Core/Spell: improved immunity logic for dispels
This commit is contained in:
@@ -1709,7 +1709,7 @@ namespace Game.Entities
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ForcedDespawn(msTimeToDespawn, forceRespawnTimer);
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}
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public override bool IsImmunedToSpell(SpellInfo spellInfo)
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public override bool IsImmunedToSpell(SpellInfo spellInfo, Unit caster)
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{
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if (spellInfo == null)
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return false;
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@@ -1726,7 +1726,7 @@ namespace Game.Entities
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if (effect == null || !effect.IsEffect())
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continue;
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if (!IsImmunedToSpellEffect(spellInfo, effect.EffectIndex))
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if (!IsImmunedToSpellEffect(spellInfo, effect.EffectIndex, caster))
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{
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immunedToAllEffects = false;
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break;
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@@ -1735,10 +1735,10 @@ namespace Game.Entities
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if (immunedToAllEffects)
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return true;
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return base.IsImmunedToSpell(spellInfo);
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return base.IsImmunedToSpell(spellInfo, caster);
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}
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public override bool IsImmunedToSpellEffect(SpellInfo spellInfo, uint index)
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public override bool IsImmunedToSpellEffect(SpellInfo spellInfo, uint index, Unit caster)
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{
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SpellEffectInfo effect = spellInfo.GetEffect(GetMap().GetDifficultyID(), index);
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if (effect == null)
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@@ -1749,7 +1749,7 @@ namespace Game.Entities
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if (GetCreatureTemplate().CreatureType == CreatureType.Mechanical && effect.Effect == SpellEffectName.Heal)
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return true;
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return base.IsImmunedToSpellEffect(spellInfo, index);
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return base.IsImmunedToSpellEffect(spellInfo, index, caster);
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}
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public bool isElite()
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@@ -3675,7 +3675,7 @@ namespace Game.Entities
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return false;
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}
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public override bool IsImmunedToSpellEffect(SpellInfo spellInfo, uint index)
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public override bool IsImmunedToSpellEffect(SpellInfo spellInfo, uint index, Unit caster)
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{
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SpellEffectInfo effect = spellInfo.GetEffect(GetMap().GetDifficultyID(), index);
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if (effect == null || !effect.IsEffect())
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@@ -3687,7 +3687,7 @@ namespace Game.Entities
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if (effect.IsEffect(SpellEffectName.AttackMe))
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return true;
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return base.IsImmunedToSpellEffect(spellInfo, index);
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return base.IsImmunedToSpellEffect(spellInfo, index, caster);
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}
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void RegenerateAll()
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@@ -153,7 +153,7 @@ namespace Game.Entities
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AddObjectToRemoveList();
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}
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public override bool IsImmunedToSpellEffect(SpellInfo spellInfo, uint index)
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public override bool IsImmunedToSpellEffect(SpellInfo spellInfo, uint index, Unit caster)
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{
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// @todo possibly all negative auras immune?
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if (GetEntry() == 5925)
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@@ -174,7 +174,7 @@ namespace Game.Entities
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break;
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}
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return base.IsImmunedToSpellEffect(spellInfo, index);
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return base.IsImmunedToSpellEffect(spellInfo, index, caster);
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}
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public uint GetSpell(byte slot = 0) { return m_spells[slot]; }
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@@ -747,13 +747,13 @@ namespace Game.Entities
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// Parry
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// For spells
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// Resist
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public SpellMissInfo SpellHitResult(Unit victim, SpellInfo spellInfo, bool CanReflect)
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public SpellMissInfo SpellHitResult(Unit victim, SpellInfo spellInfo, bool canReflect = false)
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{
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if (spellInfo.HasAttribute(SpellAttr3.IgnoreHitResult))
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return SpellMissInfo.None;
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// Check for immune
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if (victim.IsImmunedToSpell(spellInfo))
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if (victim.IsImmunedToSpell(spellInfo, this))
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return SpellMissInfo.Immune;
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// Damage immunity is only checked if the spell has damage effects, this immunity must not prevent aura apply
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@@ -775,7 +775,7 @@ namespace Game.Entities
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return SpellMissInfo.Evade;
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// Try victim reflect spell
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if (CanReflect)
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if (canReflect)
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{
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int reflectchance = victim.GetTotalAuraModifier(AuraType.ReflectSpells);
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var mReflectSpellsSchool = victim.GetAuraEffectsByType(AuraType.ReflectSpellsSchool);
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@@ -1546,7 +1546,7 @@ namespace Game.Entities
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}
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}
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}
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public virtual bool IsImmunedToSpell(SpellInfo spellInfo)
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public virtual bool IsImmunedToSpell(SpellInfo spellInfo, Unit caster)
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{
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if (spellInfo == null)
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return false;
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@@ -1584,7 +1584,7 @@ namespace Game.Entities
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if (effect == null)
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continue;
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if (!IsImmunedToSpellEffect(spellInfo, effect.EffectIndex))
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if (!IsImmunedToSpellEffect(spellInfo, effect.EffectIndex, caster))
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{
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immuneToAllEffects = false;
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break;
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@@ -1601,7 +1601,7 @@ namespace Game.Entities
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{
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SpellInfo immuneSpellInfo = Global.SpellMgr.GetSpellInfo(pair.Value);
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if (Convert.ToBoolean(pair.Key & (uint)spellInfo.GetSchoolMask())
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&& !(immuneSpellInfo != null && immuneSpellInfo.IsPositive() && spellInfo.IsPositive())
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&& !(immuneSpellInfo != null && immuneSpellInfo.IsPositive() && spellInfo.IsPositive() && IsFriendlyTo(caster))
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&& !spellInfo.CanPierceImmuneAura(immuneSpellInfo))
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return true;
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}
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@@ -1627,7 +1627,7 @@ namespace Game.Entities
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return mask;
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}
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public virtual bool IsImmunedToSpellEffect(SpellInfo spellInfo, uint index)
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public virtual bool IsImmunedToSpellEffect(SpellInfo spellInfo, uint index, Unit caster)
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{
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if (spellInfo == null)
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return false;
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@@ -1665,7 +1665,7 @@ namespace Game.Entities
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var immuneAuraApply = GetAuraEffectsByType(AuraType.ModImmuneAuraApplySchool);
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foreach (var auraEffect in immuneAuraApply)
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if (Convert.ToBoolean(auraEffect.GetMiscValue() & (int)spellInfo.GetSchoolMask()) && // Check school
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!spellInfo.IsPositiveEffect(index)) // Harmful
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(!IsFriendlyTo(caster) || !spellInfo.IsPositiveEffect(index))) // Harmful
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return true;
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}
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}
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@@ -2904,14 +2904,14 @@ namespace Game.Entities
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if (spellInfo == null)
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return null;
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if (target.IsImmunedToSpell(spellInfo))
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if (target.IsImmunedToSpell(spellInfo, this))
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return null;
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for (byte i = 0; i < SpellConst.MaxEffects; ++i)
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{
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if (!Convert.ToBoolean(effMask & (1 << i)))
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continue;
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if (target.IsImmunedToSpellEffect(spellInfo, i))
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if (target.IsImmunedToSpellEffect(spellInfo, i, this))
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effMask &= ~(uint)(1 << i);
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}
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@@ -492,10 +492,10 @@ namespace Game.Spells
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// check target immunities
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for (byte effIndex = 0; effIndex < SpellConst.MaxEffects; ++effIndex)
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{
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if (unit.IsImmunedToSpellEffect(GetSpellInfo(), effIndex))
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if (unit.IsImmunedToSpellEffect(GetSpellInfo(), effIndex, caster))
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value &= (byte)~(1 << effIndex);
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}
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if (value == 0 || unit.IsImmunedToSpell(GetSpellInfo())
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if (value == 0 || unit.IsImmunedToSpell(GetSpellInfo(), caster)
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|| !CanBeAppliedOn(unit))
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addUnit = false;
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@@ -1628,7 +1628,7 @@ namespace Game.Spells
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// Check for effect immune skip if immuned
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foreach (SpellEffectInfo effect in GetEffects())
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if (effect != null && target.IsImmunedToSpellEffect(m_spellInfo, effect.EffectIndex))
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if (effect != null && target.IsImmunedToSpellEffect(m_spellInfo, effect.EffectIndex, m_caster))
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effectMask &= ~(uint)(1 << (int)effect.EffectIndex);
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ObjectGuid targetGUID = target.GetGUID();
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@@ -2102,14 +2102,14 @@ namespace Game.Spells
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return SpellMissInfo.Evade;
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// For delayed spells immunity may be applied between missile launch and hit - check immunity for that case
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if (m_spellInfo.Speed != 0.0f && unit.IsImmunedToSpell(m_spellInfo))
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if (m_spellInfo.Speed != 0.0f && unit.IsImmunedToSpell(m_spellInfo, m_caster))
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return SpellMissInfo.Immune;
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// disable effects to which unit is immune
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SpellMissInfo returnVal = SpellMissInfo.Immune;
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foreach (SpellEffectInfo effect in GetEffects())
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if (effect != null && Convert.ToBoolean(effectMask & (1 << (int)effect.EffectIndex)))
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if (unit.IsImmunedToSpellEffect(m_spellInfo, effect.EffectIndex))
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if (unit.IsImmunedToSpellEffect(m_spellInfo, effect.EffectIndex, m_caster))
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effectMask &= (uint)~(1 << (int)effect.EffectIndex);
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if (effectMask == 0)
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