Core/Unit: UNIT_FLAG renames

Port From (https://github.com/TrinityCore/TrinityCore/commit/f1ac141f25500a0f6ffd3c32b1185de2d9f9c940)
This commit is contained in:
hondacrx
2021-09-26 14:00:30 -04:00
parent 2595e859a2
commit 9afc755dec
15 changed files with 50 additions and 50 deletions
+4 -4
View File
@@ -158,8 +158,8 @@ namespace Game.Combat
if (!IsInCombatWith(refe.Key))
{
Unit target = refe.Value.GetOther(who);
if ((_owner.IsImmuneToPC() && target.HasUnitFlag(UnitFlags.PvpAttackable)) ||
(_owner.IsImmuneToNPC() && !target.HasUnitFlag(UnitFlags.PvpAttackable)))
if ((_owner.IsImmuneToPC() && target.HasUnitFlag(UnitFlags.PlayerControlled)) ||
(_owner.IsImmuneToNPC() && !target.HasUnitFlag(UnitFlags.PlayerControlled)))
continue;
SetInCombatWith(target);
}
@@ -169,8 +169,8 @@ namespace Game.Combat
if (!IsInCombatWith(refe.Key))
{
Unit target = refe.Value.GetOther(who);
if ((_owner.IsImmuneToPC() && target.HasUnitFlag(UnitFlags.PvpAttackable)) ||
(_owner.IsImmuneToNPC() && !target.HasUnitFlag(UnitFlags.PvpAttackable)))
if ((_owner.IsImmuneToPC() && target.HasUnitFlag(UnitFlags.PlayerControlled)) ||
(_owner.IsImmuneToNPC() && !target.HasUnitFlag(UnitFlags.PlayerControlled)))
continue;
SetInCombatWith(target);
}