Fix loading into world.
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@@ -45,7 +45,7 @@ namespace Game.Networking.Packets
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foreach (AuctionableTokenInfo auctionableTokenAuctionable in AuctionableTokenAuctionableList)
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{
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_worldPacket.WriteUInt64(auctionableTokenAuctionable.UnkInt1);
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_worldPacket.WriteUInt32(auctionableTokenAuctionable.UnkInt2);
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_worldPacket.WriteInt64(auctionableTokenAuctionable.UnkInt2);
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_worldPacket.WriteUInt64(auctionableTokenAuctionable.BuyoutPrice);
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_worldPacket.WriteUInt32(auctionableTokenAuctionable.Owner);
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_worldPacket.WriteUInt32(auctionableTokenAuctionable.DurationLeft);
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@@ -59,7 +59,7 @@ namespace Game.Networking.Packets
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struct AuctionableTokenInfo
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{
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public ulong UnkInt1;
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public uint UnkInt2;
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public long UnkInt2;
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public uint Owner;
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public ulong BuyoutPrice;
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public uint DurationLeft;
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