Core: Updated to 10.0.2

Port From (https://github.com/TrinityCore/TrinityCore/commit/e98e1283ea0034baf6be9aa2ffb386eb5582801b)
This commit is contained in:
hondacrx
2022-12-28 15:25:15 -05:00
parent 2dc12dbb69
commit 989b80b056
100 changed files with 6591 additions and 4112 deletions
+2 -2
View File
@@ -59,12 +59,12 @@ namespace Game.Scripting
// Using provided text, not from DB
public static void AddGossipItemFor(Player player, GossipOptionNpc optionNpc, string text, uint sender, uint action)
{
player.PlayerTalkClass.GetGossipMenu().AddMenuItem(-1, optionNpc, text, sender, action, "", 0);
player.PlayerTalkClass.GetGossipMenu().AddMenuItem(0, -1, optionNpc, text, 0, GossipOptionFlags.None, null, false, 0, "", null, null, sender, action);
}
// Using provided texts, not from DB
public static void AddGossipItemFor(Player player, GossipOptionNpc optionNpc, string text, uint sender, uint action, string popupText, uint popupMoney, bool coded)
{
player.PlayerTalkClass.GetGossipMenu().AddMenuItem(-1, optionNpc, text, sender, action, popupText, popupMoney, coded);
player.PlayerTalkClass.GetGossipMenu().AddMenuItem(0, -1, optionNpc, text, 0, GossipOptionFlags.None, null, coded, popupMoney, popupText, null, null, sender, action);
}
// Uses gossip item info from DB
public static void AddGossipItemFor(Player player, uint gossipMenuID, uint gossipMenuItemID, uint sender, uint action)