Core: Updated to 10.0.2
Port From (https://github.com/TrinityCore/TrinityCore/commit/e98e1283ea0034baf6be9aa2ffb386eb5582801b)
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@@ -59,12 +59,12 @@ namespace Game.Scripting
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// Using provided text, not from DB
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public static void AddGossipItemFor(Player player, GossipOptionNpc optionNpc, string text, uint sender, uint action)
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{
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player.PlayerTalkClass.GetGossipMenu().AddMenuItem(-1, optionNpc, text, sender, action, "", 0);
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player.PlayerTalkClass.GetGossipMenu().AddMenuItem(0, -1, optionNpc, text, 0, GossipOptionFlags.None, null, false, 0, "", null, null, sender, action);
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}
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// Using provided texts, not from DB
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public static void AddGossipItemFor(Player player, GossipOptionNpc optionNpc, string text, uint sender, uint action, string popupText, uint popupMoney, bool coded)
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{
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player.PlayerTalkClass.GetGossipMenu().AddMenuItem(-1, optionNpc, text, sender, action, popupText, popupMoney, coded);
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player.PlayerTalkClass.GetGossipMenu().AddMenuItem(0, -1, optionNpc, text, 0, GossipOptionFlags.None, null, coded, popupMoney, popupText, null, null, sender, action);
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}
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// Uses gossip item info from DB
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public static void AddGossipItemFor(Player player, uint gossipMenuID, uint gossipMenuItemID, uint sender, uint action)
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