IDs in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
}
public void LoadGossipMenuItemAddon()
{
uint oldMSTime = Time.GetMSTime();
_gossipMenuItemAddonStorage.Clear();
// 0 1 2
SQLResult result = DB.World.Query("SELECT MenuID, OptionId, GarrTalentTreeID FROM gossip_menu_option_addon");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 gossip_menu_option_addon IDs. DB table `gossip_menu_option_addon` is empty!");
return;
}
do
{
uint menuId = result.Read<uint>(0);
uint optionId = result.Read<uint>(1);
GossipMenuItemAddon addon = new();
if (!result.IsNull(2))
{
addon.GarrTalentTreeID = result.Read<int>(2);
if (!CliDB.GarrTalentTreeStorage.ContainsKey(addon.GarrTalentTreeID.Value))
{
Log.outError(LogFilter.Sql, $"Table gossip_menu_option_addon: MenuID {menuId} OptionID {optionId} is using non-existing GarrTalentTree {addon.GarrTalentTreeID.Value}");
addon.GarrTalentTreeID = null;
}
}
_gossipMenuItemAddonStorage[Tuple.Create(menuId, optionId)] = addon;
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, $"Loaded {_gossipMenuItemAddonStorage.Count} gossip_menu_option_addon IDs in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
}
public void LoadPointsOfInterest()
{
@@ -791,10 +807,6 @@ namespace Game
{
return _gossipMenuAddonStorage.LookupByKey(menuId);
}
public GossipMenuItemAddon GetGossipMenuItemAddon(uint menuId, uint optionId)
{
return _gossipMenuItemAddonStorage.LookupByKey(Tuple.Create(menuId, optionId));
}
public PointOfInterest GetPointOfInterest(uint id)
{
return pointsOfInterestStorage.LookupByKey(id);
@@ -3392,7 +3404,7 @@ namespace Game
var gossipMenuItems = GetGossipMenuItemsMapBounds(gossipMenuId);
var gossipOptionItr = gossipMenuItems.Find(entry =>
{
return entry.OptionId == gossipOptionIndex;
return entry.OrderIndex == gossipOptionIndex;
});
if (gossipOptionItr == null)
@@ -4999,6 +5011,12 @@ namespace Game
0.00f, // INVTYPE_RANGEDRIGHT
0.00f, // INVTYPE_QUIVER
0.00f, // INVTYPE_RELIC
0.00f, // INVTYPE_PROFESSION_TOOL
0.00f, // INVTYPE_PROFESSION_GEAR
0.00f, // INVTYPE_EQUIPABLE_SPELL_OFFENSIVE
0.00f, // INVTYPE_EQUIPABLE_SPELL_UTILITY
0.00f, // INVTYPE_EQUIPABLE_SPELL_DEFENSIVE
0.00f, // INVTYPE_EQUIPABLE_SPELL_MOBILITY
};
static float[] weaponMultipliers = new float[]
@@ -5944,9 +5962,6 @@ namespace Game
//Player
public void LoadPlayerInfo()
{
for (uint race = 0; race < (int)Race.Max; ++race)
_playerInfo[race] = new PlayerInfo[(int)Class.Max];
var time = Time.GetMSTime();
// Load playercreate
{
@@ -6059,7 +6074,7 @@ namespace Game
Log.outError(LogFilter.Sql, $"Invalid NPE intro scene id {introSceneId} for class {currentclass} race {currentrace} pair in `playercreateinfo` table, ignoring.");
}
_playerInfo[currentrace][currentclass] = info;
_playerInfo[Tuple.Create((Race)currentrace, (Class)currentclass)] = info;
++count;
} while (result.NextRow());
@@ -6092,9 +6107,11 @@ namespace Game
if (!characterLoadout.RaceMask.HasAnyFlag(SharedConst.GetMaskForRace(raceIndex)))
continue;
PlayerInfo playerInfo = _playerInfo[(int)raceIndex][characterLoadout.ChrClassID];
var playerInfo = _playerInfo.LookupByKey(Tuple.Create((Race)raceIndex, (Class)characterLoadout.ChrClassID));
if (playerInfo != null)
{
playerInfo.itemContext = (ItemContext)characterLoadout.ItemContext;
foreach (ItemTemplate itemTemplate in items)
{
// BuyCount by default
@@ -6200,11 +6217,11 @@ namespace Game
{
if (rcInfo.RaceMask == -1 || Convert.ToBoolean(SharedConst.GetMaskForRace(raceIndex) & rcInfo.RaceMask))
{
for (int classIndex = (int)Class.Warrior; classIndex < (int)Class.Max; ++classIndex)
for (Class classIndex = Class.Warrior; classIndex < Class.Max; ++classIndex)
{
if (rcInfo.ClassMask == -1 || Convert.ToBoolean((1 << (classIndex - 1)) & rcInfo.ClassMask))
if (rcInfo.ClassMask == -1 || Convert.ToBoolean((1 << ((int)classIndex - 1)) & rcInfo.ClassMask))
{
PlayerInfo info = _playerInfo[(int)raceIndex][classIndex];
PlayerInfo info = _playerInfo.LookupByKey(Tuple.Create(raceIndex, classIndex));
if (info != null)
info.skills.Add(rcInfo);
}
@@ -6251,14 +6268,14 @@ namespace Game
{
if (raceMask == 0 || Convert.ToBoolean((ulong)SharedConst.GetMaskForRace(raceIndex) & raceMask))
{
for (int classIndex = (int)Class.Warrior; classIndex < (int)Class.Max; ++classIndex)
for (Class classIndex = Class.Warrior; classIndex < Class.Max; ++classIndex)
{
if (classMask == 0 || Convert.ToBoolean((1 << (classIndex - 1)) & classMask))
if (classMask == 0 || Convert.ToBoolean((1 << ((int)classIndex - 1)) & classMask))
{
PlayerInfo info = _playerInfo[(int)raceIndex][classIndex];
if (info != null)
PlayerInfo playerInfo = _playerInfo.LookupByKey(Tuple.Create(raceIndex, classIndex));
if (playerInfo != null)
{
info.customSpells.Add(spellId);
playerInfo.customSpells.Add(spellId);
++count;
}
// We need something better here, the check is not accounting for spells used by multiple races/classes but not all of them.
@@ -6316,11 +6333,11 @@ namespace Game
{
if (raceMask == 0 || Convert.ToBoolean((ulong)SharedConst.GetMaskForRace(raceIndex) & raceMask))
{
for (int classIndex = (int)Class.Warrior; classIndex < (int)Class.Max; ++classIndex)
for (Class classIndex = Class.Warrior; classIndex < Class.Max; ++classIndex)
{
if (classMask == 0 || Convert.ToBoolean((1 << (classIndex - 1)) & classMask))
if (classMask == 0 || Convert.ToBoolean((1 << ((int)classIndex - 1)) & classMask))
{
PlayerInfo info = _playerInfo[(int)raceIndex][classIndex];
PlayerInfo info = _playerInfo.LookupByKey(Tuple.Create(raceIndex, classIndex));
if (info != null)
{
info.castSpells[playerCreateMode].Add(spellId);
@@ -6350,20 +6367,20 @@ namespace Game
uint count = 0;
do
{
uint currentrace = result.Read<uint>(0);
if (currentrace >= (int)Race.Max)
Race currentrace = (Race)result.Read<uint>(0);
if (currentrace >= Race.Max)
{
Log.outError(LogFilter.Sql, "Wrong race {0} in `playercreateinfo_action` table, ignoring.", currentrace);
continue;
}
uint currentclass = result.Read<uint>(1);
if (currentclass >= (int)Class.Max)
Class currentclass = (Class)result.Read<uint>(1);
if (currentclass >= Class.Max)
{
Log.outError(LogFilter.Sql, "Wrong class {0} in `playercreateinfo_action` table, ignoring.", currentclass);
continue;
}
PlayerInfo info = _playerInfo[currentrace][currentclass];
PlayerInfo info = _playerInfo.LookupByKey(Tuple.Create(currentrace, currentclass));
if (info != null)
info.action.Add(new PlayerCreateInfoAction(result.Read<byte>(2), result.Read<uint>(3), result.Read<byte>(4)));
@@ -6381,7 +6398,6 @@ namespace Game
for (var i = 0; i < (int)Race.Max; ++i)
raceStatModifiers[i] = new short[(int)Stats.Max];
// 0 1 2 3 4
SQLResult result = DB.World.Query("SELECT race, str, agi, sta, inte FROM player_racestats");
if (result.IsEmpty())
@@ -6393,15 +6409,15 @@ namespace Game
do
{
uint currentrace = result.Read<uint>(0);
if (currentrace >= (int)Race.Max)
Race currentrace = (Race)result.Read<uint>(0);
if (currentrace >= Race.Max)
{
Log.outError(LogFilter.Sql, $"Wrong race {currentrace} in `player_racestats` table, ignoring.");
continue;
}
for (int i = 0; i < (int)Stats.Max; ++i)
raceStatModifiers[currentrace][i] = result.Read<short>(i + 1);
raceStatModifiers[(int)currentrace][i] = result.Read<short>(i + 1);
} while (result.NextRow());
@@ -6418,8 +6434,8 @@ namespace Game
do
{
uint currentclass = result.Read<byte>(0);
if (currentclass >= (int)Class.Max)
Class currentclass = (Class)result.Read<byte>(0);
if (currentclass >= Class.Max)
{
Log.outError(LogFilter.Sql, "Wrong class {0} in `player_classlevelstats` table, ignoring.", currentclass);
continue;
@@ -6438,14 +6454,14 @@ namespace Game
for (var race = 0; race < raceStatModifiers.Length; ++race)
{
var pInfo = _playerInfo[race][currentclass];
if (pInfo == null)
var playerInfo = _playerInfo.LookupByKey(Tuple.Create((Race)race, currentclass));
if (playerInfo == null)
continue;
if (pInfo.levelInfo[currentlevel - 1] == null)
pInfo.levelInfo[currentlevel - 1] = new PlayerLevelInfo();
if (playerInfo.levelInfo[currentlevel - 1] == null)
playerInfo.levelInfo[currentlevel - 1] = new PlayerLevelInfo();
var levelinfo = pInfo.levelInfo[currentlevel - 1];
var levelinfo = playerInfo.levelInfo[currentlevel - 1];
for (var i = 0; i < (int)Stats.Max; i++)
levelinfo.stats[i] = (ushort)(result.Read<ushort>(i + 2) + raceStatModifiers[race][i]);
@@ -6455,38 +6471,38 @@ namespace Game
} while (result.NextRow());
// Fill gaps and check integrity
for (uint race = 0; race < (int)Race.Max; ++race)
for (Race race = 0; race < Race.Max; ++race)
{
// skip non existed races
if (!CliDB.ChrRacesStorage.ContainsKey(race) || _playerInfo[race][0] == null)
if (!CliDB.ChrRacesStorage.ContainsKey(race))
continue;
for (uint _class = 0; _class < (int)Class.Max; ++_class)
for (Class _class = 0; _class < Class.Max; ++_class)
{
// skip non existed classes
if (CliDB.ChrClassesStorage.LookupByKey(_class) == null || _playerInfo[race][_class] == null)
if (CliDB.ChrClassesStorage.LookupByKey(_class) == null)
continue;
PlayerInfo pInfo = _playerInfo[race][_class];
if (pInfo == null)
var playerInfo = _playerInfo.LookupByKey(Tuple.Create(race, _class));
if (playerInfo == null)
continue;
// skip expansion races if not playing with expansion
if (WorldConfig.GetIntValue(WorldCfg.Expansion) < (int)Expansion.BurningCrusade && (race == (int)Race.BloodElf || race == (int)Race.Draenei))
if (WorldConfig.GetIntValue(WorldCfg.Expansion) < (int)Expansion.BurningCrusade && (race == Race.BloodElf || race == Race.Draenei))
continue;
// skip expansion classes if not playing with expansion
if (WorldConfig.GetIntValue(WorldCfg.Expansion) < (int)Expansion.WrathOfTheLichKing && _class == (int)Class.Deathknight)
if (WorldConfig.GetIntValue(WorldCfg.Expansion) < (int)Expansion.WrathOfTheLichKing && _class == Class.Deathknight)
continue;
if (WorldConfig.GetIntValue(WorldCfg.Expansion) < (int)Expansion.MistsOfPandaria && (race == (int)Race.PandarenNeutral || race == (int)Race.PandarenHorde || race == (int)Race.PandarenAlliance))
if (WorldConfig.GetIntValue(WorldCfg.Expansion) < (int)Expansion.MistsOfPandaria && (race == Race.PandarenNeutral || race == Race.PandarenHorde || race == Race.PandarenAlliance))
continue;
if (WorldConfig.GetIntValue(WorldCfg.Expansion) < (int)Expansion.Legion && _class == (int)Class.DemonHunter)
if (WorldConfig.GetIntValue(WorldCfg.Expansion) < (int)Expansion.Legion && _class == Class.DemonHunter)
continue;
// fatal error if no level 1 data
if (pInfo.levelInfo == null || pInfo.levelInfo[0] == null)
if (playerInfo.levelInfo == null || playerInfo.levelInfo[0].stats[0] == 0)
{
Log.outError(LogFilter.Sql, "Race {0} Class {1} Level 1 does not have stats data!", race, _class);
Global.WorldMgr.StopNow();
@@ -6496,10 +6512,10 @@ namespace Game
// fill level gaps
for (var level = 1; level < WorldConfig.GetIntValue(WorldCfg.MaxPlayerLevel); ++level)
{
if (pInfo.levelInfo[level] == null)
if (playerInfo.levelInfo[level].stats[0] == 0)
{
Log.outError(LogFilter.Sql, "Race {0} Class {1} Level {2} does not have stats data. Using stats data of level {3}.", race, _class, level + 1, level);
pInfo.levelInfo[level] = pInfo.levelInfo[level - 1];
playerInfo.levelInfo[level] = playerInfo.levelInfo[level - 1];
}
}
}
@@ -6561,18 +6577,18 @@ namespace Game
}
void PlayerCreateInfoAddItemHelper(uint race, uint class_, uint itemId, int count)
{
if (_playerInfo[race][class_] == null)
var playerInfo = _playerInfo.LookupByKey(Tuple.Create((Race)race, (Class)class_));
if (playerInfo == null)
return;
if (count > 0)
_playerInfo[race][class_].item.Add(new PlayerCreateInfoItem(itemId, (uint)count));
playerInfo.item.Add(new PlayerCreateInfoItem(itemId, (uint)count));
else
{
if (count < -1)
Log.outError(LogFilter.Sql, "Invalid count {0} specified on item {1} be removed from original player create info (use -1)!", count, itemId);
var items = _playerInfo[race][class_].item;
items.RemoveAll(item => { return item.item_id == itemId; });
playerInfo.item.RemoveAll(item => item.item_id == itemId);
}
}
@@ -6584,7 +6600,7 @@ namespace Game
if (classId >= Class.Max)
return null;
var info = _playerInfo[(int)raceId][(int)classId];
var info = _playerInfo.LookupByKey(Tuple.Create(raceId, classId));
if (info == null)
return null;
@@ -6613,7 +6629,7 @@ namespace Game
if (level < 1 || race >= Race.Max || _class >= Class.Max)
return null;
PlayerInfo pInfo = _playerInfo[(int)race][(int)_class];
PlayerInfo pInfo = _playerInfo.LookupByKey(Tuple.Create(race, _class));
if (pInfo == null)
return null;
@@ -6626,7 +6642,7 @@ namespace Game
PlayerLevelInfo BuildPlayerLevelInfo(Race race, Class _class, uint level)
{
// base data (last known level)
var info = _playerInfo[(byte)race][(int)_class].levelInfo[WorldConfig.GetIntValue(WorldCfg.MaxPlayerLevel) - 1];
var info = _playerInfo.LookupByKey(Tuple.Create(race, _class)).levelInfo[WorldConfig.GetIntValue(WorldCfg.MaxPlayerLevel) - 1];
for (int lvl = WorldConfig.GetIntValue(WorldCfg.MaxPlayerLevel) - 1; lvl < level; ++lvl)
{
@@ -10911,7 +10927,6 @@ namespace Game
MultiMap<uint, GossipMenus> gossipMenusStorage = new();
MultiMap<uint, GossipMenuItems> gossipMenuItemsStorage = new();
Dictionary<uint, GossipMenuAddon> _gossipMenuAddonStorage = new();
Dictionary<Tuple<uint, uint>, GossipMenuItemAddon> _gossipMenuItemAddonStorage = new();
Dictionary<uint, PointOfInterest> pointsOfInterestStorage = new();
//Creature
@@ -10946,7 +10961,7 @@ namespace Game
Dictionary<uint, ItemTemplate> ItemTemplateStorage = new();
//Player
PlayerInfo[][] _playerInfo = new PlayerInfo[(int)Race.Max][];
Dictionary<Tuple<Race, Class>, PlayerInfo> _playerInfo = new();
//Faction Change
public Dictionary<uint, uint> FactionChangeAchievements = new();
@@ -12007,6 +12022,7 @@ namespace Game
public byte ClassID;
public byte ActiveExpansionLevel;
public byte AccountExpansionLevel;
public byte MinActiveExpansionLevel;
}
public class RaceClassAvailability