Fix loading into world.

This commit is contained in:
hondacrx
2021-04-13 01:23:54 -04:00
parent b0e28e1478
commit 99350e6dc6
22 changed files with 78 additions and 171 deletions
@@ -34,16 +34,20 @@ namespace Game.DataStorage
void WriteRecord(uint id, Locale locale, ByteBuffer buffer);
void EraseRecord(uint id);
string GetName();
}
[Serializable]
public class DB6Storage<T> : Dictionary<uint, T>, IDB2Storage where T : new()
{
WDCHeader _header;
string _tableName;
public void LoadData(WDCHeader header, BitSet availableDb2Locales, HotfixStatements preparedStatement, HotfixStatements preparedStatementLocale)
{
_header = header;
_tableName = typeof(T).Name;
SQLResult result = DB.Hotfix.Query(DB.Hotfix.GetPreparedStatement(preparedStatement));
if (!result.IsEmpty())
@@ -384,5 +388,10 @@ namespace Game.DataStorage
}
public uint GetTableHash() { return _header.TableHash; }
public string GetName()
{
return _tableName;
}
}
}
+4 -80
View File
@@ -54,8 +54,6 @@ namespace Game.DataStorage
foreach (var areaGroupMember in CliDB.AreaGroupMemberStorage.Values)
_areaGroupMembers.Add(areaGroupMember.AreaGroupID, areaGroupMember.AreaID);
CliDB.AreaGroupMemberStorage.Clear();
foreach (ArtifactPowerRecord artifactPower in CliDB.ArtifactPowerStorage.Values)
_artifactPowers.Add(artifactPower.ArtifactID, artifactPower);
@@ -65,23 +63,15 @@ namespace Game.DataStorage
_artifactPowerLinks.Add(artifactPowerLink.PowerB, artifactPowerLink.PowerA);
}
CliDB.ArtifactPowerLinkStorage.Clear();
foreach (ArtifactPowerRankRecord artifactPowerRank in CliDB.ArtifactPowerRankStorage.Values)
_artifactPowerRanks[Tuple.Create(artifactPowerRank.ArtifactPowerID, artifactPowerRank.RankIndex)] = artifactPowerRank;
CliDB.ArtifactPowerRankStorage.Clear();
foreach (AzeriteEmpoweredItemRecord azeriteEmpoweredItem in CliDB.AzeriteEmpoweredItemStorage.Values)
_azeriteEmpoweredItems[azeriteEmpoweredItem.ItemID] = azeriteEmpoweredItem;
CliDB.AzeriteEmpoweredItemStorage.Clear();
foreach (AzeriteEssencePowerRecord azeriteEssencePower in CliDB.AzeriteEssencePowerStorage.Values)
_azeriteEssencePowersByIdAndRank[((uint)azeriteEssencePower.AzeriteEssenceID, (uint)azeriteEssencePower.Tier)] = azeriteEssencePower;
CliDB.AzeriteEssencePowerStorage.Clear();
foreach (AzeriteItemMilestonePowerRecord azeriteItemMilestonePower in CliDB.AzeriteItemMilestonePowerStorage.Values)
_azeriteItemMilestonePowers.Add(azeriteItemMilestonePower);
@@ -103,8 +93,6 @@ namespace Game.DataStorage
if (CliDB.AzeritePowerStorage.ContainsKey(azeritePowerSetMember.AzeritePowerID))
_azeritePowers.Add(azeritePowerSetMember.AzeritePowerSetID, azeritePowerSetMember);
CliDB.AzeritePowerSetMemberStorage.Clear();
foreach (AzeriteTierUnlockRecord azeriteTierUnlock in CliDB.AzeriteTierUnlockStorage.Values)
{
var key = (azeriteTierUnlock.AzeriteTierUnlockSetID, (ItemContext)azeriteTierUnlock.ItemCreationContext);
@@ -143,8 +131,6 @@ namespace Game.DataStorage
foreach (var chrClasses in CliDB.ChrClassesXPowerTypesStorage.Values)
powers.Add(chrClasses);
CliDB.ChrClassesXPowerTypesStorage.Clear();
powers.Sort(new ChrClassesXPowerTypesRecordComparer());
foreach (var power in powers)
{
@@ -264,21 +250,15 @@ namespace Game.DataStorage
_curvePoints.Add(curvePoint.CurveID, curvePoint);
}
CliDB.CurvePointStorage.Clear();
foreach (var key in _curvePoints.Keys.ToList())
_curvePoints[key] = _curvePoints[key].OrderBy(point => point.OrderIndex).ToList();
foreach (EmotesTextSoundRecord emoteTextSound in CliDB.EmotesTextSoundStorage.Values)
_emoteTextSounds[Tuple.Create((uint)emoteTextSound.EmotesTextId, emoteTextSound.RaceId, emoteTextSound.SexId, emoteTextSound.ClassId)] = emoteTextSound;
CliDB.EmotesTextSoundStorage.Clear();
_emoteTextSounds[Tuple.Create(emoteTextSound.EmotesTextId, emoteTextSound.RaceId, emoteTextSound.SexId, emoteTextSound.ClassId)] = emoteTextSound;
foreach (ExpectedStatRecord expectedStat in CliDB.ExpectedStatStorage.Values)
_expectedStatsByLevel[Tuple.Create(expectedStat.Lvl, expectedStat.ExpansionID)] = expectedStat;
CliDB.ExpectedStatStorage.Clear();
foreach (FactionRecord faction in CliDB.FactionStorage.Values)
if (faction.ParentFactionID != 0)
_factionTeams.Add(faction.ParentFactionID, faction.Id);
@@ -296,41 +276,27 @@ namespace Game.DataStorage
foreach (HeirloomRecord heirloom in CliDB.HeirloomStorage.Values)
_heirlooms[heirloom.ItemID] = heirloom;
CliDB.HeirloomStorage.Clear();
foreach (GlyphBindableSpellRecord glyphBindableSpell in CliDB.GlyphBindableSpellStorage.Values)
_glyphBindableSpells.Add((uint)glyphBindableSpell.GlyphPropertiesID, (uint)glyphBindableSpell.SpellID);
CliDB.GlyphBindableSpellStorage.Clear();
_glyphBindableSpells.Add(glyphBindableSpell.GlyphPropertiesID, (uint)glyphBindableSpell.SpellID);
foreach (GlyphRequiredSpecRecord glyphRequiredSpec in CliDB.GlyphRequiredSpecStorage.Values)
_glyphRequiredSpecs.Add(glyphRequiredSpec.GlyphPropertiesID, glyphRequiredSpec.ChrSpecializationID);
CliDB.GlyphRequiredSpecStorage.Clear();
foreach (var bonus in CliDB.ItemBonusStorage.Values)
_itemBonusLists.Add(bonus.ParentItemBonusListID, bonus);
CliDB.ItemBonusStorage.Clear();
foreach (ItemBonusListLevelDeltaRecord itemBonusListLevelDelta in CliDB.ItemBonusListLevelDeltaStorage.Values)
_itemLevelDeltaToBonusListContainer[itemBonusListLevelDelta.ItemLevelDelta] = itemBonusListLevelDelta.Id;
CliDB.ItemBonusListLevelDeltaStorage.Clear();
foreach (var bonusTreeNode in CliDB.ItemBonusTreeNodeStorage.Values)
_itemBonusTrees.Add(bonusTreeNode.ParentItemBonusTreeID, bonusTreeNode);
CliDB.ItemBonusTreeNodeStorage.Clear();
foreach (ItemChildEquipmentRecord itemChildEquipment in CliDB.ItemChildEquipmentStorage.Values)
{
//ASSERT(_itemChildEquipment.find(itemChildEquipment.ParentItemID) == _itemChildEquipment.end(), "Item must have max 1 child item.");
_itemChildEquipment[itemChildEquipment.ParentItemID] = itemChildEquipment;
}
CliDB.ItemChildEquipmentStorage.Clear();
foreach (ItemClassRecord itemClass in CliDB.ItemClassStorage.Values)
{
//ASSERT(itemClass.ClassID < _itemClassByOldEnum.size());
@@ -338,20 +304,14 @@ namespace Game.DataStorage
_itemClassByOldEnum[itemClass.ClassID] = itemClass;
}
CliDB.ItemClassStorage.Clear();
foreach (ItemCurrencyCostRecord itemCurrencyCost in CliDB.ItemCurrencyCostStorage.Values)
_itemsWithCurrencyCost.Add(itemCurrencyCost.ItemID);
CliDB.ItemCurrencyCostStorage.Clear();
foreach (ItemLimitCategoryConditionRecord condition in CliDB.ItemLimitCategoryConditionStorage.Values)
_itemCategoryConditions.Add(condition.ParentItemLimitCategoryID, condition);
foreach (ItemLevelSelectorQualityRecord itemLevelSelectorQuality in CliDB.ItemLevelSelectorQualityStorage.Values)
_itemLevelQualitySelectorQualities.Add((uint)itemLevelSelectorQuality.ParentILSQualitySetID, itemLevelSelectorQuality);
CliDB.ItemLevelSelectorQualityStorage.Clear();
_itemLevelQualitySelectorQualities.Add(itemLevelSelectorQuality.ParentILSQualitySetID, itemLevelSelectorQuality);
foreach (var appearanceMod in CliDB.ItemModifiedAppearanceStorage.Values)
{
@@ -362,18 +322,12 @@ namespace Game.DataStorage
foreach (ItemSetSpellRecord itemSetSpell in CliDB.ItemSetSpellStorage.Values)
_itemSetSpells.Add(itemSetSpell.ItemSetID, itemSetSpell);
CliDB.ItemSetSpellStorage.Clear();
foreach (var itemSpecOverride in CliDB.ItemSpecOverrideStorage.Values)
_itemSpecOverrides.Add(itemSpecOverride.ItemID, itemSpecOverride);
CliDB.ItemSpecOverrideStorage.Clear();
foreach (var itemBonusTreeAssignment in CliDB.ItemXBonusTreeStorage.Values)
_itemToBonusTree.Add(itemBonusTreeAssignment.ItemID, itemBonusTreeAssignment.ItemBonusTreeID);
CliDB.ItemXBonusTreeStorage.Clear();
foreach (var pair in _azeriteEmpoweredItems)
LoadAzeriteEmpoweredItemUnlockMappings(azeriteUnlockMappings, pair.Key);
@@ -386,8 +340,6 @@ namespace Game.DataStorage
}
_mapDifficulties[0][0] = _mapDifficulties[1][0]; // map 0 is missing from MapDifficulty.dbc so we cheat a bit
CliDB.MapDifficultyStorage.Clear();
List<MapDifficultyXConditionRecord> mapDifficultyConditions = new();
foreach (var mapDifficultyCondition in CliDB.MapDifficultyXConditionStorage.Values)
mapDifficultyConditions.Add(mapDifficultyCondition);
@@ -407,16 +359,12 @@ namespace Game.DataStorage
foreach (MountTypeXCapabilityRecord mountTypeCapability in CliDB.MountTypeXCapabilityStorage.Values)
_mountCapabilitiesByType.Add(mountTypeCapability.MountTypeID, mountTypeCapability);
CliDB.MountTypeXCapabilityStorage.Clear();
foreach (var key in _mountCapabilitiesByType.Keys)
_mountCapabilitiesByType[key].Sort(new MountTypeXCapabilityRecordComparer());
foreach (MountXDisplayRecord mountDisplay in CliDB.MountXDisplayStorage.Values)
_mountDisplays.Add(mountDisplay.MountID, mountDisplay);
CliDB.MountXDisplayStorage.Clear();
foreach (var entry in CliDB.NameGenStorage.Values)
{
if (!_nameGenData.ContainsKey(entry.RaceID))
@@ -429,8 +377,6 @@ namespace Game.DataStorage
_nameGenData[entry.RaceID][entry.Sex].Add(entry);
}
CliDB.NameGenStorage.Clear();
foreach (var namesProfanity in CliDB.NamesProfanityStorage.Values)
{
Cypher.Assert(namesProfanity.Language < (int)Locale.Total || namesProfanity.Language == -1);
@@ -446,13 +392,9 @@ namespace Game.DataStorage
}
}
CliDB.NamesProfanityStorage.Clear();
foreach (var namesReserved in CliDB.NamesReservedStorage.Values)
_nameValidators[(int)Locale.Total].Add(namesReserved.Name);
CliDB.NamesReservedStorage.Clear();
foreach (var namesReserved in CliDB.NamesReservedLocaleStorage.Values)
{
Cypher.Assert(!Convert.ToBoolean(namesReserved.LocaleMask & ~((1 << (int)Locale.Total) - 1)));
@@ -465,7 +407,6 @@ namespace Game.DataStorage
_nameValidators[i].Add(namesReserved.Name);
}
}
CliDB.NamesReservedLocaleStorage.Clear();
foreach (var group in CliDB.PhaseXPhaseGroupStorage.Values)
{
@@ -473,7 +414,6 @@ namespace Game.DataStorage
if (phase != null)
_phasesByGroup.Add(group.PhaseGroupID, phase.Id);
}
CliDB.PhaseXPhaseGroupStorage.Clear();
foreach (PowerTypeRecord powerType in CliDB.PowerTypeStorage.Values)
{
@@ -509,18 +449,12 @@ namespace Game.DataStorage
_questPackages[questPackageItem.PackageID].Item2.Add(questPackageItem);
}
CliDB.QuestPackageItemStorage.Clear();
foreach (RewardPackXCurrencyTypeRecord rewardPackXCurrencyType in CliDB.RewardPackXCurrencyTypeStorage.Values)
_rewardPackCurrencyTypes.Add(rewardPackXCurrencyType.RewardPackID, rewardPackXCurrencyType);
CliDB.RewardPackXCurrencyTypeStorage.Clear();
foreach (RewardPackXItemRecord rewardPackXItem in CliDB.RewardPackXItemStorage.Values)
_rewardPackItems.Add(rewardPackXItem.RewardPackID, rewardPackXItem);
CliDB.RewardPackXItemStorage.Clear();
foreach (SkillLineRecord skill in CliDB.SkillLineStorage.Values)
{
if (skill.ParentSkillLineID != 0)
@@ -539,8 +473,6 @@ namespace Game.DataStorage
foreach (var specSpells in CliDB.SpecializationSpellsStorage.Values)
_specializationSpellsBySpec.Add(specSpells.SpecID, specSpells);
CliDB.SpecializationSpellsStorage.Clear();
foreach (SpecSetMemberRecord specSetMember in CliDB.SpecSetMemberStorage.Values)
_specsBySpecSet.Add(Tuple.Create((int)specSetMember.SpecSetID, (uint)specSetMember.ChrSpecializationID));
@@ -550,8 +482,6 @@ namespace Game.DataStorage
foreach (SpellProcsPerMinuteModRecord ppmMod in CliDB.SpellProcsPerMinuteModStorage.Values)
_spellProcsPerMinuteMods.Add(ppmMod.SpellProcsPerMinuteID, ppmMod);
CliDB.SpellProcsPerMinuteModStorage.Clear();
for (var i = 0; i < (int)Class.Max; ++i)
{
_talentsByPosition[i] = new List<TalentRecord>[PlayerConst.MaxTalentTiers][];
@@ -575,8 +505,6 @@ namespace Game.DataStorage
foreach (ToyRecord toy in CliDB.ToyStorage.Values)
_toys.Add(toy.ItemID);
CliDB.ToyStorage.Clear();
foreach (TransmogSetItemRecord transmogSetItem in CliDB.TransmogSetItemStorage.Values)
{
TransmogSetRecord set = CliDB.TransmogSetStorage.LookupByKey(transmogSetItem.TransmogSetID);
@@ -587,8 +515,6 @@ namespace Game.DataStorage
_transmogSetItemsByTransmogSet.Add(transmogSetItem.TransmogSetID, transmogSetItem);
}
CliDB.TransmogSetItemStorage.Clear();
for (var i = 0; i < (int)UiMapSystem.Max; ++i)
{
_uiMapAssignmentByMap[i] = new MultiMap<int, UiMapAssignmentRecord>();
@@ -696,8 +622,6 @@ namespace Game.DataStorage
foreach (WMOAreaTableRecord entry in CliDB.WMOAreaTableStorage.Values)
_wmoAreaTableLookup[Tuple.Create((short)entry.WmoID, (sbyte)entry.NameSetID, entry.WmoGroupID)] = entry;
CliDB.WMOAreaTableStorage.Clear();
}
public IDB2Storage GetStorage(uint type)
@@ -776,7 +700,7 @@ namespace Game.DataStorage
var storeItr = _storage.LookupByKey(tableHash);
if (storeItr != null)
{
Log.outError(LogFilter.Sql, $"Table hash 0x{tableHash:X} points to a loaded DB2 store {storeItr.GetType().Name}, fill related table instead of hotfix_blob");
Log.outError(LogFilter.Sql, $"Table hash 0x{tableHash:X} points to a loaded DB2 store {storeItr.GetName()}, fill related table instead of hotfix_blob");
continue;
}