Fix loading into world.
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@@ -130,7 +130,7 @@ namespace Game.Networking.Packets
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_worldPacket.WriteInt32(SuccessInfo.Value.AvailableClasses.Count);
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_worldPacket.WriteInt32(SuccessInfo.Value.Templates.Count);
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_worldPacket.WriteUInt32(SuccessInfo.Value.CurrencyID);
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_worldPacket.WriteUInt32(SuccessInfo.Value.Time);
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_worldPacket.WriteInt64(SuccessInfo.Value.Time);
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foreach (var raceClassAvailability in SuccessInfo.Value.AvailableClasses)
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{
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@@ -211,7 +211,7 @@ namespace Game.Networking.Packets
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public uint VirtualRealmAddress; // a special identifier made from the Index, BattleGroup and Region. @todo implement
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public uint TimeSecondsUntilPCKick; // @todo research
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public uint CurrencyID; // this is probably used for the ingame shop. @todo implement
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public uint Time;
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public long Time;
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public GameTime GameTimeInfo;
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