Misc fixes
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@@ -288,7 +288,7 @@ namespace Game.Entities
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float angle = pair.Value.FollowAngle + MathF.PI; // for some reason, someone thought it was a great idea to invert relativ angles...
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float dist = pair.Value.FollowDist;
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if (!member.HasUnitState(UnitState.Formation))
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if (!member.HasUnitState(UnitState.FollowFormation))
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member.GetMotionMaster().MoveFormation(_leader, dist, angle, pair.Value.LeaderWaypointIDs[0], pair.Value.LeaderWaypointIDs[1]);
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}
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}
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