Implementation of QAston proc system
This commit is contained in:
+129
-156
@@ -232,9 +232,9 @@ namespace Game.Spells
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else // aura just created or reapplied
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{
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m_tickNumber = 0;
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// reset periodic timer on aura create or on reapply when aura isn't dot
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// possibly we should not reset periodic timers only when aura is triggered by proc
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// or maybe there's a spell attribute somewhere
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// reset periodic timer on aura create or reapply
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// we don't reset periodic timers when aura is triggered by proc
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if (resetPeriodicTimer)
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{
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m_periodicTimer = 0;
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@@ -258,7 +258,6 @@ namespace Game.Spells
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m_spellmod.type = GetAuraType() == AuraType.AddPctModifier ? SpellModType.Pct : SpellModType.Flat;
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m_spellmod.spellId = GetId();
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m_spellmod.mask = GetSpellEffectInfo().SpellClassMask;
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m_spellmod.charges = GetBase().GetCharges();
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}
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m_spellmod.value = GetAmount();
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break;
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@@ -655,6 +654,61 @@ namespace Game.Spells
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}
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}
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public bool CheckEffectProc(AuraApplication aurApp, ProcEventInfo eventInfo)
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{
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bool result = GetBase().CallScriptCheckEffectProcHandlers(this, aurApp, eventInfo);
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if (!result)
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return false;
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SpellInfo spellInfo = eventInfo.GetSpellInfo();
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switch (GetAuraType())
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{
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case AuraType.MechanicImmunity:
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case AuraType.ModMechanicResistance:
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// compare mechanic
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if (spellInfo == null || (int)spellInfo.Mechanic != GetMiscValue())
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result = false;
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break;
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case AuraType.ModCastingSpeedNotStack:
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// skip melee hits and instant cast spells
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if (spellInfo == null || spellInfo.CalcCastTime() == 0)
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result = false;
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break;
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case AuraType.ModSpellDamageFromCaster:
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// Compare casters
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if (GetCasterGUID() != eventInfo.GetActor().GetGUID())
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result = false;
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break;
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case AuraType.ModPowerCostSchool:
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case AuraType.ModPowerCostSchoolPct:
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{
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// Skip melee hits and spells with wrong school or zero cost
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if (spellInfo == null || !Convert.ToBoolean((int)spellInfo.GetSchoolMask() & GetMiscValue()) // School Check
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|| !eventInfo.GetProcSpell())
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{
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result = false;
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break;
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}
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// Costs Check
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var costs = eventInfo.GetProcSpell().GetPowerCost();
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var m = costs.Find(cost => { return cost.Amount > 0; });
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if (m == null)
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result = false;
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break;
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}
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case AuraType.ReflectSpellsSchool:
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// Skip melee hits and spells with wrong school
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if (spellInfo == null || !Convert.ToBoolean((int)spellInfo.GetSchoolMask() & GetMiscValue()))
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result = false;
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break;
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default:
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break;
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}
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return result;
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}
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public void HandleProc(AuraApplication aurApp, ProcEventInfo eventInfo)
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{
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bool prevented = GetBase().CallScriptEffectProcHandlers(this, aurApp, eventInfo);
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@@ -663,6 +717,16 @@ namespace Game.Spells
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switch (GetAuraType())
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{
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// CC Auras which use their amount to drop
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// Are there any more auras which need this?
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case AuraType.ModConfuse:
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case AuraType.ModFear:
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case AuraType.ModStun:
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case AuraType.ModRoot:
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case AuraType.Transform:
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HandleBreakableCCAuraProc(aurApp, eventInfo);
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break;
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case AuraType.Dummy:
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case AuraType.ProcTriggerSpell:
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HandleProcTriggerSpellAuraProc(aurApp, eventInfo);
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break;
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@@ -672,16 +736,6 @@ namespace Game.Spells
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case AuraType.ProcTriggerDamage:
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HandleProcTriggerDamageAuraProc(aurApp, eventInfo);
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break;
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case AuraType.RaidProcFromCharge:
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HandleRaidProcFromChargeAuraProc(aurApp, eventInfo);
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break;
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case AuraType.RaidProcFromChargeWithValue:
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HandleRaidProcFromChargeWithValueAuraProc(aurApp, eventInfo);
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break;
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case AuraType.ProcOnPowerAmount:
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case AuraType.ProcOnPowerAmount2:
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HandleProcTriggerSpellOnPowerAmountAuraProc(aurApp, eventInfo);
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break;
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default:
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break;
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}
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@@ -829,7 +883,6 @@ namespace Game.Spells
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public Unit GetCaster() { return auraBase.GetCaster(); }
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public ObjectGuid GetCasterGUID() { return auraBase.GetCasterGUID(); }
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public Aura GetBase() { return auraBase; }
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public SpellModifier GetSpellModifier() { return m_spellmod; }
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public SpellInfo GetSpellInfo() { return m_spellInfo; }
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public uint GetId() { return m_spellInfo.Id; }
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@@ -5131,7 +5184,10 @@ namespace Game.Spells
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if (caster != null)
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{
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uint heal = (uint)caster.CountPctFromMaxHealth(10);
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caster.HealBySpell(target, auraSpellInfo, heal);
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HealInfo healInfo = new HealInfo(caster, target, heal, auraSpellInfo, auraSpellInfo.GetSchoolMask());
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caster.HealBySpell(healInfo);
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/// @todo: should proc other auras?
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int mana = caster.GetMaxPower(PowerType.Mana);
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if (mana != 0)
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{
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@@ -5535,7 +5591,7 @@ namespace Game.Spells
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// Set trigger flag
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ProcFlags procAttacker = ProcFlags.DonePeriodic;
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ProcFlags procVictim = ProcFlags.TakenPeriodic;
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ProcFlagsExLegacy procEx = (crit ? ProcFlagsExLegacy.CriticalHit : ProcFlagsExLegacy.NormalHit) | ProcFlagsExLegacy.InternalDot;
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ProcFlagsHit hitMask = crit ? ProcFlagsHit.Critical : ProcFlagsHit.Normal;
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damage = (damage <= absorb + resist) ? 0 : (damage - absorb - resist);
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if (damage != 0)
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procVictim |= ProcFlags.TakenDamage;
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@@ -5546,7 +5602,8 @@ namespace Game.Spells
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SpellPeriodicAuraLogInfo pInfo = new SpellPeriodicAuraLogInfo(this, damage, overkill, absorb, resist, 0.0f, crit);
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caster.ProcDamageAndSpell(target, procAttacker, procVictim, procEx, damage, WeaponAttackType.BaseAttack, GetSpellInfo());
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DamageInfo damageInfo = new DamageInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo().GetSchoolMask(), DamageEffectType.DOT, WeaponAttackType.BaseAttack);
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caster.ProcSkillsAndAuras(target, procAttacker, procVictim, ProcFlagsSpellType.Damage, ProcFlagsSpellPhase.None, hitMask, null, damageInfo, null);
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caster.DealDamage(target, damage, cleanDamage, DamageEffectType.DOT, GetSpellInfo().GetSchoolMask(), GetSpellInfo(), true);
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target.SendPeriodicAuraLog(pInfo);
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@@ -5624,12 +5681,17 @@ namespace Game.Spells
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// Set trigger flag
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ProcFlags procAttacker = ProcFlags.DonePeriodic;
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ProcFlags procVictim = ProcFlags.TakenPeriodic;
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ProcFlagsExLegacy procEx = (crit ? ProcFlagsExLegacy.CriticalHit : ProcFlagsExLegacy.NormalHit) | ProcFlagsExLegacy.InternalDot;
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ProcFlagsHit hitMask = crit ? ProcFlagsHit.Critical : ProcFlagsHit.Normal;
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damage = (damage <= absorb + resist) ? 0 : (damage - absorb - resist);
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if (damage != 0)
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procVictim |= ProcFlags.TakenDamage;
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if (caster.IsAlive())
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caster.ProcDamageAndSpell(target, procAttacker, procVictim, procEx, damage, WeaponAttackType.BaseAttack, GetSpellInfo());
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{
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DamageInfo damageInfo = new DamageInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo().GetSchoolMask(), DamageEffectType.DOT, WeaponAttackType.BaseAttack);
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caster.ProcSkillsAndAuras(target, procAttacker, procVictim, ProcFlagsSpellType.Damage, ProcFlagsSpellPhase.None, hitMask, null, damageInfo, null);
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}
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int new_damage = (int)caster.DealDamage(target, damage, cleanDamage, DamageEffectType.DOT, GetSpellInfo().GetSchoolMask(), GetSpellInfo(), false);
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if (caster.IsAlive())
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{
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@@ -5638,8 +5700,11 @@ namespace Game.Spells
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uint heal = (caster.SpellHealingBonusDone(caster, GetSpellInfo(), (uint)(new_damage * gainMultiplier), DamageEffectType.DOT, GetSpellEffectInfo(), GetBase().GetStackAmount()));
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heal = (caster.SpellHealingBonusTaken(caster, GetSpellInfo(), heal, DamageEffectType.DOT, GetSpellEffectInfo(), GetBase().GetStackAmount()));
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int gain = caster.HealBySpell(caster, GetSpellInfo(), heal);
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caster.getHostileRefManager().threatAssist(caster, gain * 0.5f, GetSpellInfo());
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HealInfo healInfo = new HealInfo(caster, caster, heal, GetSpellInfo(), GetSpellInfo().GetSchoolMask());
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caster.HealBySpell(healInfo);
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caster.getHostileRefManager().threatAssist(caster, healInfo.GetEffectiveHeal() * 0.5f, GetSpellInfo());
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caster.ProcSkillsAndAuras(caster, ProcFlags.DonePeriodic, ProcFlags.TakenPeriodic, ProcFlagsSpellType.Heal, ProcFlagsSpellPhase.None, hitMask, null, null, healInfo);
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}
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caster.SendSpellNonMeleeDamageLog(log);
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@@ -5670,7 +5735,9 @@ namespace Game.Spells
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damage = (uint)(damage * gainMultiplier);
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caster.HealBySpell(target, GetSpellInfo(), damage);
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HealInfo healInfo = new HealInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo().GetSchoolMask());
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caster.HealBySpell(healInfo);
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caster.ProcSkillsAndAuras(target, ProcFlags.DonePeriodic, ProcFlags.TakenPeriodic, ProcFlagsSpellType.Heal, ProcFlagsSpellPhase.None, ProcFlagsHit.Normal, null, null, healInfo);
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}
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void HandlePeriodicHealAurasTick(Unit target, Unit caster)
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@@ -5750,22 +5817,23 @@ namespace Game.Spells
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Log.outDebug(LogFilter.Spells, "PeriodicTick: {0} (TypeId: {1}) heal of {2} (TypeId: {3}) for {4} health inflicted by {5}",
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GetCasterGUID().ToString(), GetCaster().GetTypeId(), target.GetGUID().ToString(), target.GetTypeId(), damage, GetId());
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uint absorb = 0;
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uint heal = (uint)damage;
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caster.CalcHealAbsorb(target, GetSpellInfo(), ref heal, ref absorb);
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int gain = caster.DealHeal(target, heal);
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SpellPeriodicAuraLogInfo pInfo = new SpellPeriodicAuraLogInfo(this, heal, (int)(heal - gain), absorb, 0, 0.0f, crit);
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HealInfo healInfo = new HealInfo(caster, target, heal, GetSpellInfo(), GetSpellInfo().GetSchoolMask());
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caster.CalcHealAbsorb(healInfo);
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caster.DealHeal(healInfo);
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SpellPeriodicAuraLogInfo pInfo = new SpellPeriodicAuraLogInfo(this, heal, (int)(heal - healInfo.GetEffectiveHeal()), healInfo.GetAbsorb(), 0, 0.0f, crit);
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target.SendPeriodicAuraLog(pInfo);
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target.getHostileRefManager().threatAssist(caster, gain * 0.5f, GetSpellInfo());
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target.getHostileRefManager().threatAssist(caster, healInfo.GetEffectiveHeal() * 0.5f, GetSpellInfo());
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ProcFlags procAttacker = ProcFlags.DonePeriodic;
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ProcFlags procVictim = ProcFlags.TakenPeriodic;
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ProcFlagsExLegacy procEx = (crit ? ProcFlagsExLegacy.CriticalHit : ProcFlagsExLegacy.NormalHit) | ProcFlagsExLegacy.InternalHot;
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ProcFlagsHit hitMask = crit ? ProcFlagsHit.Critical : ProcFlagsHit.Normal;
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// ignore item heals
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if (GetBase().GetCastItemGUID().IsEmpty())
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caster.ProcDamageAndSpell(target, procAttacker, procVictim, procEx, (uint)damage, WeaponAttackType.BaseAttack, GetSpellInfo());
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caster.ProcSkillsAndAuras(target, procAttacker, procVictim, ProcFlagsSpellType.Heal, ProcFlagsSpellPhase.None, hitMask, null, null, healInfo);
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}
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void HandlePeriodicManaLeechAuraTick(Unit target, Unit caster)
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@@ -5912,16 +5980,43 @@ namespace Game.Spells
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// Set trigger flag
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ProcFlags procAttacker = ProcFlags.DonePeriodic;
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ProcFlags procVictim = ProcFlags.TakenPeriodic;
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ProcFlagsExLegacy procEx = Unit.createProcExtendMask(damageInfo, SpellMissInfo.None) | ProcFlagsExLegacy.InternalDot;
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ProcFlagsHit hitMask = Unit.createProcHitMask(damageInfo, SpellMissInfo.None);
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ProcFlagsSpellType spellTypeMask = ProcFlagsSpellType.NoDmgHeal;
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if (damageInfo.damage != 0)
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{
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procVictim |= ProcFlags.TakenDamage;
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spellTypeMask |= ProcFlagsSpellType.Damage;
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}
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caster.ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, WeaponAttackType.BaseAttack, spellProto);
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DamageInfo dotDamageInfo = new DamageInfo(damageInfo, DamageEffectType.DOT, WeaponAttackType.BaseAttack, hitMask);
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caster.ProcSkillsAndAuras(target, procAttacker, procVictim, spellTypeMask, ProcFlagsSpellPhase.None, hitMask, null, dotDamageInfo, null);
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caster.DealSpellDamage(damageInfo, true);
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caster.SendSpellNonMeleeDamageLog(damageInfo);
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}
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void HandleBreakableCCAuraProc(AuraApplication aurApp, ProcEventInfo eventInfo)
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{
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DamageInfo damageInfo = eventInfo.GetDamageInfo();
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if (damageInfo == null)
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return;
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// aura own damage at apply won't break CC
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if (eventInfo.GetSpellPhaseMask().HasAnyFlag(ProcFlagsSpellPhase.Cast))
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{
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SpellInfo spellInfo = eventInfo.GetSpellInfo();
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if (spellInfo != null)
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if (spellInfo == GetSpellInfo())
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return;
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}
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int damageLeft = GetAmount();
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if (damageLeft < damageInfo.GetDamage())
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aurApp.GetTarget().RemoveAura(aurApp);
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else
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ChangeAmount((int)(damageLeft - damageInfo.GetDamage()));
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}
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void HandleProcTriggerSpellAuraProc(AuraApplication aurApp, ProcEventInfo eventInfo)
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{
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Unit triggerCaster = aurApp.GetTarget();
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@@ -5935,7 +6030,7 @@ namespace Game.Spells
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triggerCaster.CastSpell(triggerTarget, triggeredSpellInfo, true, null, this);
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}
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else
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Log.outDebug(LogFilter.Spells, "AuraEffect.HandleProcTriggerSpellAuraProc: Could not trigger spell {0} from aura {1} proc, because the spell does not have an entry in Spell.dbc.", triggerSpellId, GetId());
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Log.outError(LogFilter.Spells, "AuraEffect.HandleProcTriggerSpellAuraProc: Could not trigger spell {0} from aura {1} proc, because the spell does not have an entry in Spell.dbc.", triggerSpellId, GetId());
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}
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void HandleProcTriggerSpellWithValueAuraProc(AuraApplication aurApp, ProcEventInfo eventInfo)
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@@ -5952,7 +6047,7 @@ namespace Game.Spells
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triggerCaster.CastCustomSpell(triggerTarget, triggerSpellId, basepoints0, 0, 0, true, null, this);
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}
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else
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Log.outDebug(LogFilter.Spells, "AuraEffect.HandleProcTriggerSpellWithValueAuraProc: Could not trigger spell {0} from aura {1} proc, because the spell does not have an entry in Spell.dbc.", triggerSpellId, GetId());
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Log.outError(LogFilter.Spells, "AuraEffect.HandleProcTriggerSpellWithValueAuraProc: Could not trigger spell {0} from aura {1} proc, because the spell does not have an entry in Spell.dbc.", triggerSpellId, GetId());
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}
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public void HandleProcTriggerDamageAuraProc(AuraApplication aurApp, ProcEventInfo eventInfo)
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@@ -5968,128 +6063,6 @@ namespace Game.Spells
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target.SendSpellNonMeleeDamageLog(damageInfo);
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}
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void HandleRaidProcFromChargeAuraProc(AuraApplication aurApp, ProcEventInfo eventInfo)
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{
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Unit target = aurApp.GetTarget();
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uint triggerSpellId;
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switch (GetId())
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{
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case 57949: // Shiver
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triggerSpellId = 57952;
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//animationSpellId = 57951; dummy effects for jump spell have unknown use (see also 41637)
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break;
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case 59978: // Shiver
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triggerSpellId = 59979;
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break;
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case 43593: // Cold Stare
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triggerSpellId = 43594;
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break;
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default:
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Log.outDebug(LogFilter.Spells, "AuraEffect.HandleRaidProcFromChargeAuraProc: received not handled spell: {0}", GetId());
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return;
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}
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int jumps = GetBase().GetCharges();
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// current aura expire on proc finish
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GetBase().SetCharges(0);
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GetBase().SetUsingCharges(true);
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// next target selection
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if (jumps > 0)
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{
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Unit caster = GetCaster();
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if (caster != null)
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{
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float radius = GetSpellEffectInfo().CalcRadius(caster);
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Unit triggerTarget = target.GetNextRandomRaidMemberOrPet(radius);
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if (triggerTarget != null)
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{
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target.CastSpell(triggerTarget, GetSpellInfo(), true, null, this, GetCasterGUID());
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Aura aura = triggerTarget.GetAura(GetId(), GetCasterGUID());
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if (aura != null)
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aura.SetCharges((byte)jumps);
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}
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}
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}
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Log.outDebug(LogFilter.Spells, "AuraEffect.HandleRaidProcFromChargeAuraProc: Triggering spell {0} from aura {1} proc", triggerSpellId, GetId());
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target.CastSpell(target, triggerSpellId, true, null, this, GetCasterGUID());
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}
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void HandleRaidProcFromChargeWithValueAuraProc(AuraApplication aurApp, ProcEventInfo eventInfo)
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{
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Unit target = aurApp.GetTarget();
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// Currently only Prayer of Mending
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if (!(GetSpellInfo().SpellFamilyName == SpellFamilyNames.Priest) && GetSpellInfo().SpellFamilyFlags[1].HasAnyFlag<uint>(0x20))
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{
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Log.outDebug(LogFilter.Spells, "AuraEffect.HandleRaidProcFromChargeWithValueAuraProc: received not handled spell: {0}", GetId());
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return;
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}
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uint triggerSpellId = 33110;
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int value = GetAmount();
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int jumps = GetBase().GetCharges();
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// current aura expire on proc finish
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GetBase().SetCharges(0);
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GetBase().SetUsingCharges(true);
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// next target selection
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if (jumps > 0)
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{
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Unit caster = GetCaster();
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if (caster != null)
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{
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float radius = GetSpellEffectInfo().CalcRadius(caster);
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Unit triggerTarget = target.GetNextRandomRaidMemberOrPet(radius);
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if (triggerTarget != null)
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{
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target.CastCustomSpell(triggerTarget, GetId(), value, 0, 0, true, null, this, GetCasterGUID());
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Aura aura = triggerTarget.GetAura(GetId(), GetCasterGUID());
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if (aura != null)
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aura.SetCharges((byte)jumps);
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}
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}
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}
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|
||||
Log.outDebug(LogFilter.Spells, "AuraEffect.HandleRaidProcFromChargeWithValueAuraProc: Triggering spell {0} from aura {1} proc", triggerSpellId, GetId());
|
||||
target.CastCustomSpell(target, triggerSpellId, value, 0, 0, true, null, this, GetCasterGUID());
|
||||
}
|
||||
|
||||
public void HandleProcTriggerSpellOnPowerAmountAuraProc(AuraApplication aurApp, ProcEventInfo eventInfo)
|
||||
{
|
||||
// Power amount required to proc the spell
|
||||
int powerAmountRequired = GetAmount();
|
||||
// Power type required to proc
|
||||
PowerType powerRequired = (PowerType)GetSpellInfo().GetEffect(GetEffIndex()).MiscValue;
|
||||
|
||||
if (powerRequired == 0 || powerAmountRequired == 0)
|
||||
{
|
||||
Log.outError(LogFilter.Spells, "AuraEffect.HandleProcTriggerSpellOnPowerAmountAuraProc: Spell {0} have 0 PowerAmountRequired in EffectAmount[{1}] or 0 PowerRequired in EffectMiscValue", GetId(), GetEffIndex());
|
||||
return /*false*/;
|
||||
}
|
||||
|
||||
Unit triggerCaster = aurApp.GetTarget();
|
||||
Unit triggerTarget = eventInfo.GetProcTarget();
|
||||
|
||||
if (triggerCaster.GetPower(powerRequired) != powerAmountRequired)
|
||||
return /*false*/;
|
||||
|
||||
uint triggerSpellId = GetSpellInfo().GetEffect(GetEffIndex()).TriggerSpell;
|
||||
SpellInfo triggeredSpellInfo = Global.SpellMgr.GetSpellInfo(triggerSpellId);
|
||||
if (triggeredSpellInfo != null)
|
||||
{
|
||||
Log.outDebug(LogFilter.Spells, "AuraEffect.HandleProcTriggerSpellOnPowerAmountAuraProc: Triggering spell {0} from aura {1} proc", triggeredSpellInfo.Id, GetId());
|
||||
triggerCaster.CastSpell(triggerTarget, triggeredSpellInfo, true, null, this);
|
||||
}
|
||||
else
|
||||
Log.outDebug(LogFilter.Spells, "AuraEffect.HandleProcTriggerSpellOnPowerAmountAuraProc: Could not trigger spell {0} from aura {1} proc, because the spell does not have an entry in Spell.dbc.", triggerSpellId, GetId());
|
||||
}
|
||||
|
||||
[AuraEffectHandler(AuraType.ForceWeather)]
|
||||
void HandleAuraForceWeather(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user