Implementation of QAston proc system
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@@ -800,15 +800,6 @@ namespace Game.Chat
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return true;
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}
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[Command("spell_proc_event", RBACPermissions.CommandReloadSpellLinkedSpell, true)]
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static bool HandleReloadSpellProcEventCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Spell Proc Event conditions...");
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Global.SpellMgr.LoadSpellProcEvents();
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handler.SendGlobalGMSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded.");
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return true;
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}
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[Command("spell_proc", RBACPermissions.CommandReloadSpellProc, true)]
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static bool HandleReloadSpellProcsCommand(StringArguments args, CommandHandler handler)
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{
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@@ -1103,7 +1094,6 @@ namespace Game.Chat
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HandleReloadSpellGroupsCommand(null, handler);
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HandleReloadSpellLearnSpellCommand(null, handler);
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HandleReloadSpellLinkedSpellCommand(null, handler);
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HandleReloadSpellProcEventCommand(null, handler);
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HandleReloadSpellProcsCommand(null, handler);
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HandleReloadSpellTargetPositionCommand(null, handler);
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HandleReloadSpellThreatsCommand(null, handler);
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