Fix loading into world.
This commit is contained in:
@@ -468,7 +468,7 @@ namespace Game.Networking.Packets
|
||||
{
|
||||
_worldPacket.WriteUInt32(MapID);
|
||||
_worldPacket.WriteUInt8((byte)State);
|
||||
_worldPacket.WriteInt32((int)StartTime);
|
||||
_worldPacket.WriteInt64(StartTime);
|
||||
_worldPacket.WriteInt32(Duration);
|
||||
_worldPacket.WriteUInt8(ArenaFaction);
|
||||
_worldPacket.WriteUInt32(BattlemasterListID);
|
||||
|
||||
Reference in New Issue
Block a user