Core/Battlegrounds: Made Battleground inherit ZoneScript

Port From (https://github.com/TrinityCore/TrinityCore/commit/21940405e009f5c1d201eb96d96ea251a3313af3)
This commit is contained in:
hondacrx
2023-01-04 16:37:19 -05:00
parent 54359e4109
commit 99dbb422e1
3 changed files with 13 additions and 10 deletions
+5 -4
View File
@@ -33,7 +33,7 @@ using System.Numerics;
namespace Game.BattleGrounds
{
public class Battleground : IDisposable
public class Battleground : ZoneScript, IDisposable
{
public Battleground(BattlegroundTemplate battlegroundTemplate)
{
@@ -1836,9 +1836,10 @@ namespace Game.BattleGrounds
return Global.ObjectMgr.GetClosestGraveYard(player, GetPlayerTeam(player.GetGUID()), player);
}
public void TriggerGameEvent(uint gameEventId)
public override void TriggerGameEvent(uint gameEventId, WorldObject source = null, WorldObject target = null)
{
GameEvents.TriggerForMap(gameEventId, GetBgMap());
ProcessEvent(target, gameEventId, source);
GameEvents.TriggerForMap(gameEventId, GetBgMap(), source, target);
foreach (var guid in GetPlayers().Keys)
{
Player player = Global.ObjAccessor.FindPlayer(guid);
@@ -2035,7 +2036,7 @@ namespace Game.BattleGrounds
public virtual void EventPlayerDroppedFlag(Player player) { }
public virtual void EventPlayerClickedOnFlag(Player player, GameObject target_obj) { }
public virtual void ProcessEvent(WorldObject obj, uint eventId, WorldObject invoker = null) { }
public override void ProcessEvent(WorldObject obj, uint eventId, WorldObject invoker = null) { }
// this function can be used by spell to interact with the BG map
public virtual void DoAction(uint action, ulong arg) { }