Fix loading into world.
This commit is contained in:
@@ -34,16 +34,20 @@ namespace Game.DataStorage
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void WriteRecord(uint id, Locale locale, ByteBuffer buffer);
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void EraseRecord(uint id);
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string GetName();
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}
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[Serializable]
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public class DB6Storage<T> : Dictionary<uint, T>, IDB2Storage where T : new()
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{
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WDCHeader _header;
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string _tableName;
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public void LoadData(WDCHeader header, BitSet availableDb2Locales, HotfixStatements preparedStatement, HotfixStatements preparedStatementLocale)
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{
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_header = header;
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_tableName = typeof(T).Name;
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SQLResult result = DB.Hotfix.Query(DB.Hotfix.GetPreparedStatement(preparedStatement));
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if (!result.IsEmpty())
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@@ -384,5 +388,10 @@ namespace Game.DataStorage
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}
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public uint GetTableHash() { return _header.TableHash; }
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public string GetName()
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{
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return _tableName;
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}
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}
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}
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@@ -54,8 +54,6 @@ namespace Game.DataStorage
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foreach (var areaGroupMember in CliDB.AreaGroupMemberStorage.Values)
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_areaGroupMembers.Add(areaGroupMember.AreaGroupID, areaGroupMember.AreaID);
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CliDB.AreaGroupMemberStorage.Clear();
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foreach (ArtifactPowerRecord artifactPower in CliDB.ArtifactPowerStorage.Values)
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_artifactPowers.Add(artifactPower.ArtifactID, artifactPower);
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@@ -65,23 +63,15 @@ namespace Game.DataStorage
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_artifactPowerLinks.Add(artifactPowerLink.PowerB, artifactPowerLink.PowerA);
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}
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CliDB.ArtifactPowerLinkStorage.Clear();
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foreach (ArtifactPowerRankRecord artifactPowerRank in CliDB.ArtifactPowerRankStorage.Values)
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_artifactPowerRanks[Tuple.Create(artifactPowerRank.ArtifactPowerID, artifactPowerRank.RankIndex)] = artifactPowerRank;
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CliDB.ArtifactPowerRankStorage.Clear();
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foreach (AzeriteEmpoweredItemRecord azeriteEmpoweredItem in CliDB.AzeriteEmpoweredItemStorage.Values)
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_azeriteEmpoweredItems[azeriteEmpoweredItem.ItemID] = azeriteEmpoweredItem;
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CliDB.AzeriteEmpoweredItemStorage.Clear();
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foreach (AzeriteEssencePowerRecord azeriteEssencePower in CliDB.AzeriteEssencePowerStorage.Values)
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_azeriteEssencePowersByIdAndRank[((uint)azeriteEssencePower.AzeriteEssenceID, (uint)azeriteEssencePower.Tier)] = azeriteEssencePower;
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CliDB.AzeriteEssencePowerStorage.Clear();
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foreach (AzeriteItemMilestonePowerRecord azeriteItemMilestonePower in CliDB.AzeriteItemMilestonePowerStorage.Values)
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_azeriteItemMilestonePowers.Add(azeriteItemMilestonePower);
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@@ -103,8 +93,6 @@ namespace Game.DataStorage
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if (CliDB.AzeritePowerStorage.ContainsKey(azeritePowerSetMember.AzeritePowerID))
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_azeritePowers.Add(azeritePowerSetMember.AzeritePowerSetID, azeritePowerSetMember);
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CliDB.AzeritePowerSetMemberStorage.Clear();
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foreach (AzeriteTierUnlockRecord azeriteTierUnlock in CliDB.AzeriteTierUnlockStorage.Values)
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{
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var key = (azeriteTierUnlock.AzeriteTierUnlockSetID, (ItemContext)azeriteTierUnlock.ItemCreationContext);
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@@ -143,8 +131,6 @@ namespace Game.DataStorage
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foreach (var chrClasses in CliDB.ChrClassesXPowerTypesStorage.Values)
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powers.Add(chrClasses);
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CliDB.ChrClassesXPowerTypesStorage.Clear();
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powers.Sort(new ChrClassesXPowerTypesRecordComparer());
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foreach (var power in powers)
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{
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@@ -264,21 +250,15 @@ namespace Game.DataStorage
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_curvePoints.Add(curvePoint.CurveID, curvePoint);
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}
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CliDB.CurvePointStorage.Clear();
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foreach (var key in _curvePoints.Keys.ToList())
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_curvePoints[key] = _curvePoints[key].OrderBy(point => point.OrderIndex).ToList();
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foreach (EmotesTextSoundRecord emoteTextSound in CliDB.EmotesTextSoundStorage.Values)
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_emoteTextSounds[Tuple.Create((uint)emoteTextSound.EmotesTextId, emoteTextSound.RaceId, emoteTextSound.SexId, emoteTextSound.ClassId)] = emoteTextSound;
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CliDB.EmotesTextSoundStorage.Clear();
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_emoteTextSounds[Tuple.Create(emoteTextSound.EmotesTextId, emoteTextSound.RaceId, emoteTextSound.SexId, emoteTextSound.ClassId)] = emoteTextSound;
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foreach (ExpectedStatRecord expectedStat in CliDB.ExpectedStatStorage.Values)
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_expectedStatsByLevel[Tuple.Create(expectedStat.Lvl, expectedStat.ExpansionID)] = expectedStat;
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CliDB.ExpectedStatStorage.Clear();
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foreach (FactionRecord faction in CliDB.FactionStorage.Values)
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if (faction.ParentFactionID != 0)
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_factionTeams.Add(faction.ParentFactionID, faction.Id);
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@@ -296,41 +276,27 @@ namespace Game.DataStorage
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foreach (HeirloomRecord heirloom in CliDB.HeirloomStorage.Values)
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_heirlooms[heirloom.ItemID] = heirloom;
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CliDB.HeirloomStorage.Clear();
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foreach (GlyphBindableSpellRecord glyphBindableSpell in CliDB.GlyphBindableSpellStorage.Values)
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_glyphBindableSpells.Add((uint)glyphBindableSpell.GlyphPropertiesID, (uint)glyphBindableSpell.SpellID);
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CliDB.GlyphBindableSpellStorage.Clear();
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_glyphBindableSpells.Add(glyphBindableSpell.GlyphPropertiesID, (uint)glyphBindableSpell.SpellID);
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foreach (GlyphRequiredSpecRecord glyphRequiredSpec in CliDB.GlyphRequiredSpecStorage.Values)
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_glyphRequiredSpecs.Add(glyphRequiredSpec.GlyphPropertiesID, glyphRequiredSpec.ChrSpecializationID);
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CliDB.GlyphRequiredSpecStorage.Clear();
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foreach (var bonus in CliDB.ItemBonusStorage.Values)
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_itemBonusLists.Add(bonus.ParentItemBonusListID, bonus);
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CliDB.ItemBonusStorage.Clear();
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foreach (ItemBonusListLevelDeltaRecord itemBonusListLevelDelta in CliDB.ItemBonusListLevelDeltaStorage.Values)
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_itemLevelDeltaToBonusListContainer[itemBonusListLevelDelta.ItemLevelDelta] = itemBonusListLevelDelta.Id;
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CliDB.ItemBonusListLevelDeltaStorage.Clear();
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foreach (var bonusTreeNode in CliDB.ItemBonusTreeNodeStorage.Values)
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_itemBonusTrees.Add(bonusTreeNode.ParentItemBonusTreeID, bonusTreeNode);
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CliDB.ItemBonusTreeNodeStorage.Clear();
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foreach (ItemChildEquipmentRecord itemChildEquipment in CliDB.ItemChildEquipmentStorage.Values)
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{
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//ASSERT(_itemChildEquipment.find(itemChildEquipment.ParentItemID) == _itemChildEquipment.end(), "Item must have max 1 child item.");
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_itemChildEquipment[itemChildEquipment.ParentItemID] = itemChildEquipment;
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}
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CliDB.ItemChildEquipmentStorage.Clear();
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foreach (ItemClassRecord itemClass in CliDB.ItemClassStorage.Values)
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{
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//ASSERT(itemClass.ClassID < _itemClassByOldEnum.size());
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@@ -338,20 +304,14 @@ namespace Game.DataStorage
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_itemClassByOldEnum[itemClass.ClassID] = itemClass;
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}
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CliDB.ItemClassStorage.Clear();
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foreach (ItemCurrencyCostRecord itemCurrencyCost in CliDB.ItemCurrencyCostStorage.Values)
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_itemsWithCurrencyCost.Add(itemCurrencyCost.ItemID);
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CliDB.ItemCurrencyCostStorage.Clear();
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foreach (ItemLimitCategoryConditionRecord condition in CliDB.ItemLimitCategoryConditionStorage.Values)
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_itemCategoryConditions.Add(condition.ParentItemLimitCategoryID, condition);
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foreach (ItemLevelSelectorQualityRecord itemLevelSelectorQuality in CliDB.ItemLevelSelectorQualityStorage.Values)
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_itemLevelQualitySelectorQualities.Add((uint)itemLevelSelectorQuality.ParentILSQualitySetID, itemLevelSelectorQuality);
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CliDB.ItemLevelSelectorQualityStorage.Clear();
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_itemLevelQualitySelectorQualities.Add(itemLevelSelectorQuality.ParentILSQualitySetID, itemLevelSelectorQuality);
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foreach (var appearanceMod in CliDB.ItemModifiedAppearanceStorage.Values)
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{
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@@ -362,18 +322,12 @@ namespace Game.DataStorage
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foreach (ItemSetSpellRecord itemSetSpell in CliDB.ItemSetSpellStorage.Values)
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_itemSetSpells.Add(itemSetSpell.ItemSetID, itemSetSpell);
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CliDB.ItemSetSpellStorage.Clear();
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foreach (var itemSpecOverride in CliDB.ItemSpecOverrideStorage.Values)
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_itemSpecOverrides.Add(itemSpecOverride.ItemID, itemSpecOverride);
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CliDB.ItemSpecOverrideStorage.Clear();
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foreach (var itemBonusTreeAssignment in CliDB.ItemXBonusTreeStorage.Values)
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_itemToBonusTree.Add(itemBonusTreeAssignment.ItemID, itemBonusTreeAssignment.ItemBonusTreeID);
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CliDB.ItemXBonusTreeStorage.Clear();
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foreach (var pair in _azeriteEmpoweredItems)
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LoadAzeriteEmpoweredItemUnlockMappings(azeriteUnlockMappings, pair.Key);
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@@ -386,8 +340,6 @@ namespace Game.DataStorage
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}
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_mapDifficulties[0][0] = _mapDifficulties[1][0]; // map 0 is missing from MapDifficulty.dbc so we cheat a bit
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CliDB.MapDifficultyStorage.Clear();
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List<MapDifficultyXConditionRecord> mapDifficultyConditions = new();
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foreach (var mapDifficultyCondition in CliDB.MapDifficultyXConditionStorage.Values)
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mapDifficultyConditions.Add(mapDifficultyCondition);
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@@ -407,16 +359,12 @@ namespace Game.DataStorage
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foreach (MountTypeXCapabilityRecord mountTypeCapability in CliDB.MountTypeXCapabilityStorage.Values)
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_mountCapabilitiesByType.Add(mountTypeCapability.MountTypeID, mountTypeCapability);
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CliDB.MountTypeXCapabilityStorage.Clear();
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foreach (var key in _mountCapabilitiesByType.Keys)
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_mountCapabilitiesByType[key].Sort(new MountTypeXCapabilityRecordComparer());
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foreach (MountXDisplayRecord mountDisplay in CliDB.MountXDisplayStorage.Values)
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_mountDisplays.Add(mountDisplay.MountID, mountDisplay);
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CliDB.MountXDisplayStorage.Clear();
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foreach (var entry in CliDB.NameGenStorage.Values)
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{
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if (!_nameGenData.ContainsKey(entry.RaceID))
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@@ -429,8 +377,6 @@ namespace Game.DataStorage
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_nameGenData[entry.RaceID][entry.Sex].Add(entry);
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}
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CliDB.NameGenStorage.Clear();
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foreach (var namesProfanity in CliDB.NamesProfanityStorage.Values)
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{
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Cypher.Assert(namesProfanity.Language < (int)Locale.Total || namesProfanity.Language == -1);
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@@ -446,13 +392,9 @@ namespace Game.DataStorage
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}
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}
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CliDB.NamesProfanityStorage.Clear();
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foreach (var namesReserved in CliDB.NamesReservedStorage.Values)
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_nameValidators[(int)Locale.Total].Add(namesReserved.Name);
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CliDB.NamesReservedStorage.Clear();
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foreach (var namesReserved in CliDB.NamesReservedLocaleStorage.Values)
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{
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Cypher.Assert(!Convert.ToBoolean(namesReserved.LocaleMask & ~((1 << (int)Locale.Total) - 1)));
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@@ -465,7 +407,6 @@ namespace Game.DataStorage
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_nameValidators[i].Add(namesReserved.Name);
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}
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}
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CliDB.NamesReservedLocaleStorage.Clear();
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foreach (var group in CliDB.PhaseXPhaseGroupStorage.Values)
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{
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@@ -473,7 +414,6 @@ namespace Game.DataStorage
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if (phase != null)
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_phasesByGroup.Add(group.PhaseGroupID, phase.Id);
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}
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CliDB.PhaseXPhaseGroupStorage.Clear();
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foreach (PowerTypeRecord powerType in CliDB.PowerTypeStorage.Values)
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{
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@@ -509,18 +449,12 @@ namespace Game.DataStorage
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_questPackages[questPackageItem.PackageID].Item2.Add(questPackageItem);
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}
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CliDB.QuestPackageItemStorage.Clear();
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foreach (RewardPackXCurrencyTypeRecord rewardPackXCurrencyType in CliDB.RewardPackXCurrencyTypeStorage.Values)
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_rewardPackCurrencyTypes.Add(rewardPackXCurrencyType.RewardPackID, rewardPackXCurrencyType);
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CliDB.RewardPackXCurrencyTypeStorage.Clear();
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foreach (RewardPackXItemRecord rewardPackXItem in CliDB.RewardPackXItemStorage.Values)
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_rewardPackItems.Add(rewardPackXItem.RewardPackID, rewardPackXItem);
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CliDB.RewardPackXItemStorage.Clear();
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foreach (SkillLineRecord skill in CliDB.SkillLineStorage.Values)
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{
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if (skill.ParentSkillLineID != 0)
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@@ -539,8 +473,6 @@ namespace Game.DataStorage
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foreach (var specSpells in CliDB.SpecializationSpellsStorage.Values)
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_specializationSpellsBySpec.Add(specSpells.SpecID, specSpells);
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CliDB.SpecializationSpellsStorage.Clear();
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foreach (SpecSetMemberRecord specSetMember in CliDB.SpecSetMemberStorage.Values)
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_specsBySpecSet.Add(Tuple.Create((int)specSetMember.SpecSetID, (uint)specSetMember.ChrSpecializationID));
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@@ -550,8 +482,6 @@ namespace Game.DataStorage
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foreach (SpellProcsPerMinuteModRecord ppmMod in CliDB.SpellProcsPerMinuteModStorage.Values)
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_spellProcsPerMinuteMods.Add(ppmMod.SpellProcsPerMinuteID, ppmMod);
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CliDB.SpellProcsPerMinuteModStorage.Clear();
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for (var i = 0; i < (int)Class.Max; ++i)
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{
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_talentsByPosition[i] = new List<TalentRecord>[PlayerConst.MaxTalentTiers][];
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@@ -575,8 +505,6 @@ namespace Game.DataStorage
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foreach (ToyRecord toy in CliDB.ToyStorage.Values)
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_toys.Add(toy.ItemID);
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CliDB.ToyStorage.Clear();
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foreach (TransmogSetItemRecord transmogSetItem in CliDB.TransmogSetItemStorage.Values)
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{
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TransmogSetRecord set = CliDB.TransmogSetStorage.LookupByKey(transmogSetItem.TransmogSetID);
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@@ -587,8 +515,6 @@ namespace Game.DataStorage
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_transmogSetItemsByTransmogSet.Add(transmogSetItem.TransmogSetID, transmogSetItem);
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}
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CliDB.TransmogSetItemStorage.Clear();
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for (var i = 0; i < (int)UiMapSystem.Max; ++i)
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{
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_uiMapAssignmentByMap[i] = new MultiMap<int, UiMapAssignmentRecord>();
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@@ -696,8 +622,6 @@ namespace Game.DataStorage
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foreach (WMOAreaTableRecord entry in CliDB.WMOAreaTableStorage.Values)
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_wmoAreaTableLookup[Tuple.Create((short)entry.WmoID, (sbyte)entry.NameSetID, entry.WmoGroupID)] = entry;
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CliDB.WMOAreaTableStorage.Clear();
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}
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public IDB2Storage GetStorage(uint type)
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@@ -776,7 +700,7 @@ namespace Game.DataStorage
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var storeItr = _storage.LookupByKey(tableHash);
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if (storeItr != null)
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{
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Log.outError(LogFilter.Sql, $"Table hash 0x{tableHash:X} points to a loaded DB2 store {storeItr.GetType().Name}, fill related table instead of hotfix_blob");
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Log.outError(LogFilter.Sql, $"Table hash 0x{tableHash:X} points to a loaded DB2 store {storeItr.GetName()}, fill related table instead of hotfix_blob");
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continue;
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}
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@@ -3037,7 +3037,7 @@ namespace Game.Entities
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data.WriteUInt32(Field_14);
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data.WriteUInt32(Field_18);
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data.WriteUInt32(PvpTierID);
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data.WriteBit(Field_20);
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data.WriteBit((bool)Field_20);
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data.FlushBits();
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}
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@@ -408,7 +408,7 @@ namespace Game
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var rewards = Global.GuildMgr.GetGuildRewards();
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GuildRewardList rewardList = new();
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rewardList.Version = (uint)Time.UnixTime;
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rewardList.Version = Time.UnixTime;
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for (int i = 0; i < rewards.Count; i++)
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{
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@@ -28,7 +28,7 @@ namespace Game
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void HandleServerTimeOffsetRequest(ServerTimeOffsetRequest packet)
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{
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ServerTimeOffset response = new();
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response.Time = (uint)Time.UnixTime;
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response.Time = Time.UnixTime;
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SendPacket(response);
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}
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@@ -75,7 +75,7 @@ namespace Game.Networking.Packets
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_worldPacket.WriteUInt32(Flags);
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_worldPacket.WritePackedTime(CurrentTime);
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_worldPacket.WriteUInt32(ElapsedTime);
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_worldPacket.WriteUInt32(CreationTime);
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_worldPacket.WriteInt64(CreationTime);
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_worldPacket.WriteBit(RafAcceptanceID.HasValue);
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_worldPacket.FlushBits();
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@@ -89,7 +89,7 @@ namespace Game.Networking.Packets
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public uint Flags;
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public long CurrentTime;
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public uint ElapsedTime;
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public uint CreationTime;
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public long CreationTime;
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public Optional<ulong> RafAcceptanceID;
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}
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@@ -186,8 +186,8 @@ namespace Game.Networking.Packets
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foreach (GuildCriteriaProgress progress in Progress)
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{
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_worldPacket.WriteUInt32(progress.CriteriaID);
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_worldPacket.WriteUInt32(progress.DateCreated);
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_worldPacket.WriteUInt32(progress.DateStarted);
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_worldPacket.WriteInt64(progress.DateCreated);
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_worldPacket.WriteInt64(progress.DateStarted);
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_worldPacket.WritePackedTime(progress.DateUpdated);
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_worldPacket.WriteUInt32(0); // this is a hack. this is a packed time written as int64 (progress.DateUpdated)
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_worldPacket.WriteUInt64(progress.Quantity);
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@@ -356,8 +356,8 @@ namespace Game.Networking.Packets
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public struct GuildCriteriaProgress
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{
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public uint CriteriaID;
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public uint DateCreated;
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public uint DateStarted;
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public long DateCreated;
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public long DateStarted;
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public long DateUpdated;
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public ulong Quantity;
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public ObjectGuid PlayerGUID;
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@@ -130,7 +130,7 @@ namespace Game.Networking.Packets
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_worldPacket.WriteInt32(SuccessInfo.Value.AvailableClasses.Count);
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_worldPacket.WriteInt32(SuccessInfo.Value.Templates.Count);
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_worldPacket.WriteUInt32(SuccessInfo.Value.CurrencyID);
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_worldPacket.WriteUInt32(SuccessInfo.Value.Time);
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_worldPacket.WriteInt64(SuccessInfo.Value.Time);
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foreach (var raceClassAvailability in SuccessInfo.Value.AvailableClasses)
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{
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@@ -211,7 +211,7 @@ namespace Game.Networking.Packets
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public uint VirtualRealmAddress; // a special identifier made from the Index, BattleGroup and Region. @todo implement
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public uint TimeSecondsUntilPCKick; // @todo research
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public uint CurrencyID; // this is probably used for the ingame shop. @todo implement
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public uint Time;
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public long Time;
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public GameTime GameTimeInfo;
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@@ -468,7 +468,7 @@ namespace Game.Networking.Packets
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{
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_worldPacket.WriteUInt32(MapID);
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_worldPacket.WriteUInt8((byte)State);
|
||||
_worldPacket.WriteInt32((int)StartTime);
|
||||
_worldPacket.WriteInt64(StartTime);
|
||||
_worldPacket.WriteInt32(Duration);
|
||||
_worldPacket.WriteUInt8(ArenaFaction);
|
||||
_worldPacket.WriteUInt32(BattlemasterListID);
|
||||
|
||||
@@ -55,11 +55,11 @@ namespace Game.Networking.Packets
|
||||
public override void Read()
|
||||
{
|
||||
Guid = _worldPacket.ReadPackedGuid();
|
||||
LastUpdateID = _worldPacket.ReadUInt32();
|
||||
LastUpdateID = _worldPacket.ReadInt64();
|
||||
}
|
||||
|
||||
public ObjectGuid Guid;
|
||||
public uint LastUpdateID;
|
||||
public long LastUpdateID;
|
||||
}
|
||||
|
||||
public class BlackMarketRequestItemsResult : ServerPacket
|
||||
@@ -68,14 +68,14 @@ namespace Game.Networking.Packets
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WriteInt32(LastUpdateID);
|
||||
_worldPacket.WriteInt64(LastUpdateID);
|
||||
_worldPacket.WriteInt32(Items.Count);
|
||||
|
||||
foreach (BlackMarketItem item in Items)
|
||||
item.Write(_worldPacket);
|
||||
}
|
||||
|
||||
public int LastUpdateID;
|
||||
public long LastUpdateID;
|
||||
public List<BlackMarketItem> Items = new();
|
||||
}
|
||||
|
||||
|
||||
@@ -188,7 +188,7 @@ namespace Game.Networking.Packets
|
||||
foreach (var visualItem in VisualItems)
|
||||
visualItem.Write(data);
|
||||
|
||||
data.WriteUInt32((uint)LastPlayedTime);
|
||||
data.WriteInt64(LastPlayedTime);
|
||||
data.WriteUInt16(SpecID);
|
||||
data.WriteUInt32(Unknown703);
|
||||
data.WriteUInt32(LastLoginVersion);
|
||||
|
||||
@@ -29,14 +29,14 @@ namespace Game.Networking.Packets
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WritePackedGuid(PlayerGuid);
|
||||
_worldPacket.WriteUInt32(ServerTime);
|
||||
_worldPacket.WriteInt64(ServerTime);
|
||||
foreach (var accounttime in AccountTimes)
|
||||
_worldPacket.WriteUInt32(accounttime);
|
||||
_worldPacket.WriteInt64(accounttime);
|
||||
}
|
||||
|
||||
public ObjectGuid PlayerGuid;
|
||||
public uint ServerTime = 0;
|
||||
public Array<uint> AccountTimes = new((int)AccountDataTypes.Max);
|
||||
public long ServerTime;
|
||||
public Array<long> AccountTimes = new((int)AccountDataTypes.Max);
|
||||
}
|
||||
|
||||
public class ClientCacheVersion : ServerPacket
|
||||
@@ -72,7 +72,7 @@ namespace Game.Networking.Packets
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WritePackedGuid(Player);
|
||||
_worldPacket.WriteUInt32(Time);
|
||||
_worldPacket.WriteInt64(Time);
|
||||
_worldPacket.WriteUInt32(Size);
|
||||
_worldPacket.WriteBits(DataType, 3);
|
||||
|
||||
@@ -87,8 +87,8 @@ namespace Game.Networking.Packets
|
||||
}
|
||||
|
||||
public ObjectGuid Player;
|
||||
public uint Time = 0; // UnixTime
|
||||
public uint Size = 0; // decompressed size
|
||||
public long Time; // UnixTime
|
||||
public uint Size; // decompressed size
|
||||
public AccountDataTypes DataType = 0;
|
||||
public ByteBuffer CompressedData;
|
||||
}
|
||||
@@ -100,7 +100,7 @@ namespace Game.Networking.Packets
|
||||
public override void Read()
|
||||
{
|
||||
PlayerGuid = _worldPacket.ReadPackedGuid();
|
||||
Time = _worldPacket.ReadUInt32();
|
||||
Time = _worldPacket.ReadInt64();
|
||||
Size = _worldPacket.ReadUInt32();
|
||||
DataType = (AccountDataTypes)_worldPacket.ReadBits<uint>(3);
|
||||
|
||||
@@ -112,7 +112,7 @@ namespace Game.Networking.Packets
|
||||
}
|
||||
|
||||
public ObjectGuid PlayerGuid;
|
||||
public uint Time; // UnixTime
|
||||
public long Time; // UnixTime
|
||||
public uint Size; // decompressed size
|
||||
public AccountDataTypes DataType = 0;
|
||||
public ByteBuffer CompressedData;
|
||||
|
||||
@@ -338,9 +338,9 @@ namespace Game.Networking.Packets
|
||||
{
|
||||
data.WriteUInt32(GarrPlotInstanceID);
|
||||
data.WriteUInt32(GarrBuildingID);
|
||||
data.WriteUInt32((uint)TimeBuilt);
|
||||
data.WriteInt64(TimeBuilt);
|
||||
data.WriteUInt32(CurrentGarSpecID);
|
||||
data.WriteUInt32((uint)TimeSpecCooldown);
|
||||
data.WriteInt64(TimeSpecCooldown);
|
||||
data.WriteBit(Active);
|
||||
data.FlushBits();
|
||||
}
|
||||
@@ -372,7 +372,7 @@ namespace Game.Networking.Packets
|
||||
data.WriteUInt32(FollowerStatus);
|
||||
data.WriteInt32(Health);
|
||||
data.WriteInt8(BoardIndex);
|
||||
data .WriteInt32(HealingTimestamp);
|
||||
data.WriteInt64(HealingTimestamp);
|
||||
|
||||
AbilityID.ForEach(ability => data.WriteUInt32(ability.Id));
|
||||
|
||||
@@ -395,7 +395,7 @@ namespace Game.Networking.Packets
|
||||
public uint ZoneSupportSpellID;
|
||||
public uint FollowerStatus;
|
||||
public int Health;
|
||||
public int HealingTimestamp;
|
||||
public long HealingTimestamp;
|
||||
public sbyte BoardIndex;
|
||||
public string CustomName = "";
|
||||
}
|
||||
@@ -405,9 +405,9 @@ namespace Game.Networking.Packets
|
||||
public void Write(WorldPacket data)
|
||||
{
|
||||
data.WriteUInt64(DbID);
|
||||
data.WriteUInt32((uint)OfferTime);
|
||||
data.WriteInt64(OfferTime);
|
||||
data.WriteUInt32(OfferDuration);
|
||||
data.WriteUInt32((uint)StartTime);
|
||||
data.WriteInt64(StartTime);
|
||||
data.WriteUInt32(TravelDuration);
|
||||
data.WriteUInt32(MissionDuration);
|
||||
data.WriteUInt32(MissionRecID);
|
||||
@@ -462,7 +462,7 @@ namespace Game.Networking.Packets
|
||||
{
|
||||
public void Write(WorldPacket data)
|
||||
{
|
||||
data.WriteUInt32((uint)StartTime);
|
||||
data.WriteInt64(StartTime);
|
||||
data.WriteUInt32(GarrMssnBonusAbilityID);
|
||||
}
|
||||
|
||||
@@ -488,7 +488,7 @@ namespace Game.Networking.Packets
|
||||
{
|
||||
data.WriteInt32(GarrTalentID);
|
||||
data.WriteInt32(Rank);
|
||||
data.WriteUInt32((uint)ResearchStartTime);
|
||||
data.WriteInt64(ResearchStartTime);
|
||||
data.WriteInt32(Flags);
|
||||
data.WriteBit(Socket.HasValue);
|
||||
data.FlushBits();
|
||||
|
||||
@@ -152,10 +152,10 @@ namespace Game.Networking.Packets
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
LastUpdate = _worldPacket.ReadUInt32();
|
||||
LastUpdate = _worldPacket.ReadInt64();
|
||||
}
|
||||
|
||||
public uint LastUpdate;
|
||||
public long LastUpdate;
|
||||
}
|
||||
|
||||
class LFGuildRecruits : ServerPacket
|
||||
@@ -165,7 +165,7 @@ namespace Game.Networking.Packets
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WriteInt32(Recruits.Count);
|
||||
_worldPacket.WriteUInt32((uint)UpdateTime);
|
||||
_worldPacket.WriteInt64(UpdateTime);
|
||||
foreach (LFGuildRecruitData recruit in Recruits)
|
||||
recruit.Write(_worldPacket);
|
||||
}
|
||||
|
||||
@@ -879,10 +879,10 @@ namespace Game.Networking.Packets
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
CurrentVersion = _worldPacket.ReadUInt32();
|
||||
CurrentVersion = _worldPacket.ReadInt64();
|
||||
}
|
||||
|
||||
public uint CurrentVersion;
|
||||
public long CurrentVersion;
|
||||
}
|
||||
|
||||
public class GuildRewardList : ServerPacket
|
||||
@@ -894,7 +894,7 @@ namespace Game.Networking.Packets
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WriteUInt32(Version);
|
||||
_worldPacket.WriteInt64(Version);
|
||||
_worldPacket.WriteInt32(RewardItems.Count);
|
||||
|
||||
foreach (var item in RewardItems)
|
||||
@@ -902,7 +902,7 @@ namespace Game.Networking.Packets
|
||||
}
|
||||
|
||||
public List<GuildRewardItem> RewardItems;
|
||||
public uint Version;
|
||||
public long Version;
|
||||
}
|
||||
|
||||
public class GuildBankActivate : ClientPacket
|
||||
|
||||
@@ -87,10 +87,10 @@ namespace Game.Networking.Packets
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WriteUInt32(VirtualRealmAddress);
|
||||
_worldPacket.WriteInt32(Hotfixes.Count);
|
||||
_worldPacket.WriteInt32(Hotfixes.Keys.Count);
|
||||
|
||||
foreach (var pair in Hotfixes)
|
||||
_worldPacket.WriteInt32(pair.Key);
|
||||
foreach (var key in Hotfixes.Keys)
|
||||
_worldPacket.WriteInt32(key);
|
||||
}
|
||||
|
||||
public uint VirtualRealmAddress;
|
||||
|
||||
@@ -758,7 +758,7 @@ namespace Game.Networking.Packets
|
||||
RequesterGuid = data.ReadPackedGuid();
|
||||
Id = data.ReadUInt32();
|
||||
Type = (RideType)data.ReadUInt32();
|
||||
Time = data.ReadInt32();
|
||||
Time = data.ReadInt64();
|
||||
}
|
||||
|
||||
public void Write(WorldPacket data)
|
||||
@@ -766,13 +766,13 @@ namespace Game.Networking.Packets
|
||||
data.WritePackedGuid(RequesterGuid);
|
||||
data.WriteUInt32(Id);
|
||||
data.WriteUInt32((uint)Type);
|
||||
data.WriteInt32(Time);
|
||||
data.WriteInt64(Time);
|
||||
}
|
||||
|
||||
public ObjectGuid RequesterGuid;
|
||||
public uint Id;
|
||||
public RideType Type;
|
||||
public int Time;
|
||||
public long Time;
|
||||
}
|
||||
|
||||
public enum RideType
|
||||
|
||||
@@ -316,10 +316,10 @@ namespace Game.Networking.Packets
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WriteUInt32(Time);
|
||||
_worldPacket.WriteInt64(Time);
|
||||
}
|
||||
|
||||
public uint Time;
|
||||
public long Time;
|
||||
}
|
||||
|
||||
public class TutorialFlags : ServerPacket
|
||||
|
||||
@@ -390,7 +390,7 @@ namespace Game.Networking.Packets
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WriteUInt32((uint)CurrentTime);
|
||||
_worldPacket.WriteInt64(CurrentTime);
|
||||
}
|
||||
|
||||
public long CurrentTime;
|
||||
@@ -503,7 +503,7 @@ namespace Game.Networking.Packets
|
||||
for (byte i = 0; i < SharedConst.MaxDeclinedNameCases; ++i)
|
||||
_worldPacket.WriteString(DeclinedNames.name[i]);
|
||||
|
||||
_worldPacket.WriteUInt32(Timestamp);
|
||||
_worldPacket.WriteInt64(Timestamp);
|
||||
_worldPacket.WriteString(Name);
|
||||
}
|
||||
|
||||
@@ -515,7 +515,7 @@ namespace Game.Networking.Packets
|
||||
|
||||
public bool HasDeclined;
|
||||
public DeclinedName DeclinedNames = new();
|
||||
public uint Timestamp;
|
||||
public long Timestamp;
|
||||
public string Name = "";
|
||||
}
|
||||
|
||||
|
||||
@@ -817,7 +817,7 @@ namespace Game.Networking.Packets
|
||||
|
||||
foreach (WorldQuestUpdateInfo worldQuestUpdate in WorldQuestUpdates)
|
||||
{
|
||||
_worldPacket.WriteInt32(worldQuestUpdate.LastUpdate);
|
||||
_worldPacket.WriteInt64(worldQuestUpdate.LastUpdate);
|
||||
_worldPacket.WriteUInt32(worldQuestUpdate.QuestID);
|
||||
_worldPacket.WriteUInt32(worldQuestUpdate.Timer);
|
||||
_worldPacket.WriteInt32(worldQuestUpdate.VariableID);
|
||||
@@ -1183,7 +1183,7 @@ namespace Game.Networking.Packets
|
||||
|
||||
struct WorldQuestUpdateInfo
|
||||
{
|
||||
public WorldQuestUpdateInfo(int lastUpdate, uint questID, uint timer, int variableID, int value)
|
||||
public WorldQuestUpdateInfo(long lastUpdate, uint questID, uint timer, int variableID, int value)
|
||||
{
|
||||
LastUpdate = lastUpdate;
|
||||
QuestID = questID;
|
||||
@@ -1192,7 +1192,7 @@ namespace Game.Networking.Packets
|
||||
Value = value;
|
||||
}
|
||||
|
||||
public int LastUpdate;
|
||||
public long LastUpdate;
|
||||
public uint QuestID;
|
||||
public uint Timer;
|
||||
// WorldState
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace Game.Networking.Packets
|
||||
foreach (var c in Cases)
|
||||
{
|
||||
_worldPacket.WriteInt32(c.CaseID);
|
||||
_worldPacket.WriteUInt32(c.CaseOpened);
|
||||
_worldPacket.WriteInt64(c.CaseOpened);
|
||||
_worldPacket.WriteInt32(c.CaseStatus);
|
||||
_worldPacket.WriteUInt16(c.CfgRealmID);
|
||||
_worldPacket.WriteUInt64(c.CharacterID);
|
||||
@@ -80,7 +80,7 @@ namespace Game.Networking.Packets
|
||||
public struct GMTicketCase
|
||||
{
|
||||
public int CaseID;
|
||||
public uint CaseOpened;
|
||||
public long CaseOpened;
|
||||
public int CaseStatus;
|
||||
public ushort CfgRealmID;
|
||||
public ulong CharacterID;
|
||||
@@ -215,18 +215,18 @@ namespace Game.Networking.Packets
|
||||
|
||||
public struct SupportTicketChatLine
|
||||
{
|
||||
public uint Timestamp;
|
||||
public long Timestamp;
|
||||
public string Text;
|
||||
|
||||
public SupportTicketChatLine(WorldPacket data)
|
||||
{
|
||||
Timestamp = data.ReadUInt32();
|
||||
Timestamp = data.ReadInt64();
|
||||
Text = data.ReadString(data.ReadBits<uint>(12));
|
||||
}
|
||||
|
||||
public SupportTicketChatLine(long timestamp, string text)
|
||||
{
|
||||
Timestamp = (uint)timestamp;
|
||||
Timestamp = timestamp;
|
||||
Text = text;
|
||||
}
|
||||
|
||||
@@ -260,7 +260,7 @@ namespace Game.Networking.Packets
|
||||
{
|
||||
public void Read(WorldPacket data)
|
||||
{
|
||||
Timestamp = data.ReadInt32();
|
||||
Timestamp = data.ReadInt64();
|
||||
AuthorGUID = data.ReadPackedGuid();
|
||||
|
||||
bool hasClubID = data.HasBit();
|
||||
@@ -305,7 +305,7 @@ namespace Game.Networking.Packets
|
||||
public byte field_6;
|
||||
}
|
||||
|
||||
public int Timestamp;
|
||||
public long Timestamp;
|
||||
public ObjectGuid AuthorGUID;
|
||||
public Optional<ulong> ClubID;
|
||||
public Optional<ObjectGuid> ChannelGUID;
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace Game.Networking.Packets
|
||||
foreach (AuctionableTokenInfo auctionableTokenAuctionable in AuctionableTokenAuctionableList)
|
||||
{
|
||||
_worldPacket.WriteUInt64(auctionableTokenAuctionable.UnkInt1);
|
||||
_worldPacket.WriteUInt32(auctionableTokenAuctionable.UnkInt2);
|
||||
_worldPacket.WriteInt64(auctionableTokenAuctionable.UnkInt2);
|
||||
_worldPacket.WriteUInt64(auctionableTokenAuctionable.BuyoutPrice);
|
||||
_worldPacket.WriteUInt32(auctionableTokenAuctionable.Owner);
|
||||
_worldPacket.WriteUInt32(auctionableTokenAuctionable.DurationLeft);
|
||||
@@ -59,7 +59,7 @@ namespace Game.Networking.Packets
|
||||
struct AuctionableTokenInfo
|
||||
{
|
||||
public ulong UnkInt1;
|
||||
public uint UnkInt2;
|
||||
public long UnkInt2;
|
||||
public uint Owner;
|
||||
public ulong BuyoutPrice;
|
||||
public uint DurationLeft;
|
||||
|
||||
@@ -2193,43 +2193,27 @@ namespace Game.Entities
|
||||
foreach (SpellAuraOptionsRecord auraOptions in CliDB.SpellAuraOptionsStorage.Values)
|
||||
GetLoadHelper(auraOptions.SpellID, auraOptions.DifficultyID).AuraOptions = auraOptions;
|
||||
|
||||
CliDB.SpellAuraOptionsStorage.Clear();
|
||||
|
||||
foreach (SpellAuraRestrictionsRecord auraRestrictions in CliDB.SpellAuraRestrictionsStorage.Values)
|
||||
GetLoadHelper(auraRestrictions.SpellID, auraRestrictions.DifficultyID).AuraRestrictions = auraRestrictions;
|
||||
|
||||
CliDB.SpellAuraRestrictionsStorage.Clear();
|
||||
|
||||
foreach (SpellCastingRequirementsRecord castingRequirements in CliDB.SpellCastingRequirementsStorage.Values)
|
||||
GetLoadHelper(castingRequirements.SpellID, 0).CastingRequirements = castingRequirements;
|
||||
|
||||
CliDB.SpellCastingRequirementsStorage.Clear();
|
||||
|
||||
foreach (SpellCategoriesRecord categories in CliDB.SpellCategoriesStorage.Values)
|
||||
GetLoadHelper(categories.SpellID, categories.DifficultyID).Categories = categories;
|
||||
|
||||
CliDB.SpellCategoriesStorage.Clear();
|
||||
|
||||
foreach (SpellClassOptionsRecord classOptions in CliDB.SpellClassOptionsStorage.Values)
|
||||
GetLoadHelper(classOptions.SpellID, 0).ClassOptions = classOptions;
|
||||
|
||||
CliDB.SpellClassOptionsStorage.Clear();
|
||||
|
||||
foreach (SpellCooldownsRecord cooldowns in CliDB.SpellCooldownsStorage.Values)
|
||||
GetLoadHelper(cooldowns.SpellID, cooldowns.DifficultyID).Cooldowns = cooldowns;
|
||||
|
||||
CliDB.SpellCooldownsStorage.Clear();
|
||||
|
||||
foreach (SpellEquippedItemsRecord equippedItems in CliDB.SpellEquippedItemsStorage.Values)
|
||||
GetLoadHelper(equippedItems.SpellID, 0).EquippedItems = equippedItems;
|
||||
|
||||
CliDB.SpellEquippedItemsStorage.Clear();
|
||||
|
||||
foreach (SpellInterruptsRecord interrupts in CliDB.SpellInterruptsStorage.Values)
|
||||
GetLoadHelper(interrupts.SpellID, interrupts.DifficultyID).Interrupts = interrupts;
|
||||
|
||||
CliDB.SpellInterruptsStorage.Clear();
|
||||
|
||||
foreach (SpellLevelsRecord levels in CliDB.SpellLevelsStorage.Values)
|
||||
GetLoadHelper(levels.SpellID, levels.DifficultyID).Levels = levels;
|
||||
|
||||
@@ -2255,28 +2239,18 @@ namespace Game.Entities
|
||||
foreach (SpellReagentsRecord reagents in CliDB.SpellReagentsStorage.Values)
|
||||
GetLoadHelper(reagents.SpellID, 0).Reagents = reagents;
|
||||
|
||||
CliDB.SpellReagentsStorage.Clear();
|
||||
|
||||
foreach (SpellScalingRecord scaling in CliDB.SpellScalingStorage.Values)
|
||||
GetLoadHelper(scaling.SpellID, 0).Scaling = scaling;
|
||||
|
||||
CliDB.SpellScalingStorage.Clear();
|
||||
|
||||
foreach (SpellShapeshiftRecord shapeshift in CliDB.SpellShapeshiftStorage.Values)
|
||||
GetLoadHelper(shapeshift.SpellID, 0).Shapeshift = shapeshift;
|
||||
|
||||
CliDB.SpellShapeshiftStorage.Clear();
|
||||
|
||||
foreach (SpellTargetRestrictionsRecord targetRestrictions in CliDB.SpellTargetRestrictionsStorage.Values)
|
||||
GetLoadHelper(targetRestrictions.SpellID, targetRestrictions.DifficultyID).TargetRestrictions = targetRestrictions;
|
||||
|
||||
CliDB.SpellTargetRestrictionsStorage.Clear();
|
||||
|
||||
foreach (SpellTotemsRecord totems in CliDB.SpellTotemsStorage.Values)
|
||||
GetLoadHelper(totems.SpellID, 0).Totems = totems;
|
||||
|
||||
CliDB.SpellTotemsStorage.Clear();
|
||||
|
||||
foreach (var visual in CliDB.SpellXSpellVisualStorage.Values)
|
||||
{
|
||||
var visuals = GetLoadHelper(visual.SpellID, visual.DifficultyID).Visuals;
|
||||
|
||||
Reference in New Issue
Block a user