Fix loading into world.
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@@ -817,7 +817,7 @@ namespace Game.Networking.Packets
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foreach (WorldQuestUpdateInfo worldQuestUpdate in WorldQuestUpdates)
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{
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_worldPacket.WriteInt32(worldQuestUpdate.LastUpdate);
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_worldPacket.WriteInt64(worldQuestUpdate.LastUpdate);
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_worldPacket.WriteUInt32(worldQuestUpdate.QuestID);
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_worldPacket.WriteUInt32(worldQuestUpdate.Timer);
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_worldPacket.WriteInt32(worldQuestUpdate.VariableID);
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@@ -1183,7 +1183,7 @@ namespace Game.Networking.Packets
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struct WorldQuestUpdateInfo
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{
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public WorldQuestUpdateInfo(int lastUpdate, uint questID, uint timer, int variableID, int value)
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public WorldQuestUpdateInfo(long lastUpdate, uint questID, uint timer, int variableID, int value)
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{
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LastUpdate = lastUpdate;
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QuestID = questID;
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@@ -1192,7 +1192,7 @@ namespace Game.Networking.Packets
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Value = value;
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}
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public int LastUpdate;
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public long LastUpdate;
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public uint QuestID;
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public uint Timer;
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// WorldState
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