Fix loading into world.
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@@ -75,7 +75,7 @@ namespace Game.Networking.Packets
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_worldPacket.WriteUInt32(Flags);
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_worldPacket.WritePackedTime(CurrentTime);
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_worldPacket.WriteUInt32(ElapsedTime);
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_worldPacket.WriteUInt32(CreationTime);
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_worldPacket.WriteInt64(CreationTime);
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_worldPacket.WriteBit(RafAcceptanceID.HasValue);
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_worldPacket.FlushBits();
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@@ -89,7 +89,7 @@ namespace Game.Networking.Packets
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public uint Flags;
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public long CurrentTime;
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public uint ElapsedTime;
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public uint CreationTime;
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public long CreationTime;
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public Optional<ulong> RafAcceptanceID;
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}
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@@ -186,8 +186,8 @@ namespace Game.Networking.Packets
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foreach (GuildCriteriaProgress progress in Progress)
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{
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_worldPacket.WriteUInt32(progress.CriteriaID);
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_worldPacket.WriteUInt32(progress.DateCreated);
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_worldPacket.WriteUInt32(progress.DateStarted);
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_worldPacket.WriteInt64(progress.DateCreated);
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_worldPacket.WriteInt64(progress.DateStarted);
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_worldPacket.WritePackedTime(progress.DateUpdated);
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_worldPacket.WriteUInt32(0); // this is a hack. this is a packed time written as int64 (progress.DateUpdated)
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_worldPacket.WriteUInt64(progress.Quantity);
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@@ -356,8 +356,8 @@ namespace Game.Networking.Packets
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public struct GuildCriteriaProgress
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{
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public uint CriteriaID;
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public uint DateCreated;
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public uint DateStarted;
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public long DateCreated;
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public long DateStarted;
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public long DateUpdated;
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public ulong Quantity;
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public ObjectGuid PlayerGUID;
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