Fix loading into world.
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@@ -338,9 +338,9 @@ namespace Game.Networking.Packets
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{
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data.WriteUInt32(GarrPlotInstanceID);
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data.WriteUInt32(GarrBuildingID);
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data.WriteUInt32((uint)TimeBuilt);
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data.WriteInt64(TimeBuilt);
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data.WriteUInt32(CurrentGarSpecID);
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data.WriteUInt32((uint)TimeSpecCooldown);
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data.WriteInt64(TimeSpecCooldown);
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data.WriteBit(Active);
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data.FlushBits();
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}
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@@ -371,8 +371,8 @@ namespace Game.Networking.Packets
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data.WriteUInt32(ZoneSupportSpellID);
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data.WriteUInt32(FollowerStatus);
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data.WriteInt32(Health);
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data .WriteInt8(BoardIndex);
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data .WriteInt32(HealingTimestamp);
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data.WriteInt8(BoardIndex);
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data.WriteInt64(HealingTimestamp);
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AbilityID.ForEach(ability => data.WriteUInt32(ability.Id));
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@@ -395,7 +395,7 @@ namespace Game.Networking.Packets
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public uint ZoneSupportSpellID;
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public uint FollowerStatus;
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public int Health;
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public int HealingTimestamp;
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public long HealingTimestamp;
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public sbyte BoardIndex;
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public string CustomName = "";
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}
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@@ -405,9 +405,9 @@ namespace Game.Networking.Packets
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public void Write(WorldPacket data)
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{
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data.WriteUInt64(DbID);
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data.WriteUInt32((uint)OfferTime);
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data.WriteInt64(OfferTime);
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data.WriteUInt32(OfferDuration);
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data.WriteUInt32((uint)StartTime);
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data.WriteInt64(StartTime);
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data.WriteUInt32(TravelDuration);
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data.WriteUInt32(MissionDuration);
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data.WriteUInt32(MissionRecID);
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@@ -462,7 +462,7 @@ namespace Game.Networking.Packets
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{
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public void Write(WorldPacket data)
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{
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data.WriteUInt32((uint)StartTime);
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data.WriteInt64(StartTime);
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data.WriteUInt32(GarrMssnBonusAbilityID);
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}
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@@ -488,7 +488,7 @@ namespace Game.Networking.Packets
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{
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data.WriteInt32(GarrTalentID);
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data.WriteInt32(Rank);
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data.WriteUInt32((uint)ResearchStartTime);
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data.WriteInt64(ResearchStartTime);
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data.WriteInt32(Flags);
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data.WriteBit(Socket.HasValue);
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data.FlushBits();
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