Core: Updated to 10.0.2
Port From (https://github.com/TrinityCore/TrinityCore/commit/e98e1283ea0034baf6be9aa2ffb386eb5582801b)
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Game.Entities;
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using System.Collections.Generic;
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namespace Game.Networking.Packets
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{
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struct SpellReducedReagent
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{
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public int ItemID;
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public int Quantity;
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public void Write(WorldPacket data)
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{
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data.WriteInt32(ItemID);
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data.WriteInt32(Quantity);
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}
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}
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class CraftingData
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{
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public int CraftingQualityID;
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public int field_4;
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public int field_8;
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public int Multicraft;
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public int field_10;
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public int field_14;
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public int CritBonusSkill;
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public float field_1C;
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public ulong field_20;
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public bool IsCrit;
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public bool field_29;
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public bool field_2A;
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public bool BonusCraft;
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public List<SpellReducedReagent> ResourcesReturned = new();
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public uint OperationID;
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public ObjectGuid ItemGUID;
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public int Quantity;
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public ItemInstance OldItem = new();
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public ItemInstance NewItem = new();
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public int EnchantID;
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public void Write(WorldPacket data)
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{
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data.WriteInt32(CraftingQualityID);
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data.WriteInt32(field_4);
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data.WriteInt32(field_8);
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data.WriteInt32(Multicraft);
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data.WriteInt32(field_10);
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data.WriteInt32(field_14);
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data.WriteInt32(CritBonusSkill);
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data.WriteFloat(field_1C);
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data.WriteUInt64(field_20);
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data.WriteInt32(ResourcesReturned.Count);
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data.WriteUInt32(OperationID);
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data.WritePackedGuid(ItemGUID);
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data.WriteInt32(Quantity);
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data.WriteInt32(EnchantID);
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foreach (SpellReducedReagent spellReducedReagent in ResourcesReturned)
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spellReducedReagent.Write(data);
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data.WriteBit(IsCrit);
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data.WriteBit(field_29);
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data.WriteBit(field_2A);
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data.WriteBit(BonusCraft);
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data.FlushBits();
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OldItem.Write(data);
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NewItem.Write(data);
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}
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}
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}
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