Core/Unit: UNIT_FLAG renames
Port From (https://github.com/TrinityCore/TrinityCore/commit/f1ac141f25500a0f6ffd3c32b1185de2d9f9c940)
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@@ -51,7 +51,7 @@ namespace Framework.Constants
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ServerControlled = 0x01,
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NonAttackable = 0x02,
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RemoveClientControl = 0x04, // This is a legacy flag used to disable movement player's movement while controlling other units, SMSG_CLIENT_CONTROL replaces this functionality clientside now. CONFUSED and FLEEING flags have the same effect on client movement asDISABLE_MOVE_CONTROL in addition to preventing spell casts/autoattack (they all allow climbing steeper hills and emotes while moving)
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PvpAttackable = 0x08,
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PlayerControlled = 0x08, //controlled by player, use _IMMUNE_TO_PC instead of _IMMUNE_TO_NPC
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Rename = 0x10,
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Preparation = 0x20,
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Unk6 = 0x40,
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@@ -72,7 +72,7 @@ namespace Framework.Constants
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Disarmed = 0x200000,
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Confused = 0x400000,
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Fleeing = 0x800000,
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PlayerControlled = 0x1000000,
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Possessed = 0x1000000, // under direct client control by a player (possess or vehicle)
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NotSelectable = 0x2000000,
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Skinnable = 0x4000000,
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Mount = 0x8000000,
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