Implementation of QAston proc system

This commit is contained in:
hondacrx
2017-08-14 08:12:31 -04:00
parent df8f6133b3
commit 9a039f35a2
23 changed files with 1083 additions and 1730 deletions
-10
View File
@@ -800,15 +800,6 @@ namespace Game.Chat
return true;
}
[Command("spell_proc_event", RBACPermissions.CommandReloadSpellLinkedSpell, true)]
static bool HandleReloadSpellProcEventCommand(StringArguments args, CommandHandler handler)
{
Log.outInfo(LogFilter.Server, "Re-Loading Spell Proc Event conditions...");
Global.SpellMgr.LoadSpellProcEvents();
handler.SendGlobalGMSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded.");
return true;
}
[Command("spell_proc", RBACPermissions.CommandReloadSpellProc, true)]
static bool HandleReloadSpellProcsCommand(StringArguments args, CommandHandler handler)
{
@@ -1103,7 +1094,6 @@ namespace Game.Chat
HandleReloadSpellGroupsCommand(null, handler);
HandleReloadSpellLearnSpellCommand(null, handler);
HandleReloadSpellLinkedSpellCommand(null, handler);
HandleReloadSpellProcEventCommand(null, handler);
HandleReloadSpellProcsCommand(null, handler);
HandleReloadSpellTargetPositionCommand(null, handler);
HandleReloadSpellThreatsCommand(null, handler);