Core/Spell: improved immunity logic for dispels

This commit is contained in:
hondacrx
2018-03-12 13:31:19 -04:00
parent 060bc0b7a8
commit 9af60df765
6 changed files with 24 additions and 24 deletions
+10 -10
View File
@@ -747,13 +747,13 @@ namespace Game.Entities
// Parry
// For spells
// Resist
public SpellMissInfo SpellHitResult(Unit victim, SpellInfo spellInfo, bool CanReflect)
public SpellMissInfo SpellHitResult(Unit victim, SpellInfo spellInfo, bool canReflect = false)
{
if (spellInfo.HasAttribute(SpellAttr3.IgnoreHitResult))
return SpellMissInfo.None;
// Check for immune
if (victim.IsImmunedToSpell(spellInfo))
if (victim.IsImmunedToSpell(spellInfo, this))
return SpellMissInfo.Immune;
// Damage immunity is only checked if the spell has damage effects, this immunity must not prevent aura apply
@@ -775,7 +775,7 @@ namespace Game.Entities
return SpellMissInfo.Evade;
// Try victim reflect spell
if (CanReflect)
if (canReflect)
{
int reflectchance = victim.GetTotalAuraModifier(AuraType.ReflectSpells);
var mReflectSpellsSchool = victim.GetAuraEffectsByType(AuraType.ReflectSpellsSchool);
@@ -1546,7 +1546,7 @@ namespace Game.Entities
}
}
}
public virtual bool IsImmunedToSpell(SpellInfo spellInfo)
public virtual bool IsImmunedToSpell(SpellInfo spellInfo, Unit caster)
{
if (spellInfo == null)
return false;
@@ -1584,7 +1584,7 @@ namespace Game.Entities
if (effect == null)
continue;
if (!IsImmunedToSpellEffect(spellInfo, effect.EffectIndex))
if (!IsImmunedToSpellEffect(spellInfo, effect.EffectIndex, caster))
{
immuneToAllEffects = false;
break;
@@ -1601,7 +1601,7 @@ namespace Game.Entities
{
SpellInfo immuneSpellInfo = Global.SpellMgr.GetSpellInfo(pair.Value);
if (Convert.ToBoolean(pair.Key & (uint)spellInfo.GetSchoolMask())
&& !(immuneSpellInfo != null && immuneSpellInfo.IsPositive() && spellInfo.IsPositive())
&& !(immuneSpellInfo != null && immuneSpellInfo.IsPositive() && spellInfo.IsPositive() && IsFriendlyTo(caster))
&& !spellInfo.CanPierceImmuneAura(immuneSpellInfo))
return true;
}
@@ -1627,7 +1627,7 @@ namespace Game.Entities
return mask;
}
public virtual bool IsImmunedToSpellEffect(SpellInfo spellInfo, uint index)
public virtual bool IsImmunedToSpellEffect(SpellInfo spellInfo, uint index, Unit caster)
{
if (spellInfo == null)
return false;
@@ -1665,7 +1665,7 @@ namespace Game.Entities
var immuneAuraApply = GetAuraEffectsByType(AuraType.ModImmuneAuraApplySchool);
foreach (var auraEffect in immuneAuraApply)
if (Convert.ToBoolean(auraEffect.GetMiscValue() & (int)spellInfo.GetSchoolMask()) && // Check school
!spellInfo.IsPositiveEffect(index)) // Harmful
(!IsFriendlyTo(caster) || !spellInfo.IsPositiveEffect(index))) // Harmful
return true;
}
}
@@ -2904,14 +2904,14 @@ namespace Game.Entities
if (spellInfo == null)
return null;
if (target.IsImmunedToSpell(spellInfo))
if (target.IsImmunedToSpell(spellInfo, this))
return null;
for (byte i = 0; i < SpellConst.MaxEffects; ++i)
{
if (!Convert.ToBoolean(effMask & (1 << i)))
continue;
if (target.IsImmunedToSpellEffect(spellInfo, i))
if (target.IsImmunedToSpellEffect(spellInfo, i, this))
effMask &= ~(uint)(1 << i);
}