Fix loading into world.
This commit is contained in:
@@ -390,7 +390,7 @@ namespace Game.Networking.Packets
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WriteUInt32((uint)CurrentTime);
|
||||
_worldPacket.WriteInt64(CurrentTime);
|
||||
}
|
||||
|
||||
public long CurrentTime;
|
||||
@@ -503,7 +503,7 @@ namespace Game.Networking.Packets
|
||||
for (byte i = 0; i < SharedConst.MaxDeclinedNameCases; ++i)
|
||||
_worldPacket.WriteString(DeclinedNames.name[i]);
|
||||
|
||||
_worldPacket.WriteUInt32(Timestamp);
|
||||
_worldPacket.WriteInt64(Timestamp);
|
||||
_worldPacket.WriteString(Name);
|
||||
}
|
||||
|
||||
@@ -515,7 +515,7 @@ namespace Game.Networking.Packets
|
||||
|
||||
public bool HasDeclined;
|
||||
public DeclinedName DeclinedNames = new();
|
||||
public uint Timestamp;
|
||||
public long Timestamp;
|
||||
public string Name = "";
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user