Fix loading into world.
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@@ -152,10 +152,10 @@ namespace Game.Networking.Packets
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public override void Read()
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{
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LastUpdate = _worldPacket.ReadUInt32();
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LastUpdate = _worldPacket.ReadInt64();
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}
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public uint LastUpdate;
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public long LastUpdate;
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}
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class LFGuildRecruits : ServerPacket
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@@ -165,7 +165,7 @@ namespace Game.Networking.Packets
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public override void Write()
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{
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_worldPacket.WriteInt32(Recruits.Count);
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_worldPacket.WriteUInt32((uint)UpdateTime);
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_worldPacket.WriteInt64(UpdateTime);
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foreach (LFGuildRecruitData recruit in Recruits)
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recruit.Write(_worldPacket);
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}
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